acetoolguy
Chieftain
- Joined
- Jan 12, 2006
- Messages
- 60
It does and I thank you..
gunkulator said:On a similar topic: Is there any way to see the city screen of an AI civ? In Civ2 and Civ3 you could do this although it wasn't free.
Myxer said:In Civ 3 on the Military Advisor screen you used to be able to just right click on any unit in there and as long as it was in a city with a barracks you could choose to upgrade the unit. I can't seem to find a way to upgrade units without going into each specific city and selecting each unit. Is there a way to mass upgrade a unit type? Say all my old Archers to Longbowman?
Teeps said:I was racing to get some resources, but by the time my settler got there, there was a blotch of territory that belonged to an AI civ and nothing built on it! How do they do it??? Thanks!
DaviddesJ said:It's part of the territory of one of their cities. If you don't revisit a space, you don't see when the opponent's territory expands to cover it. So, it's entirely possible to see a disconnected area controlled by an opponent. It's really connected to their city by controlled territory, but you don't see that territory as controlled because you don't have a current view of it.
,Schneids said:Is there a way to place bombers / helicopters on carriers or have more than three aircraft on a carrier
Schneids said:you should be able to have massive carrier airpower to spearhead invasions like WW2 pacific battles. Submarines and destroyers should also be able to launch cruise missles/nukes. They should actually have missle subs like the typhoon and attack subs like the los angeles class so you can have cold war cat and mouse games with opponents, park some missle subs off of someones coast without them being seen until detected by attack subs or ASW helicopters. Something along those lines. Maybe be able to lay down sonar nets or sonar bouys as a cheap detection system instead of having a net of ships off your coast to detect invasions or spy subs.
Teeps said:So what you're saying is that there is a city on that territory, but it is not visible to me eventhough I have explored the whole territory? When does the city appear then?
I have another case of this that happened on a small island. I built a city on it, then a turn later there was some enemy territory with no buildings on it.
a4phantom said:The city appears when you have moved a unit within sight of the city. Having scoped out its tile before the city was built doesn't count, for obvious reasons.
Teeps said:Great, thanks man! Another question: Is there any use or negative effects with placing cottages/farms/etc outside of a city's fat cross (the 21 squares of the city)? I have some cottages that are connected to cities by roads but outside of its work range. They seem to be developing into towns anyway...
If this is okay, then I assume the closest city will get those resources? If yes, then what's the point of "working" tiles if I get the resources out of city's range anyway?
AZSportsFan said:In dealing with the health affects of terrain, will the negative health due to flood plains dissappear with a farm on said floodplain? I have a city surrounded with 6 floodplains and several jungles, yet the negative affect is 2 due to "land features" or something vague like that. Is that one each for floodplains and jungle? When I cleared the jungle, it stayed 2 based upon "floodplains" (going on recollection here). What is the heuristic being used for health affects? Thanks in advance.