The yearly report shows the obvious -- we are behind technologically. This is something I hope to rectify in the
coming year.
Jan 2181
Looking over the Realms, I pull up the Economy (F4) and our planets (F2) and sort by Morale. Noticing that our
single PQ13 is at 44 Morale, I adjust taxes to 45% to restore population growth. I also see no pre-builds running
(for Freighters, etc.) so I set all planets except Earth on Constructor.
The logistics department hints that our massive colonization efforts are getting out-of-hand so we take steps to
sort things out -- all Colony Ships are thus renamed to designate their load and tentative destination. Embor and
its PQ18 are promptly colonized and we catch a break!
The resulting planet is now PQ27! An additional 200M load Colony Ship is promptly redirected to this promising
world! Our net morality is now 44. There is also an Influence resource proximal to Embor and our Constructor makes
a beeline (more like a snail-trail at its current speed
) for it. Martzia is colonized to extend our range, and
gets a +Starship bonus event. I choose the Good outcome and bump our morality to 45.
Feb 2181
I adjust spending to 75% which still nets Earth's Colony Ship next turn. Having sorted themselves out for the most
part, our Colony Ships continue towards their destinations.
Mar 2181
Earth's Colony Ship is completed and a Constructor ordered. This Colony Ship remains in orbit pending future
discoveries. The economy is converted fully to research and 45% spending allows Comm Theory to finish next month.
Altarian territory shows up in the NE of the star display and one of our Scouts heads that way.
Apr 2181
Comm Theory finished. Knowing that we are undoubtedly way behind in tech, I research Med Theory (with Basic
Environ to follow) in the hopes that the others have not researched this line; hopefully giving us some potential
trade opportunity. Arcea wil claim a PQ15 in the far-east.
May 2181
Med Theory finishes followed by Basic Environ at 100% spending.
Jun 2181
We colonize Alcinous and get a small PQ event -- I choose the middle path here.
Jul 2181
Basic Environ finishes and NOW Univ Trans is ordered so we can start shopping. 20% spending claims the tech next
turn. The Hero gets a car wash (1% plating improvement).
Aug 2181
Univ Trans finishes and Diplo ordered at 95% spending for next turn (we need to have SOME horse-trading skills
afterall
). A PQ14 (Vesta) recently discovered in the SW is colonized, extending our range.
Sep 2181
We note that Cari has built an Econ Cap so we'll need to build up our infrastructure promptly, provided we can
catch up tech-wise. Diplo finishes, we swap governments to Republic, AND we meet Alex! With all the parties at
the table, let's see what we have...
We are fully 13 techs in the hole
--
(Dr = Drengin, To = Torian, Ar = Arcean, al = Alexian, cr = Carinoid)
Code:
Artificial Gravity Dr To al
Cold Fusion Dr To Ar al cr
Controlled Gravity Dr To
Defense Theory Dr To Ar al cr
Deflectors Dr To Ar al cr
Impulse Drive Dr To Ar al cr
Industrial Theory Dr To Ar al cr
Nano-Metal Composition Dr To Ar al
Phasers Dr
Photons Dr To
Propulsion Theory Dr To Ar al cr
Trade Dr To Ar al cr
Weapons Theory Dr To
So here goes...
--- Round 1 ---
Alex:
Give: Basic Environment Control, Medical Theory
Get: Artificial Gravity, Nano-Metal Composition, 4g for 18m, 17ip
Cari:
Give: Artificial Gravity, Basic Environment Control, Medical Theory, Nano-Metal Composition
Get: Cold Fusion, Defense Theory, Impulse Drive, Industrial Theory, Propulsion Theory, Trade, 24g for 18m, 115ip
Drengin:
Give: Basic Environment Control, Medical Theory
Get: Phasers, Weapons Theory, 6g for 18m, 1ip
Torian:
Give: Basic Environment Control, Medical Theory, Phasers
Get: Controlled Gravity, Photons, 5g for 18m, 3ip
Arcean: <No Deal>
--- Round 2 ---
Alex:
Give: Controlled Gravity, Phasers, Photons, Weapons Theory
Get: 27g for 18m, 7ip
Cari:
Give: Controlled Gravity, Phasers, Photons, Weapons Theory
Get: 39g for 18m, 21ip
Now we only lack Deflectors for tech-parity
which we start to research. Our loaded Colony ship arrives and an
additional 200M folk now call Embor their (wonderful) home.
Oct 2181
Our first senate vote and we retain control with 72 seats. We run 90% Social and 10% Research (100% spending)
to start our much needed social work while still completing Deflectors next turn. Governor1 is set to: Soil,
Habitat, Banking, Entertainment. Several Colony ships had reached their destinations earlier and have been
idling in deep space. They now debark on Altros, Hoth and Sitlet. The latter yields a Production event,
and mindful of our neighbors, I reluctantly play goody-goody -- Morality 46. The Hero wields a slightly bigger
stick (+1% Weps).
Nov 2181
With Deflectors in hand and modest income from tribute, we go 100% Social at 60% spending (rather than go into
the red right now). For te future, Refining (for Fusion Plants) is chosen for the next tech.
Dec 2181
Meet the Yor and my they are poor! They lack:
Artificial Gravity, Basic Environment Control, controlled Gravity, Medical Theory, Nano-Metal Composition,
Phasers, Photons, and Weapons Theory.
We see an Altarian Surveyor but contact is not possible this turn. Finally on the last month of my stewardship,
our far-ranging 200M Colony Ship discovers a PQ16 world in the far SE.
I note the completion of Soil Enhancement on our best two worlds, I clean up after myself, canceling all
autopilot orders among other things, and turn the reins of government over to the next ruler.
One more matter remains...
There is now a 10% War Tax in effect.
Notes:
The logistics of 15 Colony Ships was daunting -- some of them were late to start toward their new candidate
destinations, but I did locate some additional marginal worlds, and this is a dynamic process afterall. The next
ruler will probably order some Freighters and send them on their way. I would have this round, but I felt it
better to catch up on tech and start some social work.
Looking at the Tactical map above, it's clear our present Influence situation is much better now. The two systems
in the NW may be in danger of flipping to the Drengin -- they will need to be watched. Our Constructor continues
to slowly near the Influence resource near Embor. Depending on what Arcea does (our eastern Scout is watching
them closely), we may need to rush a Constructor out of Embor to beat them to it!
Be seeing you...
---> TBC (Them's Beaucoup Colony ships!)
RBGC SG1 - January 2182AD