And we can not yet build phalanx in JH (need those roads!)
So why delay wheel? We need it in 2 turns to start roading! Do 100% - 50% for the nex two turns (or change 50% to what ever needed) to get it and start roading!
I have revised the roading plan...
Worker needs 4 more turns to Preserve/Road
Namlaim has 4 more turns left on the Watermill
Using CTRL-A you can force on the fifth turn when both these workers are free to make the road done by Obama.
Worker goes 1 SW towards the Uranium and roads that
Namlaim goes 1 west (into city) 1NW-1N to the missing tile to connect Athens/Jericho (the black road)
Obama then should go make a water mill on the open grassland river tile OR hope/wait for a regrowth and move 1 south (or one west or one northwest) and start a Preserve there.
, so settler after is the best bet.
My idea for buildque Jericho:
Library (3)
Settler (1 turn only, dump overflow there)
Warrior (1 turn, future MP)
Settler (2 more turns)
The library would take the food (while not whipping) from 3 now to 6, 11, 16 / 22
Settler offcourse produces no food for the granary. When the Watermill finishes we can produce +6 food instead of +5 without losing hammers. So the warrior takes it to 22/22 to grow to pop 8.
Alternative is to not get an MP warrior
Library (3)
Settler (4 turns, but generate more overflow)
Still Settler in 7 turns though
and growth to size 8 is delayed somewhat
Size 8 will be our cap for a few turns as we dont have a new Preserve comming up. The earliest preserve we can get is from Obama 3 (current preserve) + 2 (road) + 7 (move + preserve) = 12 turns away
So after the settler, maybe send the (overflow) production towards a Zeppelin.
Build a worker 1 turn and whip for 2 pop, regrow while finishing the Zeppelin and a Phalanx...
But that is quite a bit into the future.
I would sign OB with Hammi and explore his lands.
Agree...
Or we could bring the warrior back east to check out the fog south of us.
This is what we can use the new MP warrior and/or Phalanx for.
The current warrior is 11 turns away to fully explore that fog. The new warrior from Jericho is 9 turns (assuming 1 road sw of Jericho)
Phalanx is 11 turns too
Offcourse the current warrior starts his 11 turns NOW, where the new one is 5 turns away and the phalanx is 4 or so turns away.
Sending the current warrior to the fog will not show much more information before the settler is done in my scenario (7 turns from now).
Its worse if we speed up the settler, 6 or 5 turns from now... We will have to deside on a settling spot of this settler before knowing exactly what is down there...
*darn* I should have explored that area with the scout instead of heading south! *darn*
Possible solution??
Take the warrior from Copperfish, it has a happy cap of 5 now 6 soon... so... we are free to take this warrior NOW already.
This will allow us to see 1 tile exactly more than we do now when we need to deside on the settler.
However we can take Copperfish' warior NOW and start heading towards the proposed sites. I.e. the tundra hill NW of the Uranium might be a nice place to put him.