chriseay said:
I really like the idea of a cultural victory. A terra could be fun, and I think it would add challenge to cultural victory, as just as we'd want to concentrate on just our lands, we'd be going overseas to colonize the new world. Anything is ok for me though.
Ouch! You want to stack the deck against us with a cultural victory
and a Terra map?
I like that idea! I must admit, my reason for bringing up the cultural victory type is that I have never been able to achieve one before. I have tried a couple of times (and one when playing a OCC! Yes I was
with that one) and I failed. The actual victory-type itself really doesn't interest me much as war or space seem so much more interesting to me, however it is there in the game, and is a challenge to get the victory. I know for me, Prince will take me out of my comfort zone of sorts, and then also playing on a Terra map with the cultural victory, well, now I am crossing into the twilight zone.
Still wanna play?
pling said:
Nah, I'm right there with you. Nice to see not everyone else regards Monarch as too easy (I've read too much in the GOTM forum I think).
Yeah, isn't it demoralizing in a way? A lot of people are playing at Monarch, Emperor or even Immortal now. Although their SGs are great for a read to see what they have to go through and what strategies they do use. However, I find I have that problem where I will read about a couple of strategies that seem to work really well and think, well I'll try that in my next game when condition x appears... Either in my next game, that condition does not appear or if it does, I've forgotten it already. But then again, this is the purpose of SGs: To learn from each other.
pling said:
The only thing I don't like about cultural is that the endgame can be just sitting there praying the AI doesn't attack too much before your cities make it to legendary. Probably the only decision we have to make before game start is cultural vs. non-cultural, though? I think cultural is the only one where we need to play differently right from the start (I mean look at how we got domination this time, having floundered around for millenia in the middle of the game).
I'm thinking we could maybe tie in some defensive pacts into the mid/end-game to make it more interesting. I dunno. I don't have that much experience with cultural victories to really make a call on that. Besides, with Chriseay stacking the deck, I think we'll have our hands full as is..
The more I think about it, the more I like this idea of cultural victory on a terra map.
I agree with you regarding the cultural vs non-cultural. If that is the decision to go for, then yes, we have to go for it from turn 1. The legendary culture is too hard to get otherwise.
Few more things:
1. If I do start this game, instead of calling it something like SADAN-01 or SAD-01 etc, as I don't think it is fair if I take the name, can we think of a new name to call the SG? N00bs we are certainly not anymore.
2. Beef, are you still interested?
's
are definitely allowed. We need them for the
and
they will provide
3. If Beef is still interested, then I was thinking that we should leave the amount of players at 4/5 (I have asked AK if he would like to join as well - still waiting on word back). What do you think? In fact, if AK is not interested, then 4 would probably be fine and dangly.