Originally posted by Samson
[br]925 BC - Convert to Hinduism. Cow = 83% ours.
IBT -Hinduism spreads to copperfeild. That will give us more culture to keep our borders. Conect first city (Copperfield) to capital.
910 BC - Warior to Burgerking, no more unhappiness. Put citizen on plains forest farther than fish, as it cannot support any more pop. Growth still in 10 turns. Worker to grassland forest next to BK, considering road there.
IBT - Meditation discovered, start on Preisthood (3). Axeman finished CF, start on work boat. granery finished in BK, start on Lib.
895 BC - Cow 82% Ours. We may have to think about culture in CF at some point. Worker builds road on cottage south of Westbank.
880 BC - Other worker finishes road by WB. Axeman NE, warior to sweet spot.
IBT -Moses born somewhere else. Do we care?
865 BC - No more fog at sweetspot (warior there). 2 workers mining plains hill for CF.
850 BC - Worker towards fish n chips.
IBT - Preisthood discovered, start on CoL (28).
835 BC - Worker does 1 turn of cottage NE of Thebes.
820 BC - Worker starts cottage for Fish n Chips. Mine for CF finished, start mine. I thought long and hard about what to do with the other worker, I ended up deciding to contine the road onto the forest NE, E of West Bank.
IBT - Settler finishes in Theebs, start settler I guess, nothing else obvious to build here. Work boat finishes in CF. I am very tempted by a monastry, we need religeon in BK ASAP. I decide on 1 War chariot fisrt, finished the turn after I finish so someone else can make the decision then.
805 BC - Change my mind abou tthe road near WB, start on cottage for WB, finished 1 turn before it is needed, no worker turns lost.
790 BC - Move axeman, only 2 tiles of fog on our peninula. The settler moves to the desert hill.
IBT - Barb Archer apears NE, E, E of BK.
775 BC - I move the Axeman SW so it is on a hill next to the archer. I hope the archer will attack, but it could move onto the horses. The axeman can then attack it (should be easy). I have not moved the settler, it could found the city on the desert hill or the desert this turn.
http://gotm.civfanatics.net/saves/civ4sgotm1/CDZ_SG001_BC0775_01.Civ4SavedGame
Decisions for next player -
[EDIT] I almost forgot, what promotion to give the axeman. Could be done this turn.
Where to build city.
Monastry or more units for CF. A galley would be nice, we may find some more land past thouse mountains.
What to do with the fog busting axeman after killing archer. I guess heal somewhere where he busts a lot of fog. I would like to see the sea north of the silver, it would be nice if there was a food source up there that would make settling the silver worth while, as an extra happiness would be very good just now.
What to build in Fish n Chips? I reakon grannery, or possibly library
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