Turn 41: Dancing with Darius continues.
Turn 42: We pledge to protect Cape Town and our Scout gets promotion Survivalism I after fighting with a Barbarian Archer. Settler is finished in Carthage and Granary begins construction. Worker chops down the forest which chops a turn off of the Granary.
Turn 43: Our Scout kills the Barbarian Archer that has been harassing Cape Town and we gain 12 influence with them. There is some more dancing and I see a Persian scout that could possibly interrupt the dancing and let their Settler through. I sent the Worker to follow our Settler as to improve some resources around our new city.
Turn 44: Moving units and dancing some more.
Turn 45: The Persian Scout just moved right past the dance floor and no harm was done. Stupid AI... Archery is done and we start research Writing.
And we can found a pantheon!
I chose Goddess of the Hunt as we had discussed earlier, but in retrospect I'm thinking we could've gone for One with Nature what with Mt Kilimanjaro being around.
Turn 46: Utique is founded! I lock down the Mt Kilimanjaro tile for quick growth and start building a Granary because with all the Plains and Tundra around we will need some food.
Aaand I really thought I had taken a screenshot of this but apparently not...
I could swear I did but there is no turn 46 screenshot in my folder. Hmph.
I realise the Worker won't have any work to do around Utique until its border expand or we research Calendar, so I move it back to a Truffles tile that Carthage will be expanding to in a few turns (the Governor is not too stupid after all).
Turn 47: Carthage finishes the Granary and I start construction on a Quinquereme. The dancing Warrior is garnisoned in Utique but the Scout stays north to keep track on Persian movements. A policy could be adopted and I chose Monarchy for extra happiness and gold because we currently had 0 happiness and only +1 gpt.
Turn 48: Worker starts building a camp on the Truffles. Darius moves west and I suspect he is going to build a city to the south of us... I sent southern Scout up if we need any help stopping him from building right next to us.
Turn 49 and 50: Just moving units around.
The situation right now:
And here's what our cities look like:
I see now that I forgot to switch from Production focus in Carthage but that didn't make much of a difference. It grew to size 4 in one of the last turns and before that all tiles were locked down on food producing tiles. Next player can change that.