Not sure if this helps or not - but that native icon is the same one I was getting for my master gunsmith.
This should be fixed now. This should have only occured since I forgot to remove my testunit.
Not sure if this helps or not - but that native icon is the same one I was getting for my master gunsmith.
The 2nd and 3nd from the left look like adequate pirate ships for me...
But I saw a very good pirate ship already in the forum (will search the link).
Maybe we can consider the ships until we have finished our release 1 (maybe an idea will arise).
so, lets decide this at a later point?
Really don't know where the graphics originally came from.
I simply collected graphics like that from other mods (Civ4 or CivCol) to eventually use them later on.
You could use it as an different art style for different nations. The british and the french ships could look different.
Hi Folks, especially Robert...
Here are the two new graphics for the native city management.
I have already implemented them.
Furthermore I have uploaded the atlas into the transfer folder (city management). This folder can be used for further changes / implementation of city buildings.
Ok, I will do it.
Does someone know, where the following infos are programmed (xml)?
I have made native nation specific unit buttons and want to show them in the colopedia.
No, this seems to be only for the ingame buttons...there must be a further xml, because I changed this path and nothing happened in the colopedia...
But the native general was implemented in the colopedia - it is not in the vanilla version.
Maybe there is a way to change the buttons easily.
The Native General is a unit of its own. (UNIT_GREAT_CHIEF)
(It is not only a UnitArtStyle of a unit.)
[/U].
@team:
A new revision is availalbe in SVN.
I have done several improvements to old features of mine.
Also I have implemented a tiny new feature.
Please don't be angry.
I really did not spend much time on it, because it was quite easy to implement.
If you don't like it, I will remove it.
Smuggling
It is a DLL-Diplo-Event, that will allow you to acquire a Smuggling Ship.
The event does have several conditions:
A) Tax-Rate must have risen to a level where Smuggling becomes interesting.
(Tax-Rate must be at least 2 times the bribe-rate you would have to pay when smuggling.)
B) A certain game turn must be reached.
C) You have enough gold to actually hire the smugglers.
(Otherwise this even would probably only be annoying.)
D) You have more coastal cities than smugglers already hired.
E) You did not start revolution yet.
F) There is also a random in it.
(BASE_CHANCE_SMUGGLERS_AVAILABLE)
It can fully be balanced in GloabalDefinesAlt.xml.
Smuggling Ships
These ships have hidden nationality. (Thus AI will attack it.)
They cannot be bought or built, they are only acquired by the event.
They will allow you to do 2 things:
1. You can sell boycotted goods with them in Europe.
2. When selling goods with them in Europe, you will not pay the (high) taxrate, but a (much lower) briberate.
AI will use this feature also.
Feedback ?
(As I said, I will remove it again, if you don't like it. )