First of all, sorry to get myself involved in this discussions.
(Since I won't participate in this project, that might not be necessary or even wanted.)
But I still kind of miss two aspects in this project that I consider essential to really build up a
team.
1. What is your
common vision ?
What are the big features / concepts all of you really want to create together ?
- Rebuilding / Improving Military System ?
- Adding a System of Techs and Civics similar to Civ4 ?
- Adding much more game options to allow better customized gameplay ?
- Adding more Civs ?
- Having more diversification between the Civs ?
...
2. What is your
development strategy (and team philosophie) ?
How do you want to organize yourself ?
- Are you going to discuss all new ideas first before starting to implement ?
- Do changes or new features require consense or a majority vote or no agreement at all ?
- Are you planning to have some quality control mechanisms or is that not important to you ?
- Will you focus on creating functionality for other modders or creating complete features ?
...
--------
Or is this just about "Let's have a single repository where we can all just throw in our work and let's see what comes out of that." ?
Nobody is expecting modders to work like a professional development team.
But most basic aspects of team work are still essential if you want to ensure at least a bit of
quality and
efficiency.
Modding is a lot about
personal taste of course.
But when working in a team you need to take care of more than that.
Of course working in a team is not necessarily easy at all times.
It requires a lot of time and effort to keep up the common vision and development strategy.
But real teams allow to create features with
much higher quality and
efficiency than any single modder ever could achieve.
(We all know that programming, graphics, balancing, texts, translations, testing, ... is a lot of work.)
I do wish this project good luck and really hope that you will succeed to form a real team.
Edit:
Basically I am still not sure what this project is supposed to be.
Is it about finding more efficient ways of
code sharing between RaR modmodders ?
(Which could indeed support the development of all the otherwise independent modmods.)
Or is it really about creating a development team for a
big common mod based on RaR ?
(Which could indeed result in new big, high quality features having great programming, great graphics, good balancing, good texts and also translations.)