Ugh, managed to finish one turn. Had lots to do, and my wife demands my presence in the bedroom
I'll be reporting a little slowly, a turn or two at a time and editing this post. I'm having a hard time deciding what to do with all the caravans. Does anyone have the revenue and trade bonus formulas handy? Which trade route is replaced when a city already has 3 trade routes and gets another?
1460
- RB lots of stuff, mainly marketplaces and libraries
- Switched 3 cities to engineers
- Removed a whole bunch of workers from 1 food tiles, turned them into scientists
- 70 gold left
- Switching allocation to 20% taxes, 60% science and 20% luxuries (from 20/60/20), only need a handful of entertainers to keep all cities happy and it raises our beaker count from 1417 to 1621
- Most cities running at a food deficit, keeping a close eye on food totals
IT
- Physics discovered, Electricity not available. I pick Bridge Building over Atomic Theory and Chivalry.
- Lots of celebration cancelled
- 2 Engineers + 3 Caravans + bunch of small buildings completed
1480
- 4 engineers started
- Explorer moves straight NW towards Holstebro
- Lisbon founded NW of Philadelphia
- RB more marketplaces and libraries, 27 gold left
IT
- Barbarians land near Holstebro... Looks like one Legion and a Diplomat, more may be on the ship.
- BB discovered. options are AT, Chi, Mag, Met and SE. I choose Magnetism.
1500
- Rushing a Crusader at Genes near Holstebro, using the food caravans near Holstebro as improvised defense
- Hamburg founded south of Naples
- Prague founded north of Capua
- Deforesting a bunch of tiles with no bonus grassland underneath
- Gifted the Americans Sanitation, Democracy, Navigation, University and Bridge Building. Asked for their world map, they have no new exploration to report.
- Rushbuilt lots more
IT
- One caravan killed, second legion landed near Holstebro
- Magnetism discovered, picking Metallurgy
1510
- Crusader kills a legion
- Establishing a bunch of trade routes, most not notable. Trying to get good distance on them.
- Rushbuilt lots more, 50 gold left
IT
- An extra legion was hiding in the stack, fortunately it attacked the explorer in Holstebro rather than the crusader
- Salamis built Granary by mistake, whoops. Selling it.
- Metallurgy discovered, picking Electricity
1520
- Killed off remaining legions with the crusader, Holstebro is safe.
- Bribed an American unit of Settlers for 220 gold, has no home city.
- RB some more, 79 gold left.
IT
- Electricity discovered, can't pick Refrigeration. Picking Steam Engine over AT, Chi and Conscription.
- Now up to 26 engineers.
1530
- Transforming some plains and forests on bonus grassland tiles.
- RB more.
IT
- Unrest in Nuremberg, whoops.
- Steam Engine discovered, picking Refrigeration! Railroad also available.
1540
- Various micro, nothing interesting.
IT
- Refrigeration discovered! Railroad next.
- Now up to 30 engineers.
1550
- Start producing a bunch of supermarkets
- Raising Luxuries to 30% just in case the cancellation of HG next turn leads to unrest
IT
- Railroad discovered, cancelling Hanging Gardens. Conscription picked next.
- A few Supermarkets finished
1560
- More micro, 94 gold left
- Gave a bunch of techs to the Americans, they have sent a trireme west.
- Most cities are content without HG, keeping luxuries at 20%
- I'm unsure about when to start Darwin's Voyage, putting it off for now
IT
- Nothing much happened, the Americans explored the waters off Lisbon for us
- Accidentally made Nuremberg riot when it finished an engineer
- Now up to 34 engineers. 2 supermarkets completed, 15 in production.
1570
- More micro and done! Leaving RB and the IT for the next player so I don't mess up anymore on research choices.