I modded v3.10aT yesterday to come up with a better AI defense of Richmond.
Experiment 1) Sustained assault on Richmond
MAP / UNIT CHANGES: I took the Drewry's Bluff Garrison and Fortress Gun and moved them into Richmond. Made both units Elite status. Added one road between Manassas and Fredericksberg.
COMBAT METHOD: I always bombard first, then attack with the strongest unit first, down to the weakest unit in the stack. Playing the Union side I took all of the troops from Washington and made a beeline for Richmond. The two Divisions from Harper's Ferry followed up. The only units left behind were the Skirmishers and the artillery units from Harper's Ferry. (They were intended to act as a garrison / deterent force). There was a one turn pause on the Union side to let the Harper's Ferry divisions catch up with Washington based units.
On Turn 4 I had one Division attack Fredericksberg, resulting in 1 Conf. unit killed and the division remaining behind the mainforce at 50%.
On Turn 5 that damaged division was killed a combination of Conf. Militia and Volunteer units.
On Turn 6 attacked Richmond by bombarding with 5 artillery units, the following up with 5 Union divisions.
RESULT: All six Union divisions destroyed. One Fortress Gun (Elite) was down to 2 HPs, the other fortress gun was down to 4 HPs. No Conf. forces destroyed. The Elite Fortress Gun I added was murder on the Union attack force.
Experiment 2) All out assault on Richmond
MAP / UNITS CHANGES: I took the Drewry's Bluff Garrison and Fortress Gun and moved them into Richmond. Made both units Regular status. Added one road between Manassas and Fredericksberg.
COMBAT METHOD: I always bombard first, then attack with the strongest unit first, down to the weakest unit in the stack. Playing the Union side I took every single unit that could move from Harper's Ferry and Washington and moved straight for Richmond. The only units that remainded behind were fortress guns and garrison units. There was a one turn pause on the Union side to let the Harper's Ferry divisions catch up with Washington based units.
Turn 3
Conf. Milita take out the fortress gun at Harper's Ferry
Turn 4
Conf. Militia destroy Hagerstown Falls
Turn 5
Bombarded Richmond with artillery followed by attacks by 7 Union Divisions. Richmond holds with a loss of 1 Union Division and 3 Skirmisher units. (Skirmisher were used as ground troops on this assault after I had exhausted all my Union divisions killing CSA units).
CSA losses; 2 fortress guns (1 veteran / 1 regular). 2 volunteer, 2 garrison
Turn 6
Bombard Richmond with artillery followed by attacks by damaged Union divisions (ranging in strength from 80% to 50%).
Richmond falls. No Union losses.
CSA losses; 1 volunteer (which had been moved in by the AI on its turn), 1 garrison unit.
CONCLUSIONS:
Adding the road between Manassas and Fredericksberg didn't accomplish much. It did not appear (from visual observation) that the AI did much troop movement along that corridor to defend Richmond.
The Elite strength Fortress Gun was impossible for the Union to break. The combination of HPs and defensive strength broke Division after Division even with a significant bombardment. This might be an indication of an acceptable defensive change for Richmond.
Garrison units (even at Elite status) were not strong enough to stand against even the weakest Union Division. Richmond's defense will need to be made with a combination of strengths of fortress guns, nothing else is strong enough to prevent the blitzkreig.
NEXT EXPERIMENT:
I'm going to go back and again move the Drewry's Bluff Garrison and Fortress Gun back into Richmond. I'll make them both Veteran strength units. I'll remove the road I added to the map between Manassas and Fredericksberg. Then, I'll run the entire Union army from Washington / Harper's Ferry at them Richmond to see if they can hold.
I think the garrison units are of limited value against Division strength units, but they would be more than effective against the smaller Union Militia and Skirmisher units.
Regards
Misfit