Hi. Excuse me my English. Thank you for your hard work, this is a fantastic job. Colonization, TAC and this mod is my favorite game to which I keep coming back. I've been playing for a long time (revolutionary dif) and would like to share with you my thoughts:1. The AI builds everything , even if it is not necessary, and usually it's basic construction. I've never met an AI with a developed industry with a large number of hammers. If there is such a possibility could be to teach the AI to build specialist cities ( food, production, pastures, etc.) with advanced structures instead of heaps of cities with the basic buildings. At the moment the computer has low efficiency in production
2. Education does not make economic sense at all. I tested with «sophisticated» and 75% of fathers, and even then it is not effective. It's all in the profession through hard work. I'm not against this system - but , IMHO, the education system needs to change. the building is to be built (and it will take a lot of time and resources). First, when a worker learns he eats, and secondly it does not produce products in third at the end need to pay money. Much easier to just send the employee immediately to work (and he still will get the desired profession and at the same time bring profits, but will not take the money). You need education to be more attractive than hard work (you pay for education that build this building, spend resources, the food and miss the benefits of the employee while he studies). Time for the profession should be less than hard work. The profession does not have to cost money. Should be able to get a rare profession (system with the teachers is outdated). The old system of education made sense in classic colonization. Since then, much has changed.
3. The king gives too many troops. And when asked to declare war (man-o-war and a bunch of elite troops - are you serious??). And when you ask it to assign you troops. It breaks the game. Getting troops from the king cheaper buy weapons and settlers , but his troops were veterans. And that he wasn't angry enough to ask for help of the cardinal. I've been fighting the forces of the king against him. I never buy troops in Europe. 80% of my army at the end of the game is the Royal troops. AI does not have as many elite troops. When I play, I'm not afraid to start a war with any number of opponents, because I know a simple recipe to ask the king to give troops, and then the cardinal, to appease the king. It is necessary that the king gave a limited number of troops, the cardinal don't have to do the kinder king, the king must not give the troops the Declaration of war.
4. endless servants for 300.... The main feature of colonization is that for many the use of one strategy becomes less profitable. It makes each time to look the other way. Servants rarely run away,quickly becoming free, may be the military and the pioneers, and have low penalties and only in buildings. After the mid-game - infinite servants is 90% of my population growth. Because it's effective. Because of this, there is no alternative. If you want to make a cheap and steady flow of new residents - let it be "criminal". With initially low, but constantly increasing price.