Thats ok. Could you give your reasons?
I will just make those changes in a mod. That should be fun and a learning experience.
I am not sure if this is necessarily about reasons.
I personally simply prefer to leave the other Specialists as they are.
All of them have nice different graphics for example.
(Our Mining Specialists did not.)
Also Silver, Gold, Gems and Salt are pretty rare.
(It felt strange to have separate specialists for goods that rare.)
Also these Specialist could be bought in Europe.
The other ones for Tobacco, Cocoa, ... need to be earned much harder through "Learning by Doing" or "Training at Natives".
This is a very interesting aspect to my opinion and I do not want to loose that.
Both ways would be valid and everybody can do whatever he prefers in ModMods.
Modding is a matter of taste.
(And arguing about taste does not make sense.)
Thus, if a
team member says he does not like a feature, we accept and won't implement in the mod.
(We are trying to listen to the feedback of
partners and
community of course but they do not participate in the
decisions.)
I know that this is a game, but can you explain your reasons behind it ?
Well, it is simply again a matter of taste.
For me it feels unatmospheric (and like cheating) to get a Converted Native from a village and directly transform him to a specialist.
What is the point of getting Converted Natives then ?
To my opinion it would be much more interesting considering gameplay if you could not do that.
First get him to your town, and let him learn his Specialisation (Schools or "Learning by Doing").
You could argument
"The Natives of his village are angry at him, because he gave up their believes and leaves the village."