kochman
Deity
- Joined
- Jun 8, 2009
- Messages
- 10,818
V1.1: Changed UB button art, improved buttons, made LH text more uniform
V1.2: Fixed buttons
V1.3: Fixed buttons
V1.4: Changed leader stats
V1.5: Changed leader stats
BtS 3.19
LH - Paul "Oom" Kruger (IND/IMP), JC Smuts (CHR/ORG), PW Botha (CHR/FIN)
UB - Mineral Mine (forge: +10%; can turn 1 citizen into merchant or engineer; +1:happy: from gems, gold, marble & silver)
UU - Kommando Ruiter (cavalry; 40% withdrawal; +50% vs cannons; begins with Blitz and Mobility)
Download here:
http://forums.civfanatics.com/downloads.php?do=file&id=13337
INSTALLATION INSTRUCTIONS
1) Download and unzip mod
2) Create the following directory and place mod in this directory:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/Assets/Modules
3) Copy and paste a .ini file from any other mod, and place it in:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/
4) Rename .ini file Extra Civs.ini*
5) Open the .ini file and replace the XML code with the following code:
6) Start Civilization 4 Beyond the Sword, at main menu select Advanced>Load a Mod
7) Extra Civs* should be an option, select this mod, then select "Go" and the mod should load
* You can actually name this mod whatever you want, but whatever it is, make sure the .ini file has the same name.
Note: You can put more than one mod into the folder, and you only need to do steps 1 & 2 for each additional mod after the first one.
V1.2: Fixed buttons
V1.3: Fixed buttons
V1.4: Changed leader stats
V1.5: Changed leader stats
BtS 3.19
LH - Paul "Oom" Kruger (IND/IMP), JC Smuts (CHR/ORG), PW Botha (CHR/FIN)
UB - Mineral Mine (forge: +10%; can turn 1 citizen into merchant or engineer; +1:happy: from gems, gold, marble & silver)
UU - Kommando Ruiter (cavalry; 40% withdrawal; +50% vs cannons; begins with Blitz and Mobility)
Download here:
http://forums.civfanatics.com/downloads.php?do=file&id=13337
INSTALLATION INSTRUCTIONS
1) Download and unzip mod
2) Create the following directory and place mod in this directory:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/Assets/Modules
3) Copy and paste a .ini file from any other mod, and place it in:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/
4) Rename .ini file Extra Civs.ini*
5) Open the .ini file and replace the XML code with the following code:
Code:
[CONFIG]
; Modular XML Loading
ModularLoading = 1
; Skip Main menu
SkipMainMenu = 0
; Custom Art from user folder is not loaded
NoCustomArt = 0
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 1
; No Custom Scenario option in main menu
NoCustomScenario = 0
; No team play allowed
NoTeams = 0
; Read Game options from XML, not .ini
ForceGameOptions = 0
; Always start in the standard era
ForceStandardEra = 0
; Scenario file (Single player)
ForceScenario = 0
; This mod is only for single player games
SinglePlayerOnly = 0
; Allow public maps to be used with this mod
AllowPublicMaps = 1
; Mod Image file
ImageFile = 0
; Name of Mod
Name = Extra Civs
; Description of Mod
Description = Generic Mod
7) Extra Civs* should be an option, select this mod, then select "Go" and the mod should load
* You can actually name this mod whatever you want, but whatever it is, make sure the .ini file has the same name.
Note: You can put more than one mod into the folder, and you only need to do steps 1 & 2 for each additional mod after the first one.