Well, we're scrappy! If only we had scooby to grab us by the collar and hold us back...
(0) 50 AD - Some MM stuff. For example, Ur is at size 12, so it can work the plains instead of the flood plains to make 20 shields per turn after corruption (instead of 19). Erech can go to high shields by working some unworked tiles, and can shave a turn off of its market build.
Speaking of unworked tiles, Ur is working a roadless forest, and of course there's Ur's mountains that we'll actually be able to use here. I'll see if I can get some workers sent over that way. Other than that, I'd like to get a bit more infra caught up so that we're actually able to research.
BT - Hittites move a settler into our sovereign lands. Agade courthouse - marker.
(1) 70 AD
BT - Ur MDI - MDI. Lagash MDI - MDI. Isin horse - market. Egypt, wherever they are, completes Knights Templar.
(2) 90 AD - Kindly remind the Hittites that their settler seems to have taken a wrong turn. The Hittites respond to our friendly suggestion in a most ungracious manner - they declare war. So, we capture their settler. The scrappy Sumerians are very pleased with this turn of events, and we are able to lower the luxury tax to 10%. Science can go up a bit.
BT - Hittites unload a spear and warrior by Agade. Meanwhile, the Iroquois move a settler pair into our lands by Kahna, and a MDI and spear in by Bad Tibira.
(3) 110 AD - All we have to send to Agade this turn is a horse. Our galley finds a two-tile tundra isle north of the Iroquois.
BT - Ur MDI - MDI. Sumer harbor - rax. Our silks deal expires.
(4) 130 AD - Iroquois agree to withdraw. They have monotheism. We trade gems for silks. That will maintain our somewhat unruly population, and hopefully keep the Iro happyish even if they keep trying to march down and kill the Hittites in our lands.
At Agape, we attack a spear with a horse, but lose. I should have waited for the trebuchet and MDI, dur to arrive next turn. I spot an incoming Hittite galley by our gems.
BT - Hittites capture one worker that I moved away from them last turn, but forgot to move away this turn. They unload in two spots. We note that the Iroquois have a lot of units that they're moving around. They ask us to leave their territory, and we agree.
Kish harbor - granary. We put a few stories onto the cave.
(5) 150 AD - I take a look at what the Hittites landed - two warriors by Isin, and a settler and warrior by our gems. Is that the best that they've got?
We redline the spear and kill the war by Agade (now much closer to Akshak. At Isin, we happen to have a sword and horse nearby that can kill both warriors. We send some units over to get the Hittite settler crew.
BT - Hittites unload a wounded regular sword next to our healthy vet one.
The Iroquois move into our borders. Ur MDI - MDI. Lagash MDI - MDI.
(6) 170 AD - Look at this! The Hittites mean to settle our gems- ruining our reputation and happiness in one fell swoop!
Now, if they have sent the units needed to do the job, it would have been a pretty smart move. As it is, I just capture their settler with my Enkidu. We kill that silly wounded Hittite sword.
I'm not sure what to do about the Iroquois in our lands. They're gracious because of the Hittite war and the lux deal, but they're just going to keep trying to move in. I will wait one turn, because over time, that will still be less requests overall.
We also kill that wounded Hittite spear by Hack-a-Shaq.
BT - Many Iroquois units in. Akshak temple - market.
(7) 190 AD - There's nine Iro units in our lands. But, they graciously agree to withdraw. We kill a Hittite warrior, and finally there are no Hittites in Sumeria. No Iroquois, either.
BT - Iroquois and Hittites sign peace. Ur MDI - MDI. Sumer rax - MDI. Iro start Leo's. The Iroquois move a galley into our lands.
(8) 210 AD - Umma market - courthouse. Erech market - aqueduct.
(9) 230 AD - Well, the galley is still there, and it's been joined by a second one. Surely our (still polite, even after they've settled things with the Hittites) "friends" the Iroquois would agree to respect our borders!
Nope, they declare war on us.
Did I mention that they have a lot of units in the area?
By Kahnawake they have a stack of 11 assorted on the mountain, a stack of 8 on the plains, a stack of 8 on the grassland, and a sword on the hill.
We don't really have many offensive units in our stack by Kahnawake. I can attack the plains stack with a horse, since I'd go back to cover if I win. I do, but lose. I send a horse out to capture a Tyendenaga worker, mostly to see if they have just as many units out of sight. By Tonawanda they have 1 MDI, 1 pike, 1 set, and one worker that I can see.
We capture two Caughnawaga workers. We also send the horses over there to the mountain. I don't think we can do much with them, but maybe we'll draw their attention up there instead?
I move some defenders up from Sumer, Erech, and Kish. I send our southern horses down to Chondote, still guarded by a spear.
BT - An Iroquois MDI attacks one of our Enkidu scouts.
The festivities are shortlived, however, as we watch them slaughter countless other Enkidu units. Ur MDI - MDI. Lagash MDI - MDI.
(10) 250 AD - The Hittites will now talk. They're broke, but will happily accept straight peace. I don't make any deal, though. That's up to our next leader.
The Iroquois galleys that caused this whole ruckus are still on our east coast. I don't know if they have units to land in them.
With our golden age, I go ahead and turn science up to 40%, for monotheism in 4 at a small surplus. We could go to 50% for 3 turns, I think. We could use our golden age income to try to get something we could sell, or something useful, or both (if only I could figure out what that would be). I have no idea if the Iroquois have theology yet or not. We may want chivalry, too, although I don't know how long this particular war will last. Of course, we don't know that we'd be able to avoid another war before cavs.
I decided to hand off the turn without moving any of the military units. We're surrounded and outnumbered, and as far as I can tell there are no good choices, only bad and worse ones. But, since Speaker is going to have to live with whatever choices are made here, I figured he should be the one doing the planning. Of course, if others want to take a peek and offer suggestions, that might be helpful too.
SOS- Save Our Scrappiness!