@team:
I have finally finished and uploaded to
SVN the next package for new Yields and Productionlines.
(I was sick over the weekend and thus it took so long.)
Hemp, Ropes and Sailcloth
If you are working with the mod or testing, please get
complete new revision,
because there are
massive amounts of changes.
(DLL, Graphics, Gamefonts, XML)
Some remarks:
Specialists:
They are pretty much self explanatory.
One for every new yield / new profession.
Building for Production of Ropes and Sailcloth:
The Harbour Buildings.
New Bonus Ressource:
Hemp (on Grasland)
General:
Hemp is cheaper than Tobacco for example.
It is usually not worth producing it for selling in Europe.
Its main purpose is to be used for production of Ropes and Sailcloth.
Ropes and Sailcloth are needed in order to build Ships.
They are also not intended to be sold.
However, they might become very expensive over time if you always buy them.
At some point when building up a fleet, you should really consider producing your own Ropes and Sailcloth.
Their prices in Europe will reflect that.
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Comments:
1. Balancing of
Bonus Ressources Generation still needs to be done.
I will do that, once we stop adding new Yields for Release 1.
2. I have tried to do the major part of
texts / translations, however a lot of improvement can certainly still be done.
(
CIV4GameText_RaR_New_Ressources.xml)
3. I have not yet split up the Yields into 2 rows. This will happen soon.
@Schmiddie:
Could you take a look at the buttons for Sailcloth when you got some time.
I am not totally happy with them.
(They are actually a combination of Rope and Sailcloth KJ once made for me.)
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@team:
Please somebody test, to make sure, that I did not forget to upload anything.