cyther
Lord of the Dance
Not yet. I really have only spent the last few weeks debugging and then I lost my DLL source files so I had to rewrite from the beginning of version .22.
Hey Cyther, since you are updating your mod again, I just wanted to give a heads-up that my AI mod has been updated.
Planning on using it for a tweak to the Pristin Pass, now that improvements can generate Culture thanks to Ahwaric.
I think I know what is happening. I just got vista and noticed that the installer I am using will never work install correctly. I am making a new installer that will work now. It should be ready by seven tonight.
Thanks I'll see if I can merge.
Oooo, That's a great idea. I'll have to do that.
FFPlus Ideas Thread said:Guardian of Pristin Pass
I could see it being an epic fort... The thing usually pops up in a pass anyway, would be useful. How about this:
- Each Guardian spawns with a different item fragment. If you can collect all three fragments, you can combine them into a decent armour, as well as allowing any unit carrying it to claim the Pristinus Pass, receiving a Gargoyle Commander and making the Pass into an uber fort.
- Edit: Actually, how about a trade off... Each item individually is decent, but the combined item is only as strong as the others. Only plus is you can claim. So three decent items, or one decent and an amazing fort.
To install you should start off with a new version of FFH then install Rise of Darkness. You can patch to K from that.
I used to include all changes from FFH patches so you never needed that but stopped at patch K because it was too big.
So, just to clarify:
1) Install Ffh2 and patch to 0.41g
2) Rename the folder to Rise of Darkness v.22
3) Install rise of Darkness v22 base files
4) Install RoD patch k
Is that correct? if it is, i am still getting xml error on load starting at the event files