Truronian said:
Buddhism: Shaolin
Hinduism: Guru
Judaism: Zealot
Confucianism: Tactician (a la Sun Tzu, Zhuge Liang etc)
Taoism: Medium
Islam: Jihadist?
Christianity: Crusader seems the obvious choice. Paladin maybe?
Thanks for the input, Truronian. I don't know enough about the history of these faiths (save Christianity
) to have made accurate guesses. I will have to look these up and see what values could be assigned to them. I recognize some on the list. Paladin is a good alternative to Crusader.
El Koeno said:
I usually consider crusaders to knights with the theocracy/vassalage XP bonus.
Me too.
m@jan said:
This way you could also add global terrorism to the game.
This is an interesting idea, but I do not have any idea how I would incorperate terrorism. I would like it to be sort of like the 'mercenaries mod' but have it deal in population. I suppose you could also make something that allows you to make/spawn terrorists. I am going to throw in UN choices to actually be able to be voted on
every option for endgame. If terrorism were brought in, I would almost have to make new civics and new UN choices. It will be something I will keep in mind.
Judge Dee said:
King Flevance: Interesting idea; but, as others have noted, maintaining balance between the religions' units would be a challenge. Perhaps if you created a series of units that were like minor great people, with a maximum number of them that can be built (similar to how you can only have X missionaries/spies active at one time - when they're incorporated into the city, see if you can keep those spots from becoming vacant again). With that in mind, how about the following as benefits for the various religious units:
Hinduism: +2 culture in city
Buddhism: +1 happiness in city
Judaism: +1 health in city
Christianity: -25% war weariness in city
Confucianism: -50% civic cost in city
Islam: +1 trade route in city
Taoism: +1 health in city
This is pretty good idea too. But the only thing I fear is that it will be overpowered on which religion you get. The idea is good. I may throw something similar in that runs parallel. My units I am going to balance with the game. As the Buddhist UU won't be near as good as the Islam UU to reflect the techs available and the timeline. They will all be reflective of their timeframe. I would like to make the Shaolin Monk be a good counter to axes. I may borrow your idea to give missionaries a little more flavor and use.
Dagoril said:
It would be cool if your religious warrior unit could also have a one-time use missionary ability. In other words, they are a military unit that has whatever stats you give them, but they can also be used once only to attempt to convert a city to their religion. The attempt would not destroy the unit (but they can only try once). I'm assuming that allowing them to have more than one conversion attempt would make them unbalanced, but testing could determine that.
I was already thinking of doing this.
But I too am worried about having them be overpowered, as "why make missionaries, if your soldiers can do it in passing?" like you say. I am not sure if I can assign a 1 time thing on them although I would love to. My idea though was that units made in the Holy City of said religions would be the only ones with this ability. I like the idea of a 1 shot chance to spread it, I will have to see if I can find anything out that allows me to do this with a simple edit. I am pretty new to doing any big mod like this. I have only modified the graphics in my game but it helped me get my feet wet.
amra's tibet mod has an awesome warrior monk that's basically the buddhist missionary with a sword. i believe someone else made the unit skin itself. it's really great.
Thanks for the link Naterator I will have to ask Amra if I can use his monk.