Turns 100-110
In 300 BC we got a notice the HG went up. I wonder who else found stone....
Anyhow, around the same time we found our little Gold-City. I dont really care about the commerce from the gold, I just want the happiness.
The next turn, we got our GM, and settled him in the capital.
On Turn #106 the Kashi V. was built somewhere...
And on turn #108 the Parthenon went up. Shame we didnt have any marble...
And at turn #109 we popped a hut, (I had a bunch of chariots expecting barbs to spring). Instead... we popped Calendar! I dont remember this happening since.... my early days on Vanilla. Brings back nostalgic memories...
Turns 110-120
Some more good fortune after timing our hut-pops just right. This one here ended up getting us Iron Working. I had an extra chariot ready because I was expecting a horde of barbs to pop up from that. Anyhow, our luck ran out after this and no other huts popped techs, but thats the great thing you can exploit in isolation.
By the way, I had a settler with the other chariot and used him to settle in place there, I called it Tundra-City for obvious reasons. In hindsight I should have just settled him and let the culture safely pop the hut. So I dont know what I was thinking...
We also FINALLY met.... Zara.
Turns 120-130
We soon met Hannibal. Actually these guys met us more likely...
And then... Monte the crazy backstabber. Oh boy.... I may have no choice but to get dragged into a war here...
And unfortunately, Zara ended up proving that the world was round, and we had only just started researching CoL!!!
Some more news... My chariots never ended up getting a break from barb-patrol issues. Just constant barb after barb battles even still. And to make things really painful, now the barbs were coming with spearmen instead of axemen, just to screw over the Egyptian UU!
I also ended up founding 2 cities in my southern flank. Fish-Corner City, and Iron City below that. And looks like there is a barb city near there, where I may be able to capture it in time.
Turns 130-140
Popped another GM, which was settled obviously. Somehow, I missed my high odds for a scientist to get my academy.
And here was our only city for this turn-set. I didnt know what to call it, so I used Lonely Cow City. At least it fills in more of my lands.
Turns 140-150
Sistine Chapel was completed somewhere, and Islam was founded. These Ais are pretty dumb...
Also it seems Monte was fighting with Zara. But its all ok, they made peace now.
Then, we met Cyrus. Also, Monte went weehorn again basically right after making peace. I could be in trouble here...
Anyhow, for the time being I founded Marble City. Unfortunately we are way past the BC era here, so it isnt going to be that precious now.
By the way, I didnt know there was a crab so close to the marble or I would have changed my positioning of the city. But at least I do get the horses in the ring this way.
Turns 150-160
And here is yet another city for us. Thanks to the local barb community. However, good thing I had sent more units to attack it than would be expected as I seem to have been rolling not so hot in these battles. But... we did prevail when the dust settled. Now, to rename the town as Banana-City.
On my last turn for this set, Cyrus came out and DEMANDED I convert to Buddhism. Well, I had been worrying and debating on which religion to switch to, if I switch at all, and all the other problems I would end up with. But hell, Cyrus just made it a hell of a lot easier now!
Well, Monte is obviously going to attack me at some point now for sure. But since he is already weehorn, if he does attack soon, it is most likely he had me already targeted next in line anyway.
Oh, and just when the war threats couldnt get any worse.... Khmer shows up!
But...
PHEWWWW! Cyrus is willing to make a defense pact with me already. BEFORE 1000 AD!? Hell... SOMEONE looks like they were beelining some heavy military techs...
Turns 160-170
We won liberalism and chose our tech on turn #168. And I played the liberalism run pretty bad. After popping more than my fair share of GMs and not scientists, I was pretty worried about my lacking academy. Also, I had been startled before this when my very early run at the Great Library disappeared when I was chopping away on it. By the time I finally got my first scientist, I had even forgot for a moment I had built the Mids, and hence was running Rep, which made me keep it in reserve (instead of academy) and it wasnt until I popped the next scientist I realized my mistake. So I just decided the hell with it, and use the 2 to bulb education otherwise it would look even more foolish getting the academy THEN after all that other time had passed. What a waste of beakers though.
Even more sad, is that Zara the tech-master tends to go after Physics and unlock electricity before he even thinks about putting a single beaker into education. I really wasnt in any big danger of losing the lib-race. So I did not play this one optimally. I really should start putting sticky-notes on my screen before I act.
Note: With 4 turns left on the lib run, I popped another hut. Sadly no tech, but there was a remote chance I could have actually popped liberalism here (in a deity game!) That would have been one for the books...
Turns 170-180
I am so desperate for copper. Forget about the stupid axemen, without copper I cant get my SoL, I cant get my Internet, I cant get.....
So looks like I have no choice here, but to found my most crappiest of all cities, COPPER-JUNK City. I also should call this GIFTER-CITY, because after the internet (if I dont get another source of copper) I may end up just gifting this to stupid Hannibal who will think... ZOMG, a free city! Let me give you +4 relations bud for being soooo special and nice to me!
What a joke... ice.. tundra... no food what-soever... And not even a god damn tile with a hammer on it! LOL.
And shortly after that, Toku greets us. Ohhh geeze. Well... thank god I got my defense pact with Cyrus.
But...... Monte the IDIOT is not just weehorn, but ended up putting me as his worst enemy now. Hmm, this may have something to do with refusing to give him civil service a while back. Well, lets see. Do I want Monte to backstab me with axemen, or backstab me with macemen. Hmmmmmmmmmm...... tuff... decision!
Anyone can help me out here on which is the most optimal choice? Give in or... not!
I think not!
In other news, I simply am still plagued by NEVER ENDING BARB PROBLEMS! Even my home lands that have everything fog busted are showing never ending streams of barb boats spawning. Its really slowing me down and wont let up. Pretty sick for a deity game at this late stage. But at least I FINALLY got my academy built now.
Turns 180-190
Well, sure enough, at turn #184 Monte suddenly says...
Time to die....
And he is smiling... I dont get it?
Anyhow, here is the first wave... luckily its only crossbows for now, while I am the one who gets to upgrade to and draft Maces. Muahaha... Im not sure what if anything Monte is sending to Cyrus, but I must thank the idiot for this war. Its now turned Cyrus from pleased to friendly status with me.
Oh, and we ended up meeting Saladin, who was created by Cyrus.
And for some reason, that silly Khmer decided to grab a useless tile in my far south ONLY because it was a tile that was free. There isnt even a resource or a hill, or food available for it. What a dork...
Turns 190-200
Alright, now Monte just came out with a second wave, much more deadlier. A bunch of knights and it was aimed at my copper-junk city next to the continent Hannibal claimed. There was NO chance of defending it... zip, despite being on a hill. So, instead of letting Monte take it AND getting WINNING-THE-WAR points, I decided to flee away from it, and gifted the city to Hannibal.
Anyhow, I ended up doing something I normally dont here. I used a popped GE to rush the SoL. The problem, is that I just lost my copper city because of this war. And while I do have one more copper source reserved from Cyrus, I cant depend on it as any random event may take it from him, including Montes war, etc. I will be stuck for another 9 turns at least working on this SoL, and all the while Monte is getting some deity SoDs ready to try and take another city from me any moment. Knights are pretty bad as it is and this war is just going to have to cost me even more sacrifies. So... we close our eyes and hit the rush-build button.