I go to bed, get called to work, get back and what do i see? two new pages of writing that i have to read because i'm now appranatly the leader. Damn you Cull! i wanted your job as a heckler! *grumbles*
Fine, i'll take the post of Prime Minister. I'll go through the posts in order;
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Nukeknockout - Science Advisor: Consider yourself officially confirmed in your role of science minister. A Shame on deciding to negotiate with people instead of just dueling them...
As i believe we allready have Mysticism/agriculture/Fishing
Your techpath seems to be;
Sailing->
Mysticism->Masonry->Writing->Archery OR Animal Husbandry
As i think we allready have mysticism (we must have... we can't have spent 20 turns on JUST sailing) so with that in mind i'd edit the tech path to be;
Sailing->Masonry->Wheel->Writing->Hunting->Animal Husbandry->(Archery or Bronze working, decided by the military advisor)
We need the wheel to connect the resources up to use the stone on stonehenge. Writing has been decreed by nearly all to be our main aim. We need Hunting to make a scout to explore Europe and once that is done we can get animal husbandry to work the cows in london (and check for horses for miltary application) then we go for our military tech to round of. After that we can backfill in the round. The next elected party can decide between foudning a religion/alphabet/Iron Working.
Lighthearter: I've accepted the position. When does the round start? Shame about your imageshack. I may as well keep it as the Coalition of Doom. No-one seems to have a better word to sum up our alliance. And it means the geek in me can chuckle and contemplate talking like Victor Von Doom.
Jayrad: I think i spotted you saying that you wanted to have jumped ship so that the whole nationalist coalition joined the CoD? i'm not sure on the legalities of it but even if you cannot if you declare yourself an indepentent so you can run for Culture Minister. I know it's not much of a title now but it would allow you some say over our national borders. For myself it would mean that i would have peoples from four different parties helping me out.
Cull - Opposition Leader: If the CoD was in permenant power you wish to know what our view on foreign affairs would be? We would probably rely mainly on ourselves, we'd end up having a few weaker civs that we would use as tech trading partners that know there place. We'd stay away from the main power blocks as they are and probably pursue a proactive policy of destroying any developing alliances before they can get too strong.
Thats the only way i can see our three parties meshing in foreign affairs.
Also on your aim to increase the First Coalition, don't forget that in the next election you can have new parties appearing and people may jump ship into the newer more slicker parties.
Ayra - Foriegn Minister: Your letter touched on everything needed and i agree completly, The only detraction the opposition brought up was that our new 'friends' could backstab us. The only amendment i'd like would be perhaps to post a permenant diplomat in the land to keep an eye on build up of forces or leaving settlers. For now a scout would surfice.
The summery of your letter seems to be for us to pursue absolutes correct? We do not try to please everyone, when we have friends we have completly allied friends. But when we have enemies we must destroy them uterly and leave no city behind.
Agreeable but as i'm sure the Military Advisor would point out, sometimes a quick strike will stop a culmitive build up of an enemy. (taking out a settler before it can settle an Iron City)
Conquerer - Military Minister: what are your views on the Archery/Axemen choice? Personally i'm leaning towards archery as we don't know if we have Bronze on the island yet. It's a question of chance and thus as the Military minister i leave it in your hands.
SanePerson - Interior Minister: Now that we have a good view on the other matters what should our build order be? You stated a basic outline as needing
Basic Build order = settler/worker/galley/stonehenge
Here's my draft of a build order in realtion to all the other needs.
Build order = Barracks->Worker->(work boat)->Warrior->Stonehenge->Galley->Scout->Settler-> Worker->Settler
I don't know if that piece of water london is working has fish/crabs or clams but it must have something if it's being worked and it doesn't have a work boat on it yet, i could be wrong. But after the worker is built we need time to build a road and work the stone before jumping onto Stonehenge. We could build a warrior to fogbust in Scotland or perhaps try and rush another worker. Or start the galley to explore the British isles...
Either way once Stonehenge is done we rush to colonise.
Worker: 2 turns for road. 6 turns for stone.
Your views please.
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On War: Nations are for all intents and purposes an anthropomorphised fasimile of their inhabitants. A nation reflects the desires of it's people within. Whether through an autocracy or a republic. When a nation 'wars' it is thus fighting for the same reason people end up in fights. Fear, Anger, defence, revenge, justice, theft, and so on. Nations may become bullies, feeling themselves better then others. they may strike out in fear when pressed too hard. they may become enraged over actions, trade or terrorism. They may appoint themselves law-man on a global scale and they may declare themselves a pacifist.
The simile' i am driving at is that a persons first response is not to hit a stranger when they introduce himself unless you are a physcotic murderer. So far these stranger nations have nothing we want because we don't even KNOW what we want.
Let relationships develop first. Ceaser could become a convient ally if we allow his cities to grow from italy to germany, he will then be a cultural shield through which other enemies must advance to reach us. Ragnar could become a usefull tool to get trades of in his barren wasteland.
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Current Cabinet
President: Ravus
Interior Minister: SanePerson
Military Minister: Conquerer500
Foreign Minister: Arya126
Science Minister: NukeKnockout
Cultural Minister: OPEN
Finance Minister: Aysee
Religion Minister: CLOSED (Non-Applicable)
I'd like to put forward the option in future that if two ministers OK someones application then they are allowed in. I can negate it later if need be but i just need a by-law to keep things moving.
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Right that's me done. I'm off back to work.