Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,718
I tried out the 8.3 HL code and I don't think it's working either. No idea why, but I turned the random # down to 10 and still bupkis. I also tried out the earlier code, and it covered every Scion plot with HL all at once.
Me, I'm going back to my new method with the Creepers. Not only do I like it, but with far less python I can still pretend to understand what's going on with the code.
Anyone want to venture an opinion on the new HL method? (Ghostwalkers randomly spawn Creepers, who can plant a HL tile or destroy another civ's food-improvement.) Or, since I don't expect anyone to have tried it, the old one where HLs just appear? If people seem satisfied with it I'll just maintain the new thing for my own use.
*****
Balance: After looking at the passive training/free xp possibilities more, I think level 4 or even 5 is probably better as min-level for Emperor's Dagger, but given that and as the only "true" Assassin available to the Scions, she deserves a +1 strength and defense.
Me, I'm going back to my new method with the Creepers. Not only do I like it, but with far less python I can still pretend to understand what's going on with the code.
Anyone want to venture an opinion on the new HL method? (Ghostwalkers randomly spawn Creepers, who can plant a HL tile or destroy another civ's food-improvement.) Or, since I don't expect anyone to have tried it, the old one where HLs just appear? If people seem satisfied with it I'll just maintain the new thing for my own use.
*****
Balance: After looking at the passive training/free xp possibilities more, I think level 4 or even 5 is probably better as min-level for Emperor's Dagger, but given that and as the only "true" Assassin available to the Scions, she deserves a +1 strength and defense.