Yet.. the modding agenda stipulates -- the talented minds behind such custom indirect products can (really should) always influence Firaxis staff to integrate some precious concepts & gameplay enhancements.
Which doesn't prevent anyone from creating whatever else as long as popularity proves how most players react to what's available in the Workshop, new and old.
Knowing that much -- it's obvious to me the recent patching trends acknowledge(d) various Mods when their generic ideas passed the test of preferable ruleset twists & added cool elements to an already "progressing" pattern to the whole Civ6 principles as long as the main design follows a logical/global definition based on deterministic rules. In a sense.. we do our magic and the wizard gang in Maryland approves or rejects by supplying alternatives or direct copy/paste solutions.
Of course, Expansions and DLC throws big wrenches in a continual re-fining set of "innovations" -- like it or not!
Thus my point should be clear by now to you all -- Mods are the incentive to enforce evolution of their design.. much more so than isolated anomalies of external potential with great ingenuity & at times, weird components (cheating stuff, etc).
It's all a
Win-Win partnership anyway, AFAIC. The fan-base receives replayability factors .. free-of-charge while the franchise still gains momentum for even more gameplay assets; all of which conditional to a rational system that keeps hitting the players for the best experience possible or wished for.
They should (again)
thank us Modders. I believe they do.. publicly as often as we've already seen into the release Videos, etc.
PS; In my case, i prefer (as do 640+ Subscribers) my own
GSco_R_ow to their tall stack of details/values in the WorldRanking HUD.
See below!