haschischman
Chieftain
This is a map featuring rhye´s great standard Earth map 180x180 (.biq, .bic, .bix available) but it contains RaR-resources and changed starting positions for replaced civ´s (tibet, sioux, polynesia, mali, ethiopia).
the resources have been placed in accordance to earlier DyP-maps of Kal-El that contain similar resources. i hope this helps keeping the original ideas of the DyP/RaR-modders!
hints:
-wheat and corn do not exist in the mod, thats why i took "cereals 1" to replace those bonus resources
-i did not use "natives" so far, maybe i will use them to replace some barbarian camps in a later version...
-i also did not use different cattles or cereals (1,2,3), i only used no 1 of them because they are the worst ones (cattle 1 :+2 food, +1 shield) (cereals 1 :+3 food)
I´m looking forward to hear your suggestions about this map
v0.4 uploaded! changes : - just imported the rulechanges and bugfixes of RaR 1.02 extended to keep the map up-to-date; EDIT : obviously the name of the attached zip is too long but dont worry it contains the full map
RE-EDIT: Obviously the icons of dyes and silks were changed so that the china region was filled with dyes... i corrected this mistake and uploaded a new file!
v0.3 uploaded! changes : - irrigated some hills in tibet to make tibet build settlers! this was really needed to make them expand... (note : hills can NOT be irrigated by workers) ; - gave polynesia 1 additional unit : a micranesian raft for exploring the islands arround (note : the main island only allows 2 cities ; thats why an explorer does not really help the polynesians...) ; - changed terrain in the suez-region to make it possible to build a city forming the suez-channel (note : this seemed fair to me because it was also possible to do the same in central america colonizing the panama-region) ; - added cereals and cattle 2+3 on the map
natives have not been added yet.
v0.2 uploaded! changes : - more hills and wool for tibet, - gave 1 cereal to ploynesia, celts to make them grow faster, - removed some wrong set resources like incense in canada etc...
i hope these changes improve the gameplay.
p.s. : this is my first map, so dont shout at me for mistakes
the resources have been placed in accordance to earlier DyP-maps of Kal-El that contain similar resources. i hope this helps keeping the original ideas of the DyP/RaR-modders!
hints:
-wheat and corn do not exist in the mod, thats why i took "cereals 1" to replace those bonus resources
-i did not use "natives" so far, maybe i will use them to replace some barbarian camps in a later version...
-i also did not use different cattles or cereals (1,2,3), i only used no 1 of them because they are the worst ones (cattle 1 :+2 food, +1 shield) (cereals 1 :+3 food)
I´m looking forward to hear your suggestions about this map
v0.4 uploaded! changes : - just imported the rulechanges and bugfixes of RaR 1.02 extended to keep the map up-to-date; EDIT : obviously the name of the attached zip is too long but dont worry it contains the full map
RE-EDIT: Obviously the icons of dyes and silks were changed so that the china region was filled with dyes... i corrected this mistake and uploaded a new file!
v0.3 uploaded! changes : - irrigated some hills in tibet to make tibet build settlers! this was really needed to make them expand... (note : hills can NOT be irrigated by workers) ; - gave polynesia 1 additional unit : a micranesian raft for exploring the islands arround (note : the main island only allows 2 cities ; thats why an explorer does not really help the polynesians...) ; - changed terrain in the suez-region to make it possible to build a city forming the suez-channel (note : this seemed fair to me because it was also possible to do the same in central america colonizing the panama-region) ; - added cereals and cattle 2+3 on the map
natives have not been added yet.
v0.2 uploaded! changes : - more hills and wool for tibet, - gave 1 cereal to ploynesia, celts to make them grow faster, - removed some wrong set resources like incense in canada etc...
i hope these changes improve the gameplay.
p.s. : this is my first map, so dont shout at me for mistakes