Combined with food trade routes, you can build up viable cities much later than was possible in G&K.
You can't build (or rush buy) Settlers in cities with 1 population. If you establish a foothold on a new continent, you would normally have to wait for the city to grow before you can expand further with more settlers. With Resettlement, you can plop down the city and rush buy a settler immediately.
Seems good to me. You might need a new city with capabilities at strategic point at any given time. To me it allows you to do just that.
And how many will you need ?
It's rare that I even found one city during the industrial era, it's very rare that I found two, and I can't remember the last time I founded three or more.
And how many will you need ?
It's rare that I even found one city during the industrial era, it's very rare that I found two, and I can't remember the last time I founded three or more.
When I hit the industrial era, there are usually a number of unsettled islands and ice-bound regions that have the potential to contain needed resources.
If I find myself lacking in coal, oil and aluminum, founding cities on those islands are a great way to permanently aquire the resources.
I think the mechanic is much more useful on island or small continent maps than it would be on Pangaea style maps where you can quickly build or rush settlers from original cities when needed.
Both of this reasons are plausible for me.