I always run into a HUGE issue with money during the 2nd-3rd ages, It seems that once my country stops growing because of lack of land I get completely screwed over.
Currently I am trying a commercial civ, I believe it's the French. maybe that will help me out.
And I would classify myself as a pretty laid-back player, and I read that the French preferred government is The Republic, does that mean The Republic does something extra or what?
Favored government has little game effect - it has a minor impact on the AI civ's attitude towards you - it is so minor and rare it really doesn't matter. If you are having money problems there are three common causes:
1) Not enough roads - makes sure you road ever tile you are working - thats +1gpt (gold per turn) per round.
2) Too many buildings/not the right buildings - most buildings have maintenance costs, meaning less gpt. If you are building every building in every city, that might be the problem.
3) Your empire is not big enough - you didn't expand aggressively thus not enough land and fewer gpt resources. If you don't have nearly completely corrupt cities on your outer edges of the empire, you probably did not expand fast enough.
Your best bet is to post a save. Start a new thread in the forum and ask for a review. You'll get some really good players to give you a no-bull assessment. Take their advice or not, at least you'll have an answer.
**edit** Forgot to mention - use Republic/Democracy for increased income. Watch unit support costs, thought. That can be a serious gpt drag.
Hello all. I've got a lot of questions, and they all start with these 2 words: "how to ....", but I need to make a preliminary remark: I am used to play CIV III alone, and my challenges are always challenges against myself.
My first question is ... how to permit the game to update the local hall of fame even if you are playing a self-made scenario. I would be happy to play the same (huge) scenario in different times with different civilizations and with different starting locations, but I cannot have the result recorded in the HOF. Is it possible to make it possible? How does the game distinguish if the game started from a custom scenario?
The second one is ... how to extract from a saved game the characteristics and the random number used to create it?
The third one (sorry, it doesn't start like the others): does someone remember an old CIV2 scenario named "Atolon"? What about a CIV3 version?
I hope that it is the correct thread to post my questions ... please help me quickly, so that I can move to the next "how to" question. Forgive my bad english - Ulisse
Hi
I am not sure where to post this, couldnt find a thread aout modding especially so here it goes!
I am trying to bulid a Mod and want to add more techs (apx +50) I have it all planed out but having problems getting started. I have thought about it and think that the best way to get started is to start with the techs and then add on units and bulidings.
Is there a mod out there with allready expanded techtree? Like empty techs but with prereq and all that so I just can fill in the name? Or do I have to start from scratch? Alternatively - I am thinking to take one of the modds out there that allready have extra techs and just import the techs into my mod. Then the tree wil sjould allready be workningy? Would that work?
Is there some other way or some speciell techeditor program I can use?
Its not so easy I think, using the editor. I have C3C and working with the conquestedit.exe editor.
Thanks for any help and or suggestions!
Al