jdog5000
Revolutionary
The additional components proposals seems to have stirred up a lot of opinions, so I think I'll clarify how I currently view the future of this mod.
As stated, the goal of this mod is make the Civ4 more dynamic, with civs rising and falling through out the course of the game. Particularly, these changes will fit into the broader framework of Revolution: internal strife brining down over extended players, while highly unified civs are able to draw in new territory. All the changes I plan to make here fit into this broad category, with the next big ideas being spy missions to influence other civs and inquisitors to bring unity to your own. All new components released with this mod will be configurable and balanced as well as I can manage.
For features beyond this general framework, I will largely leave that to other modders to build big composites as they see fit. I will be making several changes to this mod to make it easier to combine with other mods, including moving all revolution text to an XML file and moving away from using CvCity script data for storing rev indices etc.
With this in mind, new ideas or existing components that fit into this framework are always welcome. Many of the current features are from or adapted from ideas that have been posted here, so more ideas, even crazy, complicated ideas that will never get implemented, are always welcome ... they may evolve and percolate into great new features.
As stated, the goal of this mod is make the Civ4 more dynamic, with civs rising and falling through out the course of the game. Particularly, these changes will fit into the broader framework of Revolution: internal strife brining down over extended players, while highly unified civs are able to draw in new territory. All the changes I plan to make here fit into this broad category, with the next big ideas being spy missions to influence other civs and inquisitors to bring unity to your own. All new components released with this mod will be configurable and balanced as well as I can manage.
For features beyond this general framework, I will largely leave that to other modders to build big composites as they see fit. I will be making several changes to this mod to make it easier to combine with other mods, including moving all revolution text to an XML file and moving away from using CvCity script data for storing rev indices etc.
With this in mind, new ideas or existing components that fit into this framework are always welcome. Many of the current features are from or adapted from ideas that have been posted here, so more ideas, even crazy, complicated ideas that will never get implemented, are always welcome ... they may evolve and percolate into great new features.