Quick Questions and Answers

Goddess of Festivals provides culture and faith even for unimproved wine and incense tiles but won't provide tourism unless improved.

that is a subtle difference, it only provides culture from improvements and wonders. this also means that natural wonders cannot provide tourism? with cultural heritage sites it's a substantial amount of culture, although less than landmarks.
 
There are several modifiers of research agreement yields, PT etc. Do they only kick in when you make the RA or when you cash in? The reason for asking is that the RA is pretty long and might be better to defer until the modifier is acquired before buying the RA.

I almost never turn down a RA chance. I have never regretted spending the money. But if I can get 50% more science by waiting 10 more turns I would probably wait.
 
Hi, I have two questions. One about faith & city building, the second about Diety Warfare. Both pertaining to single player, but additional insight is appreciated.

First, I'm having trouble knowing how much faith I should actually be generating. Let's say I'm not the founder of any religion, and I adopt an AI religion- it's not all that bad!

With a standard 4 city tradition opener, if I build 4 shrines and 4 temples, I'm looking at a grand total of... 4+8=12 Faith per turn. And this is costing me 4+8=12 GPT in maintenance.

Over 250 turns, you're looking at 3k faith for 3k gold. This is enough for... two great people ?

I don't really get why faith is very good. I tend to procrastinate building temples because, honestly, it feels like I would rather have workshops, universities, factories, windmills, so on and so on over a 2gpt sink that cashes out 200 turns later. The only time I have decent faith generation (and I've heard ~50 faith per turn is what you're really shooting for) is when I take over AI cities that already have mosques, pagodas, and other buildings already in them.

Am I missing something with this?

The second thing I'm having trouble with, is mid game wars vs. the diety spam. Most of the time, the diety AI just throws units at you and it's not that big of a deal- but there's this point in the game where the unit of choice are things like the Comanche Rider, cavalry, Cossack- then I have some issues.

It seems impossible to be able to take land, sometimes even with artillery, when this happens. If I try to put up two fortified riflemen, they'll charge in with their +% to wounded units promotions and can usually kill a riflemen. Which makes me have to retreat with my artillery (or risk losing them as well). In one of my games, a Russia was throwing cossacks at my 70 strength Infantry, and was actually killing some.

This causes really long stalemates if the AI wants to go for cavalry, until I get bombers and fighters. This kills my offensive momentum. Am I missing something here?
 
There are several modifiers of research agreement yields, PT etc. Do they only kick in when you make the RA or when you cash in? The reason for asking is that the RA is pretty long and might be better to defer until the modifier is acquired before buying the RA.

I almost never turn down a RA chance. I have never regretted spending the money. But if I can get 50% more science by waiting 10 more turns I would probably wait.

You get the PT and Scientific Revolution benefits if you have them when the RA completes. No need to ahve them when you enter into the RA.
 
that is a subtle difference, it only provides culture from improvements and wonders. this also means that natural wonders cannot provide tourism? with cultural heritage sites it's a substantial amount of culture, although less than landmarks.

Airports and Museums specifically state that they provide tourism for culture from Natural Wonders, although that means that many natural wonders would require the WC resolution that gives them culture to actually provide tourism.

Crus8r
 
If I found a religion and also capture a Holy City of another religion and if I become ally of CS that follows the religion of my civ's second religion, will I lose influence slower like they are following my main religion or not?
 
Thank you again, sir.

Btw, isn't that weird? Technically, it's also my civ's religion. That would be good to have influence decay benefit from both religions, but... :(

Regards. :)
 
Hello Folks,

My sister, brother-in-law, friend, and I play BNW every week. We play on Quick, Immortal, Pangea+, 12 Civs, 35 City States, Medieval start. My sister usually pulls ahead early on when she is either the first, or, at worst, the third Civ to form a religion. She'll stay on top for about, oh, I'd say 20 turns...then she starts to fade away.

I think the large part of the issue is that we are not sure what having a religion, especially an early lead because of grabbing one first, actually does for victory in the game. In other words, if you have religion as your strong suit, what victory conditions should you be gunning for? What themes should you ride in your game to take advantage of the religion strength?

Thanks for any help!

I didn't know if I should have posted this question here or in the main lobby.

Please inform.

Regards,

Marc

A lot will depend on what beliefs she chose, as she built her religion. For example, she could choose beliefs that give culture benefits, and that would push her towards a cultural victory. Choosing beliefs related to war (winning battles, healing) would help with a domination victory. Choosing a belief like Tithe will benefit your economy, so that you will have the gold for Research Agreements and help a Science Victory. Finally, choosing a pantheon and beliefs that increase your faith-per-turn will let you buy great people, and that can synergize with several victory types.
 
I'll throw this up as a curiosity, but I don't expect anyone to "answer" it.

I destroyed a very small Arabian city, but left the road and plantation infrastructure up. Many moves later the Mayans plopped a settler in exactly the same spot. But weirdly the city was invisible, just surrounded by Mayan boundaries. I can show a screen shot if anyone really wants to see it. My artillery could not target the city or trigger a DOW. I could walk up to the city tile with infantry (have open borders) but could not stand in the space where the city would be or trigger a DOW. There was no peace treaty.
 
But weirdly the city was invisible, just surrounded by Mayan boundaries.

I have experienced weird visual glitches like that. I chalk it up to being on a Mac. If you are not at war, I am pretty sure ranged units will not give you a targeting circle on cities, so that part seems normal to me.
 
I have experienced weird visual glitches like that. I chalk it up to being on a Mac. If you are not at war, I am pretty sure ranged units will not give you a targeting circle on cities, so that part seems normal to me.

Also on a Mac, so it might be a similar platform issue. Can't ranged units can trigger a DOW? Thought I have done that in the past, but maybe not.
 
Guys, what turn do you usually get your Writer's Guild, National College and National Epic up? I already got to turn 147 Medieval and still haven't built any of them yet and still at 2 cities. Was playing France and I was slow at expanding. I found both Sri Pada and Lake Victoria and haven't settled them yet because I can't build a Garden near them. According to most guides I read the Guilds should be built outside Paris...
 
Guys, what turn do you usually get your Writer's Guild, National College and National Epic up? I already got to turn 147 Medieval and still haven't built any of them yet and still at 2 cities. Was playing France and I was slow at expanding. I found both Sri Pada and Lake Victoria and haven't settled them yet because I can't build a Garden near them. According to most guides I read the Guilds should be built outside Paris...

National College should be built by that time, 'specially if you only have 2 cities. The boost in science means that it is a lot more important than other buildings. Try to aim for something like turn 110-130 or so if you just want some kind of rough numbers for the NC.

Regarding building guilds outside of Paris, I'm not sure why you would? If your city is big and you're building you Hermitage etc in Paris then the extra culture from working the specialist slots should be increased in Paris compared to in another city. I'd say go for the buildings in Paris, but I'll let some1 else elaborate a bit more on that matter
 
According to most guides I read the Guilds should be built outside Paris.

I would love to read those, because it seems like a recommendation contrary to the conventional wisdom. Do you have links? As mokyo wrote you, France (more than other civs) really has to focus on the cap.

Of what you list, only NC is really very time sensitive. What level are you playing at? Is it standard size and speed? AIs don't usually let Natural Wonders go unclaimed for 150 turns. IMHO settling NW should be done ASAP and NW are much more valuable than fresh water.
 
Guys, what turn do you usually get your Writer's Guild, National College and National Epic up? I already got to turn 147 Medieval and still haven't built any of them yet and still at 2 cities. Was playing France and I was slow at expanding. I found both Sri Pada and Lake Victoria and haven't settled them yet because I can't build a Garden near them. According to most guides I read the Guilds should be built outside Paris...

playing on standard speed/map, I would try to get National Epic up by T120 but after I have one guild and university in the city. Usually it's the capital. It's nice to pair up NE with a garden that would give you 50% bonus GPP, and by putting them all in one place you can get the most benefit out of them. The caveat is that you need to have enough pop to work the slots, which is conveniently solved by internal trade routes.

Getting a garden is imo not as important as settling by the NWs. And getting guilds outside of your cap is good in 2 situations that I can think of: you play liberty and your cap food isn't so great, so you can spread them out in different cities. or you settle lake victoria in an expansion that has a lot of growth and can work the guilds.
 
I would love to read those, because it seems like a recommendation contrary to the conventional wisdom. Do you have links? As mokyo wrote you, France (more than other civs) really has to focus on the cap.

Of what you list, only NC is really very time sensitive. What level are you playing at? Is it standard size and speed? AIs don't usually let Natural Wonders go unclaimed for 150 turns. IMHO settling NW should be done ASAP and NW are much more valuable than fresh water.

8 Civs with 25 CS, Standard Speed. I really not good at deciding when to expand. The NWs don't really have any luxuries near them so I hesitated settling them. My neigbhors are Venice and Poland and they didn't expand to my part of the continent.

Maybe I'll just restart it and settle my second city besides Lake Victoria (which is somewhat closer to tundra). So, the Guilds and N.Epic/College go into the capital, right? Sorry if I don't have screenshots, my PC kinda lags when I play the game.
 
So, the Guilds and N.Epic/College go into the capital, right?



You could consider putting the Epic in another city if that city had a garden or a GP-generating Wonder, to stack the bonuses. But usually, yeah. I sometimes put guilds in another city if it has a lot more food because sometimes my capital doesn't have enough food to work the specialist slots as much as I'd like.
 
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