@Zap
Excellent thinking about random events and minor civs. I don't know the answer but scepticism is required about this great mechanism Jdog has added to BTS. It's a question that is interesting enough for Jdog to ponder I'm sure.
@Phungus
Ok, will really prioritise the Inquisitions addon. I'm interested in it as well. Is there anything important about the RevolutionDCM component that needs fixing urgently? Next release will have a few bug fixes to BUG and Revolutions. I think the core is working very well. Of course there are some non-critical bug fixes I'd like to get my hands onto after Inquistions....
@Anyone
How cool is "start as minors". First few attempts have been really hard. Initially I thought the option had only a skeleton implementation with respect to post writing diplomacy. However I've got a game going now where AI's will take peace without having to give them anything for it, and it is not necessarily just when your power ratio with them is 1.0 or greater. Some flately refuse, others will take peace with a gift, others are happy with a cease fire. That looks good for the future of this option.
The big question that is still unresolved in my mind, is how the AI's make peace with each other. First few games saw them make buddy pals with each other and single me out for retribution. I concluded that there is something fishy with AI post writing diplomacy. However this game, AI's don't necessarily make peace with each other as a conspiracy against us humans. However exactly the way they make peace is not obvious to me. Do they just cease fire with each other? Do they actually bring tribute for a peace treaty? What drives them? More questions....
Of course military production is really really critical in the early game pre-writing. However it's tricky because financial and cultural advancement cannot be neglected either. On monarch, I thought that the AI was streaking a head militarily so much that a human could not compete ending in being crushed every time, but that is not always the case either.....
One thing I can say is that on "start as minors", the initial numbers of starting civs is a big determinant on AI strength. If you start with high numbers of civs (say 15 on a standard terra map), the AI's that are able to conquer other AI's become really really powerful both in resources and experience. That makes it really hard for a human I think. On lower initial civs (say 9 on standard terra), the AI advantage on monarch is not so obvious...
Another thing is that it's possible although not sure, that the aggressive trait civs get an advantage under "start as minors". The free promotion for melee makes it much easier to cope with pre-writing open hostility. Personally, I cannot make much progress yet on monarch, playing anything but civs with an aggressive trait.
Any thoughts?
Cheers.