Ermak-
Prince
Settling: +6 scince per turn and -1 food or -1 hammer (implied from using unimproved hex to work academy.
Free tech: example- free Astronomy (around 1000 science pts)
Let's assume you already have College and University and 6pts will be multiplied by 100% = 12pts. So 1000/12=83 turns. So after 83 turns both option are equal in scince output, except you just missed out on 83 food or hammers if you picked academy. That is a very long time, alot of the game already have been decided by this time, where is when u pick free tech you get immidiate result which you can use to you advantage further increasing your lead.
In conclusion, it is extreemly dumb idea to ever settle a scientist. The only cases I see which will be logical to do that is very early (like with Babylonians) when you cant pop expensive tech. Even then Sivil Servive tech could be more or less then justified. Also- maybe in a capital with college+university+observatory which yields combined 15 pts from 150% modifier possibly.
I suggest they should increase the academy yield, not even talkign about +4 manifactury/ +4 custom house and +4 culture hub. Those are underpowerd by ALOT and not even worth considering at all.
Free tech: example- free Astronomy (around 1000 science pts)
Let's assume you already have College and University and 6pts will be multiplied by 100% = 12pts. So 1000/12=83 turns. So after 83 turns both option are equal in scince output, except you just missed out on 83 food or hammers if you picked academy. That is a very long time, alot of the game already have been decided by this time, where is when u pick free tech you get immidiate result which you can use to you advantage further increasing your lead.
In conclusion, it is extreemly dumb idea to ever settle a scientist. The only cases I see which will be logical to do that is very early (like with Babylonians) when you cant pop expensive tech. Even then Sivil Servive tech could be more or less then justified. Also- maybe in a capital with college+university+observatory which yields combined 15 pts from 150% modifier possibly.
I suggest they should increase the academy yield, not even talkign about +4 manifactury/ +4 custom house and +4 culture hub. Those are underpowerd by ALOT and not even worth considering at all.