About buildings, can you consider a more civ-esque approach? I mean with more buildings? These extra buildings would not be displayed on the colony layout, would not have use of colonists, but still they would be there (in the list of built structures) and provide a few bonus in yields. This would allow people to sense better they are building a nation (as I say, more civ-esque than before). For example you could build a bakery that produce 2 foods per turn (for free once built), a cartwheel maker that add up 1 hammer, etc.
This can be another strategy to consider, do I build these secondary buildings, investing in them, to get a bit more of yields over time, or do I stick with only the standard col buildings that require colonists to work?
Again I think you should base yourself on historical facts.
"Geographically Correct Placement of Natives"
Well, of course, I like the idea! And indeed, we can simply put a Xml tag for starters!
About Paragraphs of Constitution, I agree they can be philosophical inventions!
So we can remove this feature...
Coconuts and Pumpkins, I'm OK with that
Are you considering resources that provide a discount price on units also? Cumulatively would be even better, but then you need a cap. Say each prime timber under control is -2% to ship costs, up to -30%
Sure, but historical correctness is also part of the fun... If the end game is about having an uber soldier stack in your most powerful city against the King uber stack, then it is silly, not fun and not historical.
Having to fight in forest and hill, as historical, because the King will mop up your colonies defences, as historical, is more fun. And yes, more historical.
ouch... I see the problem. Perhaps you already have too many building needing colonists.
These extras buildings can be displayed as a square icon of 32x32 pixels at the bottom end of the colony screen, with a tooltip this is quite sufficient I believe. So they would take almost no room... And add a new layer of strategy for the player!
While I'm on building, I have done this in my private mod: you have noticed that generally only a few or even 1 of your colony needs to build a church/cathedral or college/university ... even super developed colonies could not need that...
So I went with a little idea. These high level buildings provide a free bonus in bells or crosses, without a need of colonists. So if you really want to get the most juice of your big cities, building an university now makes sense, because you'll get a few extra bells per turn.