RBP10
Pre-turn (3000 BC)
First act is to fire the musicians. Hey--Ponce de Leon is rather (ahem) effeminate, don't you think?
As expected, everything is in order.
2950 BC (1)
Moving western warrior up to scout N of Madrid.
2900 BC (2)
Madrid granery -> settler
2850 BC (3)
Zzz.
2800 BC (4)
Madrid grows to size four--settler and growth in 4. Lux goes to 40%
, but no deficit spending.
2750 BC (5)
Zzz.
2710 BC (6)
Road over irrigated game completes. MM Madrid for more commerce--settler and growth still in 2. The road and the mm allows lux to go back to 30%. Move worker to grassland 2 squares NW of Madrid. This reveals that the yellow dot area is an endpoint.
2670 BC (7)
Mining grassland.
2630 BC (8)
Madrid settler -> temple. I want to get Madrid producing the next couple of settlers as it is about to grow to seven. This gets us more gold. Settler enroute to red dot. Lux tax dropped to 20%.
2590 BC (9)
Zzz.
2550 BC (10)
A yokel shows up two squares from settler. I know--shouldn't have moved the SW warrior. Move scouting warrior that is one square north of Madrid in for MP--Madrid MP to escort settler.
2510 BC (11)
Madrid grows to size 4, lux to 30%. Warrior catches up with settler. Barb retreats into fog.
2470 BC (12)
Barb is going after our fortified warrior on SE tip of our land. I notice red borders down there.
2430 BC (13)
Madrid temple -> archer. Time for some yokel hunting--now there are two of em running around. Lux back to 20%.
2390 BC (14)
Barcelona founded on red dot--barb camp 2 squares SW. Production set to granery. Madrid grows to 5, lux to 30%.
IT: The barbs decide not to attack the warrior fortified in Barcelona.
2350 BC (15)
Zzz.
2310 BC (16)
Madrid archer -> settler. Settler production set so that it is timed with growth to 7. Archer enroute for yokel control. Worker to improve to Barcelona.
2270 BC (17)
Madrid grows, lux to 40%.
2230 BC (18)
Our warrior kills a yokel NE of Barcelona. MM Barcelona to work two lake squares, settler still timed with growth. Lux can go back to 30%.
IT: A barb horseman appears N of Madrid.
2190 BC (19)
Archer kills a yokel SE of Barcelona--poised to attack barb camp next turn.
2150 BC (20)
Madrid settler -> archer. Our archer attacks the barb camp, redlines, wins, promotes and sacks the camp for 25g! Lux back to 20%. MM Barcelona to the lake (shield from the cow is lost to waste
) for an extra gold and growth still in 1. I have left the settlers movement to the next leader--I recommend sending him 5 tiles SW of Madrid. Send the non-fortified warrior (also movement left) in Barcelona to meet up and escort. Madrid expands in 6 turns; that should bring the spices into our borders without having to settle yellow dot (which is a pure fishing village.
OK--my thoughts on Madrid micromanagement: Although the city screen currently says the archer is due in 4, if you leave things as they are in the city, when it grows it will pull in another forest tile for and extra two shields and complete the archer with the growth. You can then build the settler timed with growth. Remember to check the lux after the city grows, and to MM off one of the shields to the lake 1 turn before growth/settler are due (8 spt and +3 fpt will give settler/growth in 4, and the last turn can be 6 spt. I think we should pop a couple of workers out of here too--and once one of the forest squares is chopped, Madrid can produce no worse than a worker every other turn.
Below is our land, with a revised dotmap--fishing villages are in pink. I recommend dark blue first, then green or light blue (which can take either dot depending on what land is revealed), followed by the fishing villages with Madrid settlers. Black dot, white dot, and the southern fishing villages should be filled in with settlers from Barcelona, once it gets rolling.
BTW, if I am wrong about the capital border expansion bringing in the spices, then get that fishing village established quickly, we need the lux. Also, we should beeline to mapmaking after writing, so we can get contacts. It would be good to have more than one silks online before contact, and a harbor if we can.
Good luck to Coffeecup on your ten. We should play ten per from here on out.
http://www.civfanatics.net/uploads4/RBP10B-2150BC.zip