RBC6 - Scrappy Sumerians (C3C Demi SG)

I like the setup of the worker factory, good job :goodjob:

> but I decided to let you tell him to take a hike. I have the feeling you may be "blessed"
> to live in interesting times Charis. I trust the 2 horsemen and 3 Enkidu in Bad-tibra will be more than enough army for you.

:hammer: That's about 'par' for the course for offensive wars I launch these days, super!! (Actually, I'm not sure how scrappy we'll feel about exploratory galleys, I'll have to see)

"Got it"
Charis
 
Charcamesh the scrappy scientist was just as pleased as punch to be the leading nation
in literacy and higher education. And if anyone thought that meant being a nerd, they
would have to re-think that opinion under the sting of the hammer! There's a galley
nearby that better not so much as look at us funny, or it will be set ablaze. It's
currently in neutral territory, so it's not an issue.

We've got ten good cities, about to found eleventh, and probably the best location and
shape of land one could possibly hope for in a 'Defiant' class game, excellent!!
We're just below max unit capacity, avg to Hittites, strong to England, weak to Iro.
The latter are going to need to be pillaged down to size at some point, methinks.
Gah, looking at the map, England is in trouble (which means eventually we are too)

If and when it does come to war, I would expect Tyendenaga, Kahnawake, and
Caughnawaga to fall by the second turn, if we had proper offensive units.
Worse case, that's what we do and enjoy the fruits. Best case we drive forward
to Allegheny all the way up at the choke point (Settling 'Panama City' on canal site)
There's only hugely critical element we're missing to pull that off - Iron. Fortunately
it's not missing but right next to Sumer. We're two techs away from next age,
but can't likely two-fer due to restrictions. I do like heading to Republic, as that's
the govt we want to be in, and that tech WILL be tradeable for one of the other two,
if not both. To echo Gris' comments, it's been so long since I played a sci civ that
the sight of a library in every town this earlier is astounding.

- Watch Ur tiles, and MM Sumer to become a 2-turn worker farm
- Should we crank out a few more settlers for the south? I must say at present
I'm biased toward letting the cities grow some and if the Iro settle there,
we'll just take them.

[0] 750BC - With Lagash still a bit away from 10 (or 15!) spt, I swap it to Granary.
I do the suggested sale of CoL for all 82g, a decent amount. I plow 33g of that
back into an embassy. Hattusas is 42 turns from the Great Library at 5spt,
size 4 and *no lux or strategic resources*. Only 3 reg spear defenders too.
That might be a good capture city just before Education :p
Since the FP for this patch just double OCN and its location is less critical,
we could go for a semi-early FP in Umma, self built, or with a MGL we could
rush one in Salamanca or Panama City.

[1] 730 - I queue up EW-Wkr-EW-Wkr-EW-Wkr-EW-Wkr in Ur, lest I forget :p
Settler up North founds, er, no, can't on Marsh. (The one think I hate about
Conquests, btw, fooey on the marsh) He moves to Jungle instead.
Umma grows to be unhappy.

[2] 710 BC - Zabalam is founded. IBT Iro found Chondote in our back yard.
Thank you for sparing us a settler. Huge barb stack next to it.
[3-5] zzz
[6] 630 BC - IBT our EW sent next to a conscript barb was promoted to elite.
England is down to 4CC, ouch.
[7] 610 - England has Mono on construction, and is 3CC.
[8] 590 - Lagash goes on Mausoleum, but consider that a placeholder for whatever.
IBT The Hittites found Adana in the tundra south. Another settler saved.
[9] 570 - Gosh that's a LOT of Iro swordsman running around.
Iro galleys come and go, but never stay (good for them? good for us!)
Our EW's take out the horse barb stack behind Isin.
Drat! Iro came up with Republic 8-\
[10] 550 - Sumer's every-2 worker farm is all set. The only intervention needed is that
after popping a worker it chooses the mtns tile, and you must swap it back to the
flood plain to get grow in 2/worker in 2. I bought one worker last turn from England.
There's one more if you want to get some one (cash only! They'll never last 20)
The Hittie ships are 'passing thru' never staying more than a turn in our water.
We now have 22 native workers, so that's going swimmingly. Let alone we'll build up
quite a production base. Republic due in 4, and we'll likely want to revolt immediately.

Charis
Kylearan <-- UP
Grimjack <-- On Deck
Aggie
Griselda
Speaker

RBC6 Save file

550BC


Let's be scrappy!
Charis
 
The Iros have double our population and a third more land area - argh. They also have an impressive amount of swordmen running around, although most of them are regular. :p Nevertheless, since we will be paralyzed in anarchy soon, I'd like to have some more offensive units in case war breaks out, so I swap Lagash (our only city with barracks besides Ur) to horseman.

(I) A barb horse impales itself on an elite EW.

530BC (1): Library in Akshak gets whipped.

(I) The Hitties throw our EW out of the place he had contacted them first. Azteca complete the Mausoleum of Mausollos.

490BC (3): Republic due in 1, so lower science slider.

(I) The Iros found Gandasetaigon in our backyard at the gems.

470BC (4): We revolt mid-turn. Five turns of anarchy to endure. Hopefully, somebody will break England's monopoly on construction so we can trade republic to her. I set research on currency, and instead of turning all extra specialists into taxmen as usual, I turn them all into scientists and get an ETA of 37 on the tech.
Our elite EW disperses a camp.

(I) An iro settler/spear duo is on the way into our territory - that could mean trouble. :satan:

450BC (5): Ah, the Iros know construction now so I trade republic to England for construction and all their gold (161). Poor England is down to two cities now.

(I) Ah, the Iros know about our attitude and their settler pair turns around.

410BC (7): Egypt has completed the great wall. One of our EWs who was trapped deep in Iro territory is scouting for four turns now without word from Hia. :)

(I) Hiawatha finally throws us out. And then, the Hitties demand construction! "Are you out of your mind?!? If you want it, come and claim it! Our galleys will sink yours! Er, wait...no. Our workers will kill your...ups, no. Er..." Somehow, Mursilis is not impressed by my answer and war is upon us.



390BC (8): England now only has Nottingham left. War happiness leads to more growth during our last turn of anarchy.

370BC (9): We are a republic, and our economy is hurting badly! We pay 72gpt unit maintenance and at 50% research we're making -49gpt, ouch. The Iros know currency now and are in the middle ages, while we will need another six turns to discover the tech. I break the EW-worker cycle at Ur and start a temple (or colisseum?), because it's the only city which needs a specialist.

350BC (10): An Iro galley is in our waters for the second turn now, so I dial up our beloved leader of the (-censored-) Iroquois and tell him to move that ship out immediately, and...he promises to do so.



Next turn, our iron will be hooked up so we can start to build some more offensive units. Our impressive total of three horsemen is still at the border to the Iros - I thought about moving them to attack the Hittie cities down south, but figured that the Iros are more dangerous and hence left them there.

Sumer is still set up as a worker factory, but maybe we should stop that now and let it grow? We need more unit support and more income and have IIRC 25 workers now, so maybe it should build a colisseum or barracks now.

Fight the Hitties!


Grimjack - UP
Aggie - on deck

-Kylearan
 
Got it.

Grimjack
 
RBC6, Scrappy Sumerians.

Time to improve our economy and military. Emphasis on military, since we cannot fight off the unwashed hordes unarmed.
We would prefer to keep them at pikelength :)

Switch Agade at 50% corruption from empty temple to empty courthouse. Do a lot of minor adjustments with more emphasis on growth rather than shields in outlying cities.

IBT: A Hittite galley moves up on our eastern coast. English goes extinct.
Umma: Temple->Barracks,


330BC(1) Change Erech from Temple to Swordsman. I am considering a horseman, but I want the extra punch.

IBT: Sumer:Worker->Worker

310BC(2) Make a few scientists, instead of taxmen, increase science a notch, and Currency in two instead of three.

IBT: Bad-Tibira Barracks->Horse

290BC(3) More movement, putting up a light coastguard on our eastern coast. MPs are really not needed in the interior.

IBT:Our northern scout gets booted for the umpteenth time from Iro lands. Currency comes in, and we are medieval.
Put our scientists on Feudalism. The Infantry and Pikemen are needed, and the tech is amazingly expensive to buy from an AI.
Ur: Temple->Market Sumer:Worker->Worker.

270BC OUr free tech was Engineering. OUr northern scout earns us 25 gold by following a road to an Illinois camp. :)
Hittites are still stubborn about talking to us. NOw we even had something to trade them.
I am a bit of a chicken, and too proud of our new achievements, so I trade engineering at sale price to Iros for 490 gold and Silks.
( Chicken because I didn't want them to demand it, and anxious to get some value out of the tech while it was fresh. )
Hmm, :( One of these days I will have to learn that one more lux does not allow one to lower tax. Lagash switch Colloseum to Market.

IBT: Kish Aqueduct->Horse. Erech Sword->Horse, Ta-Tu of the Mongols complete Great Library.

250BC More movement.

IBT: Sumer: Worker->Worker,

230 I think I finally have managed to put Sumer on a worker a turn factory. We do not need many more workers until steam though.
Hittites now pay us all their money for peace, so I take it. I hire clowns in two cities and one taxman instead of paying 14 gpt in lux tax.

IBT: Sumer: Worker-Worker, Isin Barracks->HOrse

210: Not very exciting. Iros now know Feudalism. Our turns to completion is not lessened though.

IBT: Sumer worker->worker,

190BC More movement. I suddenly realize we do not have any galleys out spreading our fine wares. I rush a galley in our northernmost city.
Economy is still tight, running -55 gpt, with 250 gold in our coffers.

IBT: Sumer worker->worker, Lagash Market->Horse ( Feel free to veto for courthouse or Colloseum.) Kish Horseman->HOrseman, Umma Barracks->Swordsman, Bad-Tibira Horse->Aqueduct,
Zabalam Galley->worker, Iroqs statr SunTzu,

170BC We are bleeding cash, and will be banrupt in a couple of turns, so I lower science a little bit, and I put Sumer on a Market instead of Workers. WOrkers are expensive.
I put Kish on a Market as well.

IBT: Nada

150BC Start to build a barricade up in the north. Barricades have Zones of Control, so I hope that is something that can block the Iros when/if they come.
We can get four gold per turn from Hiawatha for our gems, but I think it woudl be worth more than that, so no deal.

I was trying to salvage our economy, but I did not really succeed. It is much better now, but it is not good until a couple of more Markets complete. We will need to get a few more cities up in size as well. After Sumer completes its barracks [EDIT:Market], you could get it down to size 6, and a settler [EDIT:Worker] every turn factory if you think you need many more settlers [EDIT:Workers]. Right now I think we need money more than settlers [EDIT: Workers].
My apologies for not building the galley sooner. We could make some money if we found the other civs.

Save : Here

[EDIT: Highlighted a few confusing typos when I typed inthe report late last night. ]
Grimjack
 
Goals:
- Improve the economy by building markets
- Get more units for the invasion of Tyendenaga, Kahnawake, and Caughnawaga. Although we still have a 14 turn deal...

IHT: Lagash has a taxman. When I change that to a worker, we get Feudalism in 12 instead of 13. I leave the rest as it is.

130 BC (1) Erech: horse->horse. Bad-tibira expands the borders. I friendly ask a Hittite galley to leave our borders.

110 BC (2) Ur: market->horse. Being scientific I higher the science bar to 30%. We should have Feudalism in 7 at -17 gpt.

90 BC (3) Lagash: horse->sword. The Iroquois now have pikes defending the cities. Forest chopped near Ur.

70 BC (4) Ur: horse->trebuchet. Umma: sword->market. Isin: horse->horse.

50 BC (5) The Hittites are asked to leave or declare war. They leave.

30 BC (6) Ur: Trebuchet->trebuchet. Lagash: sword->sword. Erech: horse->market. The Iroquois start Leo :(

10 BC (7) The Hittites are again demanded to leave. They do so...

10 AD (8) Ur: Trebuchet->Trebuchet. Lagash: sword->sword. Again the Hittites are ordered to leave. They grow annoyed but comply.

30 AD (9) Sumer, Kish: market->harbor. Bad-tirbira: aquaduct->market. Zabalam: worker->library.

IT: :eek: The Hittites declare war on the Iroquois :lol:

50 AD (10) We discover Feudalism. Next up is Monotheism. Ur: Trebuchet->Med Inf. The Hittites again agree to leave our territory.

I managed to get a few marketplaces and I believe that we are getting strong enough soon to go to war with the Iroquois. Tech deals were impossible with both civs. The Iroquois have Invention over us.

50 AD save
 
Ack. Somehow, amid the ice storm here and the busy SG forum, I didn't see Aggie's turn yesterday. Sorry. I should be able to play tomorrow (Thursday), but may need until Friday if I have to get too scrappy.

-Griselda
 
Well, we're scrappy! If only we had scooby to grab us by the collar and hold us back...

(0) 50 AD - Some MM stuff. For example, Ur is at size 12, so it can work the plains instead of the flood plains to make 20 shields per turn after corruption (instead of 19). Erech can go to high shields by working some unworked tiles, and can shave a turn off of its market build.

Speaking of unworked tiles, Ur is working a roadless forest, and of course there's Ur's mountains that we'll actually be able to use here. I'll see if I can get some workers sent over that way. Other than that, I'd like to get a bit more infra caught up so that we're actually able to research.

BT - Hittites move a settler into our sovereign lands. Agade courthouse - marker.

(1) 70 AD

BT - Ur MDI - MDI. Lagash MDI - MDI. Isin horse - market. Egypt, wherever they are, completes Knights Templar.

(2) 90 AD - Kindly remind the Hittites that their settler seems to have taken a wrong turn. The Hittites respond to our friendly suggestion in a most ungracious manner - they declare war. So, we capture their settler. The scrappy Sumerians are very pleased with this turn of events, and we are able to lower the luxury tax to 10%. Science can go up a bit.

BT - Hittites unload a spear and warrior by Agade. Meanwhile, the Iroquois move a settler pair into our lands by Kahna, and a MDI and spear in by Bad Tibira.

(3) 110 AD - All we have to send to Agade this turn is a horse. Our galley finds a two-tile tundra isle north of the Iroquois.

BT - Ur MDI - MDI. Sumer harbor - rax. Our silks deal expires.

(4) 130 AD - Iroquois agree to withdraw. They have monotheism. We trade gems for silks. That will maintain our somewhat unruly population, and hopefully keep the Iro happyish even if they keep trying to march down and kill the Hittites in our lands.

At Agape, we attack a spear with a horse, but lose. I should have waited for the trebuchet and MDI, dur to arrive next turn. I spot an incoming Hittite galley by our gems.

BT - Hittites capture one worker that I moved away from them last turn, but forgot to move away this turn. They unload in two spots. We note that the Iroquois have a lot of units that they're moving around. They ask us to leave their territory, and we agree.

Kish harbor - granary. We put a few stories onto the cave.

(5) 150 AD - I take a look at what the Hittites landed - two warriors by Isin, and a settler and warrior by our gems. Is that the best that they've got? :lol: We redline the spear and kill the war by Agade (now much closer to Akshak. At Isin, we happen to have a sword and horse nearby that can kill both warriors. We send some units over to get the Hittite settler crew.

BT - Hittites unload a wounded regular sword next to our healthy vet one. :crazyeye: The Iroquois move into our borders. Ur MDI - MDI. Lagash MDI - MDI.

(6) 170 AD - Look at this! The Hittites mean to settle our gems- ruining our reputation and happiness in one fell swoop!



Now, if they have sent the units needed to do the job, it would have been a pretty smart move. As it is, I just capture their settler with my Enkidu. We kill that silly wounded Hittite sword.

I'm not sure what to do about the Iroquois in our lands. They're gracious because of the Hittite war and the lux deal, but they're just going to keep trying to move in. I will wait one turn, because over time, that will still be less requests overall.

We also kill that wounded Hittite spear by Hack-a-Shaq.

BT - Many Iroquois units in. Akshak temple - market.

(7) 190 AD - There's nine Iro units in our lands. But, they graciously agree to withdraw. We kill a Hittite warrior, and finally there are no Hittites in Sumeria. No Iroquois, either.

BT - Iroquois and Hittites sign peace. Ur MDI - MDI. Sumer rax - MDI. Iro start Leo's. The Iroquois move a galley into our lands.

(8) 210 AD - Umma market - courthouse. Erech market - aqueduct.

(9) 230 AD - Well, the galley is still there, and it's been joined by a second one. Surely our (still polite, even after they've settled things with the Hittites) "friends" the Iroquois would agree to respect our borders!

Nope, they declare war on us. :help:

Did I mention that they have a lot of units in the area?

By Kahnawake they have a stack of 11 assorted on the mountain, a stack of 8 on the plains, a stack of 8 on the grassland, and a sword on the hill.

We don't really have many offensive units in our stack by Kahnawake. I can attack the plains stack with a horse, since I'd go back to cover if I win. I do, but lose. I send a horse out to capture a Tyendenaga worker, mostly to see if they have just as many units out of sight. By Tonawanda they have 1 MDI, 1 pike, 1 set, and one worker that I can see.

We capture two Caughnawaga workers. We also send the horses over there to the mountain. I don't think we can do much with them, but maybe we'll draw their attention up there instead?

I move some defenders up from Sumer, Erech, and Kish. I send our southern horses down to Chondote, still guarded by a spear.

BT - An Iroquois MDI attacks one of our Enkidu scouts.



The festivities are shortlived, however, as we watch them slaughter countless other Enkidu units. Ur MDI - MDI. Lagash MDI - MDI.

(10) 250 AD - The Hittites will now talk. They're broke, but will happily accept straight peace. I don't make any deal, though. That's up to our next leader.

The Iroquois galleys that caused this whole ruckus are still on our east coast. I don't know if they have units to land in them.

With our golden age, I go ahead and turn science up to 40%, for monotheism in 4 at a small surplus. We could go to 50% for 3 turns, I think. We could use our golden age income to try to get something we could sell, or something useful, or both (if only I could figure out what that would be). I have no idea if the Iroquois have theology yet or not. We may want chivalry, too, although I don't know how long this particular war will last. Of course, we don't know that we'd be able to avoid another war before cavs.

I decided to hand off the turn without moving any of the military units. We're surrounded and outnumbered, and as far as I can tell there are no good choices, only bad and worse ones. But, since Speaker is going to have to live with whatever choices are made here, I figured he should be the one doing the planning. Of course, if others want to take a peek and offer suggestions, that might be helpful too.

SOS- Save Our Scrappiness!
 
It was bound to happen sooner rather than later with the trigger happy Iros.
I have no way to check the save, but from Griselda's notes, some sort of decoy move might succeed in drawing off some heat. It would of course help if we had any decoy troops :)

Any chance of clearing the south, so we do not have to worry about rushed Iros from down under ?

Grimjack
 
Originally posted by Grimjack
It was bound to happen sooner rather than later with the trigger happy Iros.
I have no way to check the save, but from Griselda's notes, some sort of decoy move might succeed in drawing off some heat. It would of course help if we had any decoy troops :)

I assume that we have those troops. I was building up in my turns. I think that we normally would have been able to strike ourselves, but Griselda already noted that the Iroquois had a lot of troops wandering around for a couple of turns already. That I didn't expect and it is most unlucky I think. Maybe that had to do with te AI war, since there are a few Hittite cities south of our lands...
 
Played on [c3c] 1.13b

Let's get Scrappy!

IT- Inferior troops? Hugely outnumbered? Time to prune the Iroquois a bit I think. :hammer:

Battle for Caughnawaga
Vet Sword d. Reg Pike 3-2
Vet Horse l. Reg Spear 1-3 retreats
Vet Horse d. Reg Spear 2-3 upgrades
Caughnawaga falls.
All citizens assigned as scientists.

Battle for Chondate
Vet Horse d. Reg Spear 3-2
Vet Horse d. Reg Spear 3-2
Chondate Falls.
All citizens assigned as scientists.

Time for Monotheism drops to 3 turns.

Shuffle troops up to the front, protecting as many hills and mountains as I can.

*hit enter*

Iroquois longbowman kills a horseman in Chondate.
[kills-losses: 4-1]

260AD (1): Kill two spearmen with Medieval Infantry. Hurry walls in Chondate. Notice that Ur at 33spt should be making a pikeman a turn, not a Medieval Infantry every other turn. Micromanage several cities for commerce to make sure to get Monotheism in 2. Fix several cities that are going to riot, although they don't claim to have war weariness.
[6-1]

IT- Lose 1 Enkidu, kill a Longbow and a Medieval Infantry. [8-2]

270AD (2): Chondate Walls => Barracks. First pikeman rolls off the line in Umma. Kill a longbowman. Bombard a menacing Med Inf with a 'bucket and hopefully he'll head home to heal. Iroquois have assembled a SoD consisting of 3 archers, 1 longbowman, 3 Med Inf, and 17 swordsmen, all regular except for 1 Med Inf. [9-2]

IT- Kill an archer, lose an Enkidu. SoD splits up, most of it going toward Bad Tibira. [10-3]

280AD (3): Rename Bad-tibira as Tippecanoe in anticipation of a great battle. Monotheism => Chivalry (due in 5 at a loss of 9). Kill 6 Swordsmen, 2 Med Inf. Lose 1 Med Inf. Galley is killed by a barb. Unfortunately fortress will fall a worker or two short near Tippecanoe (will finish next turn if the tile holds). I had 8 workers building it, but it wasn't enough. Fall back from the more forward fortress (or is it a barricade?) to protect Tippecanoe first. If we can destroy this SoD we will be in great shape. [18-4]

IT- All ready for the battle above Tippecanoe, but the Iroquois choose instead to move through the desert. :smoke:

290AD (4): 290AD shall forever be known as the Tippecanoe Massacre. Helpless Iroquois units, unfortified in the desert are slaughtered from above by stronger Sumerian attackers. When the dust clears, 10 Iroquois Swords and 2 Iroquois archers are dead, with a single Sumerian MDI vanquished. Because of the nature of attacking stacks, not a single Sumerian unit is left exposed. [30-5]

IT- Hiawatha offers peace straight up, which I refuse. The Iroquois are up Monarchy, Theology, Chivalry, and Invention on us. Peace will be made soon since we are likely to see Iroquois Kniggets soon. Lose 1 Enkidu in Tippecanoe. Iroquois attempt to regroup with the rest of their original SoD.

Egypt builds Sun Tzu in Memphis.
[30-6]

300AD (5): Kill 3 MDI, 2 Archers, and 1 Lonbowman with no casualties. Spend this turn mostly healing wounded MDI on the frontlines. [36-6]

IT- Iroquois again stream into the desert. You'd think they'd learn.

310AD (6): Kill 2 MDI, 2 Longbowmen, and 1 Swordsman and lose 1 Horseman and 1 MDI. Units are still trying to heal. [41-8]

IT- Disappointing IT as I lose 3 Enkidu and kill 1 MDI. SoD has moved away from Tipppecanoe to Umma. [42-11]

320AD (7): I adjust our defenses accordingly. First sign of war weariness. I up luxuries to 20%. Kill 2 Archers, 1 MDI, 1 Swordsman, and 1 Longbowman. Lose 1 MDI. [47-11]

IT- No Iroquois attacks.

330AD (8): Chivalry => Theology (working toward Education). Switch a couple cities to Knights. Ur can get 35spt at a slight loss of food and I go for it. We can crank out several knights before we have to get more food. Kill 3 MDI and 2 Swordsmen and lose 1 Horseman. [52-12]

340AD (9): Iroquois come back for more. And I kill 3 Swordsmen and 2 Spearmen without a casualty. Most of the troops are resting up. In a turn or two we can take the battle to them at Tyendenaga and Kahnawake. [57-12]

IT- Hittites offer peace and I decline, enjoying the war happiness. In response they land 2 spearmen and 2 warriors near Lagash. First Iroquois Knight shows up.

350AD (10): Kill the Hittite units. Kill Iroquois Knight, Longbowman, and Spearman. There is one easily killable Longbowmen in range, but I let him live for now, not wanting to leave a unit out in the open. Plenty of units still have movement if Charis so desires. I mine a couple plains tiles, so Ur now makes 35spt with ample food, so a Knight every other turn. Sumer now makes 24spt, so a Knight every 3rd turn. Lagash makes 27spt, so a Knight every 3rd turn. Kish makes 21 at size 10 and should have two workers added to get to size 12 and will also be able to do a Knight every 3rd turn. I move two workers there for that purpose, to be performed next turn. [63-12]

Conclusion- Great setup by Griselda et al, allowing me to seriously :hammer: the Iroquois to the tune of a nearly 5:1 ratio. And of our 12 losses, 6 were mere 10-shield Enkidu. I'll pass off here to Charis, with the option of continuing war or not. If I know you like I think I do, I expect you'll enjoy this turn very much.

PS- The pikemen between Ur and Lagash is moving to Lagash to be its garrison.

Notice the Iroquois lost 10% of their power in the past 10 turns.


R'uh R'oh Hiawatha
 
Speaker, now that was some serious scrappiness!!

:hammer:

The attack was nicely carried out, as the 5:1 kill ratio demonstrates. Turns like these should be required reads for other folks having a rough time in warfare :p

"Got it" although late, probably won't finish tonight.
Hmmm... and he left some units unmoved and didn't force a peace treaty on the next leader... yay!!

Charis
 
Thanks for the kind words Charis.

I have prepared a brief war tutorial using the Tippecanoe Massacre, for anyone interested in improving their :hammer: skills.


Using the terrain to my advantage, I created a blood-spilling zone (tm).

The Black Tiles
The high ground where I kept my troops. The Iroquois refused to attack those tiles due to their overwhelming defense rating. Thanks to Griselda for graciously leaving a fortress on the hill next to Tippecanoe (formerly known as Bad-tibira).

The Red Tiles
Marching south from Kahnawake, the Iroquois troops would stream into these desert tiles, which offered little defensive bonus. Since they used only slow troops, they were unable to ever fortify, and much Iroquois blood was spilled.

The Teal Tiles
Using this road I was able to shuffle troops back and forth depending on where the Iroquois sent more troops. Without fast troops, the Iroquois had no chance of disrupting my supply lines.


Here is an example from 310AD.

The helpless Iroquois have taken the lower ground and are unable to attack me without going uphill.

Iroquois Mistakes
1) Since they have not brought any Pikemen with them, the best defense they can muster is 2, plus the meager bonus from desert.
2) Since they have not brought any Catapults or Artillery with them, the only bombardment they get is the first shots from a half dozen or so Archers/Longbowmen over 10 turns.
3) Since they have not built barracks ( :smoke: ), nearly all of their troops are regulars.

Sumerian Shortcomings
1) I only have 3 Trebuchets.
2) I only have a couple pikemen. This is actually a picture from the worst turn I had. I lost 3 Enkidu in the IT because I could not get a Pikeman over to the mountain next to Umma, but I did not lose the hill and avenged the losses the next turn.
3) I have a limited supply of MDI and Swordsmen (not many more than a 12-15).

Tricks of the Slaughter
1) By making the killing zone so large, once it is clear, it will take several turns for the Iroquois to send more troops, allowing mine to heal.
2) Since the Iroquois came in stacks, my victorious troops would not have to leave their own tiles unless they killed the final enemy in a tile. This is where I had to get creative. Using veteran MDI and Swordsmen, the odds were overwhelmingly in my favor on each attack. I tried to attack 2-defense Swordsmen/Spearmen with 4-attack MDI and 1-defense Longbowmen/Archers with 3-attack Swordsmen.
3) I saved the Trebuchets for the rare veteran Iroquois unit, or for the final unit of the stack.
4) The final unit of a stack was always an Archer or Longbowmen, who I bombarded as much as I could and then killed with a 2-attack Horseman, which I had about a half-dozen of. They could then escape to the safety of the high ground, leaving no troops exposed.

Following that simple strategy I was able to rout the Iroquois with a ratio of over 5:1. Having reduced the Iroquois' "Power" rating by 10%, and destroyed a huge portion of their offensive troops, I was glad to pass off to the Warmaster Charcamesh for some serious warmongering.
 
Hey Speaker, great lil illustrated KillingField(TM) tutorial!

With this setup the peaceful new leader declares peace. :eek:
Ya right... Charcamesh was whipped into a frenzy by the smell of the blood and went on a rampage. Now, as those who know their history know (in civ games anyway) a great gassing in the killing fields is often followed by a sweep forward. And with all the nice elites the past leaders left the warmonger, you can imagine the result!

:hammer:

I'm not done yet either, but tis 3am and I better stop now. Let's just say the Iroquois RUE THE DAY they decided to get into a fight with the Scrappy Sumerians!

Charis
 
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