raystuttgart
Civ4Col Modder
@team and partners:
New revision available in SVN.
Please everybody get it.
Improvements to Native Raids
Since a lot of people had complained about Native Raids being to heavy I have done the following changes.
1. If a city successfully defends against a Native Raid, there is a chance, that the Raiders are captured and become Native Slaves.
2. Otherwise, if a city successfully defends against a Native Raid, the effects are generally much weaker, than if the Native Raid Party wins.
3. Chance of the different "raid events" have been rebalanced.
Please give me feedback.
(I need feedback to know, if the balancing is ok.)
New revision available in SVN.
Please everybody get it.
Improvements to Native Raids
Since a lot of people had complained about Native Raids being to heavy I have done the following changes.
1. If a city successfully defends against a Native Raid, there is a chance, that the Raiders are captured and become Native Slaves.
2. Otherwise, if a city successfully defends against a Native Raid, the effects are generally much weaker, than if the Native Raid Party wins.
3. Chance of the different "raid events" have been rebalanced.
Please give me feedback.
(I need feedback to know, if the balancing is ok.)