counterpoint
King
Right. I guess it's a little disappointing that these particular branches will A) always be associated with certain Philosophies, and not others, and B) often be associated with certain civs, and not others (though this last one is less of an issue). It's likely to very often be Liberation = channeler side, for instance.I'm thinking it will mostly be an "if you have channelers, choose X, if not, choose Y". Related to what we were saying about the naval branches before that that dichotomy isn't necessarily a problem. Particularly for channeling, I'd say, where the player has mostly made that choice themselves, rather than being forced by their map position or other external factors.
Also, are we ok with the fact that this tree pops up right before the other "channeling-related trees", aka the Philosophies? We'd need to make sure we keep the functionality of this branch rather distinct from any channeler-related stuff we'd be doing in tenets themselves... basically, steer it clear of Lib/Auth territory.
That doesn't mean we can't have it have some stuff for "make Science work for you", though I think we'd do that via channeling mechanics, if we go this way. (Example: "Weaves Research: Channeling units you control gain X EXP every time you research a technology.")
yeah, that makes sense.I'm thinking that having the channeling branch be "another way to be good at science" is actually what we want. But looking at what you've mentioned about Politics, I think I'm just thinking about the phrasing differently and we're mostly on the same page. Such a channeling branch would totally have different fringe benefits from its opposition branch, and I'd say both branches should help toward the common goal of being "better at Science" - much like Politics's two sides make you better at Diplo in different ways.
I'm thinking a channeling branch in Scholarship is my preferred option at the moment. Do we have any others that we haven't considered yet, that might compete with a more traditional Science branch opposition? A bookish Ogier branch? One about uncovering AoL secrets?
I think that's the leading option, right now. I think there isn't enough mechanical presence of the ogier (that isn't diplo-related) or the AoL to create meaningful *branches* out of them. I'd say both of those are prime candidates for flavor (if not actual policy mechanics) for Scholarship, though - I'd say we could probably justify this for *either* the channeling or non-channeling branches
yeah, agreed. At the end of this post, I'll summarize where I think we've landed.A lot of our decisions from this stage aren't really being summary-ized because they're not final yet, just stepping stones for the next part of the discussion. Jumping forward a bit, that makes me think we should go on to specific Policies before we sojourn to Threads so that these decisions are fresh in our minds!
First off, I think this is moot. We're going with Light vs Shadow, not Controlled vs Aggressive, right? A policy like this has no place in such a tree, right? I suppose we could do one that does the opposite - always offering a +Medium on your side choice.What about a Policy that adds a new but identical option to all Threads that simply generates Medium of the opposite to your current Alignment? If you're Light, "Forsake Your Duty: Medium +Shadow", if you're Shadow "Let the Creator decide: Medium +Light". I struggle to find a universally "good" way to say "refuse to decide" to generate +Light for the Shadow option. (Maybe each Thread could provide unique flavor text, even if the yield is always the same.)
Is that too strong as well though? And it makes Threads extremely easy to avoid as an Alignment source overall.
But yeah, I think a policy like this could work, in a world where we went with a Controlled branch. Possibly too strong, but we could always downgrade it - "Medium" is just a term for us, not the player (it could always just be "Medium - 20%" or something)
agreedAn extra choice that's unique to each Thread could work, though it is a lot of work for us. (And continues to be as we add new Threads.)
this one's again not likely to be useful without a Controlled branch.As for boosting or lowering the Alignment yield on a case by case basis, what if we added the capability to make Thread choices but receive only X% of that choice's Alignment in exchange for receiving only X% of the non-Alignment bonus. (Only a viable option for choices that can be portioned somehow - you can't give someone X% of a single citizen.)
I see how this could work, but it also seems kind of un-fun. Yes, it tempers your Alignment, but also takes away the main benefits of threads (the yields). To me the more viable strategy would seem to be just take alternating Alignments on each thread, always seeking to even them out (e.g. +Med Production +Hi Shadow one time, and then +Lo Faith +Hi Light next time).
Not even if Y is 2 maybe?
[/quote]I guess we'd have to have this whole conversation over again... To me that sounds heads and shoulders better than gaining a single free Great Artist
No, Ambition, no naval branch for you!This is all very true - a complete commitment to naval is much less common than just having access to bodies of water on most map types. And also true about the BNW Policies, the caravans one is particularly weakened by maps like Archipelago! And lacking an alternative way to play Wide, when we *have* provided an alternative way to play Tall isn't cool.
I'm convinced we shouldn't have a fully committed naval branch for Ambition then!
good!Agreed about that flavor difficulty, it's difficult to see how we'd connect those up! Based on what you mentioned above, it seems like the best way to fuse these would be to have one or two Policies that are expansionist via mechanics that work with the coastal/bodies of water mechanics. The presence of that Policy doesn't necessarily make the branch non-competitive in as many situations as I'd originally feared!
ok, good. I'd expect this'd inherit and adopt some things from Commerce, and, of course, from Exploration.I think without the more naval focus option in Ambition above, we need the more focused naval Policies to live somewhere, so Wealth seems like a good place for it! We'll be retaining the general structure of the Commerce tree from BNW, but separating the naval parts so that the *other* branch might be more competitive for players who don't have ocean access, whereas in BNW you'd mostly ignore the Commerce tree in that case!
I'd say we could make the more naval-y parts to be Gold related, since we're putting them into the Wealth tree. For example, it could be as simple as "Dockyard Financing: You can purchase naval units for X% less Gold." - both very naval-y and Gold-y.
It's an unbranched policy in this tree that uncovers Reflections, right?
ok, so ships can use rivers. We can see about finding a policy space for that. We do have to see if it ends up "fitting," since that is a very different "feel" of policy than all the others.I like the idea of combining both 2 and 4 - those abilities could be expressed together as "trade ships can travel along rivers". That captures the flavor the best to me.
OK, so I think it's time to line up what we have and zoom back out. First, mechanics-based:
Unity - Era 1, Convergent - Two ways to be tall
Tradition-esque - building tall productive cities
Governors - using governors on tall cities
Ambition - Era 1, Convergent - two ways to be wide
Liberty-esque - using luxuries to aid in the expansion of your civ
Bonus - using bonus resources and other traits to settle into less-than-viable locations
War - Era 1, Convergent/Divergent - different foci to combat
Lawless - specializing in fighting people, especially barbs
Shadowspawn - specializing in fighting shadowspawn
Myth - Era 1, Divergent - two applications of Faith
Piety-esque - be a better Path Founder
Path/Alignment - use faith and Alignment to boost one another
Power - Era 2, Divergent - two approaches to dealing with channeling
Pro Channeling - bonuses to using channelers
Anti-Channeling - bonuses for not using channelers
Creativity - Era 2, divergent - two approaches to using/generating culture
Aesthetics-esque (worst word ever) - assist in Culture VC
Work-for-You - boost culture and use it to boost other mechanics as well
Politics - Era 3, Convergent - two approaches to being good at diplo
Tower - boost relations with the White Tower and CSs
Stedding - boost relations with steddings and CSs
Wealth - Era 3, convergent/divergent - two approaches to generating gold and/or exploring
Commerce-esque - generating gold and capitalizing on it
Exploration-esque - generating gold through the sea, and boosting navy
Scholarship - Era 4, convergent - two approaches to generating science
Rationalism-esque - boosting conventional science and steering towards the science VC
Channeling science - boosting science through channeling and channeling through science
Alignment - Era 4, divergent - boosting alignment output and benefits from Alignment
Light - boosting Light generation and benefits from it
Shadow - boosting Shadow generation and benefits from it
Does that all look right? OK, a look at Flavor, then. Inserting the names we'd previously used, and evaluating each.
Unity
Loyalty - I think this probably needs to change. Stability? Strength? Identity? Kinship? Others?
Leadership - I think this is fine
Ambition
Prosperity - this one could work. could maybe do better but it fits reasonably well. Something less money-ish? Extensive?
Expansion - this kind of works, but is sort of odd. Perhaps Opportunity (borrowed from the former-exploration substitute) fits better? Versatility? Flexibility?
War
Justice - this one seems a little random, but isn't bad. (fits better here than on other branch). not sure where to go, though.
Valor - this one seems random too. Fine, but random. Courage/Bravery could also work. Also not sure where to go
Myth
Folklore - this could still work, but could also work for alignment-related branch. not sure where else to go though.
Dreams - obviously no longer works. Belief? Dogma?
Power
Acceptance - good
Fear - good
Creativity
Inspiration - this could be fine. Legacy could also work for this - perhaps better. Any number of such words could work
Legacy - I wonder if Inspiration might actual work better here. Ideas?
Politics
Diplomacy - this is ok, but possibly not great because the term itself is used elsewhere. Agency? Partnership? Mediation? Compromise?
Friendship - I think this one is probably fine.
Wealth
Fortune - probably fine
Opportunity - maybe no longer fine. Possible, though. might need to trade with Ambition on a few things here... I'm unsure.
Scholarship
Resolve - this one is kind of weird. Maybe "Insight" is better. learning? Study? Wisdom?
Insight - don't think this one works so well. Wisdom? Lore (if we don't use Folklore)? Spirit? Mystery?
Alignment - This can't work. Morality? Ethics? Principle? Values?
Light - Courage? Integrity? Honor? Grace? Virtue? Generosity? Charity? Trying to go with "traits" of a civilization and not of a "human being", since this is a social policy.
Shadow - Selfishness? Pride? Ego? Conceit? Vanity? Ambition? Impulse? Instinct? Primacy? Prime? Nature? Same caveat as above. Would prefer not to be overtly "bad" or "evil".
ok!