Provolution
Sage of Quatronia
4.3 -- New Exploits
If you discover a new exploit it is your duty to inform all participants (via Game Forum). Amendments for banning newly discovered exploits will require a majority vote.
I agree, mid-game rulechanges for perceived "exploits" would require an unanimous or at the minimum 4 out 5 teams to agree. Otherwise we get tricky machiavellian debates out here, which are being spinned closely to forum rules and what more. Let us keep this clean, and play by the rules presented here, and the rules not presented here, are not rules, or should not be rules at all. We also need to make sure the rules we have can only be interpreted in a very particular way, so we will not see the impressionable moderators being forced to pick sides by the more verbally aggressive/persuasive side.
So, new rules should be unanimous, or at the minimum, require 4 out of 5 votes (maybe the latter would be better, since a certain action may kill diplomacy too).
I think we may need an article A) for the team that informs the other teams first about an exploit would require 4/5 votes to pass the new rule and B) a team picking on another team for what they see as an exploit, would require unanimous vote. This way, we reduce the risk that this rule is to be used as a tool for libel and negative campaigning.