INCANS
Space Race Victory in 2037
It was a triumphant finish, filled with some excitement, as I really had to take thing in my own hands if I wanted to be sure to get the Ship up in time… The world kept involved in the Big War
, research was not their priority, I guess.
England attacked me out of the blue
sometime in the end of 20th century, and I had to spend money to buy alliances to keep those pesty little arrogants off of me… Yet, there were times when I had 4-5 nations against me. Oh, sometiems they gave my troops some gymnastics along our coasts…
One interesting intermezzo was Mecca: this Arabian city suddenly reached a Cultural Victory in 2019! Oups…
I reloaded (ashamed), but had only auto-save, so I had to solve things in 5 turns! Transported troops of tanks and mech. inf. with arties got it made, just in time. There was even a sea-blockade I had to break through at the straits of the Red Sea!
Mecca destroyed, no other city could get near 10 000, so I was safe to have it my own way...
It was a great, great game, to me it really proved the beauty of this mod!
P.s.: SUGGESTION:
I would suggest not to raise the threshold of Cultural Victory, this 10 thousand CP-barrier is fine – the AI now CAN win this way…
BUT
In this game, Japan had the most culture as a country, a little more than 30 thousand… Well, shouldn’t be this level (now 40 thousand) be lowered to 30?
Arguments: do not take into account how easily the human player reach it – if does, the human wins anyway… But if
lowered to 30 (say), then it may be another interesting feature to play AGAINST: then even a peaceful human builder (like me with the Incans) must pay attention to this AI-victory and do some preventing war – things that cause some stirring in a calm and uneventful game…
Opinions?