Patrick555
Chieftain
Indeed. The article is old so we cannot be sure that they're certainly going to make Rome 2: Total war. Let's wait till they reveal what game they are going to make.
Medieval II is outstanding when properly modded/patched.
So AI, gameplay, scale, mechanics and so on have all been a permanent horizontal slide for you, then?The only real improvements to this series I would say are the graphics and the variety of styles/era's.
Well actually... kind of.
Especially before they release patches to, in the case of empire anyways, not only FIX problems but ADD THE FEATURES THAT WERE SUPPOSED TO SHIP WITH THE GAME. Like naval invasions.
The AI still isn't really much better in Empire than Medieval 2 or Rome, it flanks more often and it knows how to use its ships (at least some what, but it still beats me most of the time >_<, at sea not at land). However, the higher difficulties are not going to give you a better AI, they still just receive bonuses and cheats.
The AI still isn't really much better in Empire than Medieval 2 or Rome, it flanks more often and it knows how to use its ships (at least some what, but it still beats me most of the time >_<, at sea not at land). However, the higher difficulties are not going to give you a better AI, they still just receive bonuses and cheats.
Is it just me or is the cavalry in Rome more solid feeling than in Medieval? As in stronger, more charge ability, and stays in formation well.
Yes, I've noticed that. An uninterrupted flanking charge with heavy cavalry in R:TW is one of the most successful video game feelings ever; right up there with using the piano wire in the Hitman series.
Whereas cavalry is far more important in Medieval II, for some reason the sluggishness of it and its habituality to fail half the time is frustrating.