-axeman: they are comparable in str with bowman but why bowman always preferred cause bowman have first strike and can promote city defense. That nice to have axeman defense your city but I would much more happier if my axeman can do better job at attack the city instead of defense it. City defense are just meant to hold long enough until your recon or cavalry arrive, AI in RI is not suiciding attack your city unless it have really high change capture it, sometime the trick is leave your city not too strong to bait enemies attack and you send your reinforcements wipe out enemies stack next turn.Thank you for your thoughtful reply. It helped me understand that we evaluate strength of RI nations a bit differently, which is why we fundamentally disagree on China (as well as America and Celts, for example). I'll expand on that in the end but firstly want to address your other points (sorry for the long post ahead):
- "who use them in that situation anyway?" - me . But okay, to be serious - I agree, in most cases you don't want to use generic 5+25%(Att) axemen in city defense. Because that's impractical. But the Northern Chinese axeman is not generic! They effectively get 5+25%(Def) without any perks (since the primary city offender of that time is Melee, and they have 10% vs Melee). That is comparable with 4+50%(Def) of bowmen, and you get them 2-3 techs earlier! Also, these axemen have better chances against civs with some of the 5 strength Melee UUs - or vs axemen generally, including roman legionaries.
And the key thing I forgot to mention in previous reply is their ability to counter-attack. Meaning: A)if Chinese defends with just bowmen - they're good on defense but they can't use bowmen for counter-attacking the opponent; they need some time/resources to build an offensive B)if Chinese defends with bowmen+axemen – they can almost momentarily pick healed axemen for retaliation wave. Ultimately, that way you're saving a bit of production/time (for example, bulding 2 bowmen + 2 axemen instead of 4 bowmen)
- "spearman itself is odd unit. ... skimisher will defense your unit" - I generally agree, though I think you underestimate the power of early rush with spears. It works with most nations (just timely build 1-2 spears for protection/clearup and a bunch of freshmeat shortswords) but obviously better with Agg/Conq leaders, Persia and civs with strong spears/shortswords. Since Chinese spears are good and they have both Agg and Conq leaders, they are well suited for this. Better than, say, non-Conq Mongolian/Zulu/Russian/Polish/etc. (if I remember their bonuses correctly)
As for defense - what about stacks 10+ units high? You can build 10-15 skirmishers and 0 spears, sure. But I find it impractical since skirmishers are meh for any city warfare, while spears can be used there (as a last defender/clearup unit). So I'd say it is better to fortify your stack and use 4-6 skirmishers and cavalry units for attacks every couple of turns. And Chinese Spears are very useful when fortifying (and in City Defense, too)
P.S. just a note on defense as Chinese - they also have slightly stronger 3s Archers, weaker but present Horse Archers, and defensive 6s swords, right? I'd say that paints itself as an easier Classical defense in general. If you use combinations of Chinese units (archer, spear, axeman, horse archer, sword, recon/cavalry) right, you have a chance at defending from anybody pre-Medieval, including Celts/Greeks/Romans/Hindi/etc. And there are some production-saving capabilities for counter-attack as well, even if more difficult due to attacking stats
- on Chinese UUs in general - I agree, UUs should feel game-changing. The only counterpoint I have is that not every UU in this mod is busted. British Royal Marines is one of a kind that comes to mind - extremely powerful in its era, obliterating anything except some cavalry/recon UUs of its era (and those pose a threat only outside cities, useless on defense). But not every UU is like that, aren't they? Many are either situationally useful or simply underwhelming (like Northern Chinese). I wouldn't say Japanese Wako projects the same kind of power as Marines in its era, for example (and Wako is one of the stronger UUs)
But yeah, I'd definitely appreciate small buffs of all "weaker" UUs, including Northern Chinese.
P.S. City Defense Grenadiers are a meme, for sure but even that may become useful - when just captured a city and there's enemy army nearby, for example
- And the last one is a point about Courthouse and weaker/stronger civs in general. I consider economy bonuses in RI much more valuable than warfare ones (generally - unless war bonus resembles Royal Marines, Sreni Pattiyodaha, Jaguar or smth like that). And that's why I think Chinese is not the weakest civ. Their Pagan Temples and Courthouses make them "pass the test" for me. I totally disagree with a point that Great Library and Cheomseongdae are "required" for their courthouses to be useful. These Wonders are valuable, appreciated, desired - but not required. If anything, food and happiness resources are much more of a deal breaker if you want to use a bunch of specialists in all your cities. But the nice thing is that combo of Chinese paganism + courthouse boosts the existing growth, so that's partially resolved. And Chinese Courthouses work THROUGHOUT the game, compared to, say, Berber Baths or Roman Barracks. That's something
P.S. Canals can be useful in early game, too. A saver of a weaker-production spot. Not a lot of civs have that in their pocket
As for the Celts and Americans mentioned in the beginning of the post, I value them opposite to you. Meaning - I think Celts are kinda OP due to early&powerful UI, early&powerful UU + army compared to German/English roster. While Americans (for me personally) are one of the weaker nations due to majority of the bonuses being lategame-ish. Except some Nordic units and occasional Ranches, I guess. Other "weaker" ones... Well, it depends on the leaders, too But generally, nations alone - German, French and Ethiopians all seem weak to me (exclusively due to their early game - I know they can & do bloom later). Berbers have early game bonuses but not for long (all Pagan temples get obsolete, & their UB is short-lived and only moderately impactful), so maybe them too. Something like that
-spearman: I do not denied the usefulness of spearman, I denied the usefulness of chinese spearman. They have 25% bonus defense against warband and axeman. In city defense they are not strong as chinese axeman, in open field, I already said the reason. In city attackl, all spearmans are same.-their archer, I would not say they really stronger, they are weakest among asian civ, japan, mongol, korea and egypt,.. although those have less 10% bonus city defense but they have more first strike than china. First strike is much more value than tiny 10%. Chinese archer only stronger than the civ that can beat you to death with their melee troops
(Why everything in china weaker than all other asian counterpart? I asking a real question? So unrealistic)
But after all, have in-capturable city does not win me a game, enemies still able pillage my improvement, I need to fight back and expand.
And AI rarely attack you in classical era either, unless it is small cramped map. Classical era is about capture some nearby barbarian city, china don't have unit for that, it will cost them a lot, barbarian city have a lot of archer.
-Sure, after all everything is useful, problem is how I can capture a city with suck meme unit. Disband them is a waste, but upgrade them is costly and not worth.
-Problem with china is they hardly to expand so they won't have many luxury resource. If they turtling they need those wonders. If they try to expand, it will cost them deadly cause their offensive unit are weak, need more units to do the work and need repace them more often. They can't turtling forever because they have nothing carry the game later.
Canal is 2 hammer, a hill with forest give same bonus. And I don't want a bad city if I play china, they are very hard to expand, bad city will tank science and economies.
Suck a dilemma civ.
-economy bonuses surely are nice but it less matter when you facing higher difficult, no matter how good your economies bonus, you will never outrun AI economies. But you can slow them down, with sword and gun. Have good warfare mean you need less unit to do the job, mean less maintain, less loss mean less you have rebuild, war less costly,it bring much better economies than any economies bonus you could think, and it make your enemies economies shinks cause they have spend their hammer to war instead of just sitting there and spend all to science or gold.
-Hmm. I just look back, celt certaintly look really OP, both their non-unique and unique unit are strong. I thought their UI replace windmill but turnout they are fort, which is pretty OP. Just very lacking late game power, if I managed build up good lead early game, I can win a game.
America is OP cause their UI can make them early powerhouse with few nearby cattles, they can just play tall (or wide their early unit no weak either) until unlock flintlock firearm, not even need sulfur cause their minute man don't need resource. At that point, they can easily bulldoze their neighboring, steal their tech and vassal them. Their power then just go up.
Germany is not weak by anymean. They have +25% melee attack warband, their axeman +25 city attack +10 att archer, their military are one of strongest in the game, make slaughter stock early barbarian, spearman +40% archer which is ridiculous, you upgrade veteran military earlier to spearman, they will melt archer like butter. They are lack of early economies but they become dominating force later .
French strong. Their UI is bonus happy, which is really strong if their starting location have it, their early units are no weak. Axeman 25% city attack and 10 att archer like german, very strong, levy 25% bonus melee and charge horse, strong too, they can safely and easily hit gunpowder era and keep gaining power and dominating. Nothing weaker than china.
I not played Ethiopian yet, but they have UI increase happy like france, early plantation, UB look strong too, unit, UU are no weak either, their hussar is only hussar that have bonus against gunpowder unit, very nice, less worry about dooms stack of line infantry mid game, their UU oromo warrior look very strong, bonus city attack, bonus hill, drill 2 and drill 3, they can potential taking a city without a scratch . It is civ that depended on starting location, maybe mid but no weakling like Chinese, I will try test it sometime.
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