ControlFreak
Not An Addict, Really
Save is here
Turnset had a change of plans because the spears started going INTO Teno. I took Teo. I got a leader. I traded everyone up through the first tier techs. Hope nobody has any complaints about that. I apologize I won't be able to respond to questions for a week and a half. Have a good time and I'll talk to you around the 26th.
Preflight - 1225BC
IBT
Turn 1 - 1200AD
IBT
- 1175AD
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- 1150AD
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- 1125AD
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- 1100AD
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- 1075AD
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- 1025AD
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- 1000AD
Pictures will be added when I come back. sorry I ran out of time.
Turnset had a change of plans because the spears started going INTO Teno. I took Teo. I got a leader. I traded everyone up through the first tier techs. Hope nobody has any complaints about that. I apologize I won't be able to respond to questions for a week and a half. Have a good time and I'll talk to you around the 26th.
Preflight - 1225BC
- Extra food in Kyoto will make us grow unhappy so I work the ivory instead of the irrigated grass. Thats two more beakers. I notice that we've already let an Aztec galley get down by Kyoto. The defense here will have to have a few more units, so I decide that we're leaving the sword here.
- Pull our dromon out of Aztec waters and fortify. Spear in FS boats SITD.
- Send a sword down to take over for the horse on wines duty. We need a couple horses in Osaka to knock off wounded troops in the grass but be able to retreat to Osaka. I'm building any more horses so I need this one. The sword can be replaced by upgrading a warrior if need be.
- FS has +3fpt with a full bin. Scientists make more beakers than coastline now that the GA is over so I switch the two coasts to scientists. We have surplus happiness here too, so I could upgrade the warriors and use them as swords if needed.
- Osaka changes entertainer to scientist and is content but -1fpt.
- Make a small change to the plan. I'm sending two swords and a dromon north to land on the horses a turn early. They should reach the forest N of town at the same time as the other, but we could disconnect horses too. OO swords are renamed HorseStealer(HS) 1 and 2 and ride RotPP.
- Greece and Arabia lack code but have construction. No twofer so I hold off.
IBT
- Roman Curaugh is coming south. Aztec galleys are sailing around our cape.
Turn 1 - 1200AD
- FS:Spear>Lib. Boards boat and SITD moves into Osaka. Spears woken into Osaka.
- KZ:Workers still mining
- OS:Spears provide content faces, specialists fired in favor of growth.
- Rightous Flamez moves to block the channel, discouraging the Aztec galley from entering our waterway.
- RotPP moves within 1 turn of unloading on the horses. There's a spear/archer pair standing guard. {pic1}
- Sword, horse swap on the wines completes.
- France wants all our gold plus 6gpt for Currency. We're getting there.
IBT
- France demands 49g. Shove off! She does.
- Aztec archer/spear pair move East, so the horses are still vacant. AC leaves Osaka area.
- Roman curaugh is pursuing RotPP.
- KZ border expands adjusting the tile assignments and hiring an entertainer.
- 1175AD
- RotPP move two of it's three tiles and sees an AC near the archer/spear pair. Landing on the horses this turn is a bit of suicide, but delaying would screw up the timing. Of the assault. I know that if I declare, the spear/archer will move to the horse to get on the road to Osaka, so the question is do I take my chances that a sword will beat an archer when standing on a hill, or do I delay two turns to let the units leave the area. I vote the latter. That will let me make two more spears for defense of the attack force.
- I upgrade one of the warriors as I need one more sword to make up the 8 for the strikeforce.
- Workers in Osaka start mining Southern irrigated grass for more shields.
- Spears are on the ivory road so bombing can't start this turn, but the war can. I make sure our units are out of their territory and declare.
- I drop science to 0 for a turn until the library builds. I need more cash for France and the Library will double science once it's built.
- Deadly flames bombs the galley for a point and moves into position to bomb the ivory road next turn.
- Righteous Flames takes position to prevent the wounded galley from travelling to the West of FS.
- RotPP fortifies where it was.
IBT
- Mongols demand HBR. They declare war when I say no.
- The Aztec horde moves lots of units towards Osaka. I see three spears come from Teno. I wonder how many more are in there.
- As expected, the archer/spear blocks our landing on the horses. No problem. I'll wait.
- An AC is sitting on the ivory road now.
- 1150AD
- Lib>Spear
- Walls>Lib.
- 2 Dromons bombard and sink the wounded Aztec galley.
- RotPP misses the curagh. I hope it doesn't sink us.
- To be safe we move out of range.
- Dromon misses the spear N of Osaka.
- Dromon takes 2 from AC on ivory road.
- War happiness lets me fire the scientist for a turn to get 6spt which will finish the spear a turn early.
- America wants a lot for Construction so no deals again.
- Science back up to 90% (same turns as 100% with less loss)
- Counting the jag, there are three attack units that can reach Osaka and we have four units in there (2 horses, 2 spears) with any luck, we can knock a few offensive units off.
- The Mongols may actually be a good next target so I'm not doing anything about their war just yet.
IBT
- A AC retreats from 2/4 spear. A Horse dies to 4/4 spear. Spear pillages tile N of Osaka.
- Three spears head north into Teno. The Archer/Spear pair runs from the horse tile, through Teno and pops out the other side.
- 1125AD
- Spear>Spear.
- Spear>Spear. Spear boards SITD.
- SITD S, misses spear covering 1HP AC with bombard, moves into OS. Awake spear from boat. SITD NW.
- RotPP drops swords on horses and misses bombing the road south of horses.
- Second bomb attempt destroys the ivory road.
- 6 swords board the three dromon. (2 are on the horses, two more lie in waiting on our mainland). {pic3}
- Aztecs have an Archer to the N of Osaka. A Jag, horse and the 1HP AC within striking distance. We have plenty of defenders for the moment.
- France will sell us Currency for 490g. Arabia Greece and America all still lack currency and code but have construction. I'm hoping that's enough for a twofer. America knows France, but Greece and Arabia may not. I buy Currency from France.
- America wants both code and currency for construction but will give some of their 25g. Currency alone is enough to buy Construction from Greece or Arabia. Both have 2g and would throw that in. I buy from Greece and we get Engineering for free.
- Looking at the map, there are several isolated Scientific civs. I will assume they probably haven't made contact with the others. I also note that Carthage is red but they are not scientific. Also note that we are at war with Korea but they are an isolated civ. I will need to make peace with them. The Mongol declaration will help me do that. Of each of the groups of civs, I want to pick one to gift up which should make it easier to buy their freebie. The groups are:
- Korea
- Sumeria/Germany
- Russia/Greece
- Persia/Babylon
- Settle peace with Korea straight up. They have nothing to offer so I gift them everything except literature. They get Engineering.
- I want to know who Korea knows so I don't trade with the wrong civ. I need 3 more gold to make an embassy (85g). I sell writing to Carthage for 14g and get the embassy. They have 1 each of iron, incense, temple, granary {pic4}. They only know Portugese and Spanish.
- Germany is gifted up next. (Sold Code for 8g then gifted C and C.) They get Feudalism and are close to trading for Engineering. I can't afford another embassy so I take my chances tradeing with Persia. They get Mono. Try Greece next. They get Feudalism and are willing to trade as is Germany.
- Germany gives Feudalism for Engineering. Persia gives Mono for Feud and Eng.
- France buys Engineering for all 532g plus all their 7gpt. If I don't give them Feudalism, they are likely to research that next. If I give them Feudalism and Mono, they are likely to research Chivalry. I'm hoping if I give them Feud and Engineering, they will go for Invention. We are going for Theology and then Education so I want them to go the other route.
- I see no reason to keep civs behind in this game. Feudalism is going to come about on most continents before we can get there, so we will just have to deal with pikes. We want research to continue quickly and I want Republic and Monarchy out there so nobody wastes time researching it. I hope that's OK with everyone. I plan to gift Mono also a couple of turns later. That way if didn't chose to research invention, they will have a second chance to do that. India pays 6gpt. Babylon gets Engineering. Sumeria gets Feudalism. Russia gets Mono.
- Even at 100%, Theology is 29 turns away.
- We can't make spears anymore. Change build to Medi and upgrade one sword, one warrior.
IBT
- A Archer takes 1HP from HS1, but dies. A Archer kills spear in Osaka. Jag dies to spear in Osaka. A Warrior kills spear. A Spear dies to spear in Osaka.
- Many unit moves, but nothing is in jeopardy. Three more spears move into Teno. There's no way our swords are going to take this town.
- Several civs start SunTsu.
- 1100AD
- There is no way we're going take Teno. I swap 2 swords for medis in the Dromons and retask them towards Teot.
IBT
- Roman curagh promotes RotPP to 4/4.
- AC kills HS1 on their horses.
- Jag dies attacking Osaka. Other units move away from Osaka.
- 1075AD
- First Dromon bombs Teot and hits leaving 3/3. Second hits and brings back 3/4 spear! I decide to land all our units in the Grass SW of Teot.
- Two swords and new Medi board the empty boats.
- Spread slaves out to prevent inopportune landing. SITD takes 1HP off the galley with a bomb. {pic}
- RotPP moves to N of the Mountain, noticing a distant coastline in the process. Pick up remaining HorseStealer. {pic}
IBT
- Forget to bomb first, but Medi kills 3/3 spear.
- Dromons go 2 for three taking 1HP the first spear and 2HP the second. Should be a 2/3 and 1/3 spear left.
- (Had to save to go to a meeting.)
- Medi kills 2/3 spear. Sword kills 1/3 spear. Sword kills 1/5 AC (Got him!) and premotes! . {pic}
- InSmurkable Fortress orders walls. It has a Harbor! Fortify the two remaining swords outside the town. We have a good contingent left over to both defend the town and prepare another assault on Teno.
- Move the Dromons into ISF and wake the transported units. We should have plenty of defenders for the time being.
IBT
- Aztecs attack ISF with spear then archer. Both die.
- French build Great Wall.
- 1025AD
- Two Dromons bomb a galley to red, third sinks it.
- Elite sword attacks the spear/warrior combo south of ISF and LEADER!{pic}
- He makes a 3Medi army that kills the first spear covering the offensive stack of AC, horse, horse, Archer. Left with 6HP. I don't want to risk losing the army.
- E Sword kills warrior S of ISF. Covered by a healthy sword.
- Sell Monotheism around. France gives 12gpt plus all 20g.
IBT
- Aztec horse kills ISF sword and promotes to 2/5. Archer kills ISF Sword 1/4. Horse retreats from ISF sword, no damage. AC retreats from ISF Sword no damage.
- Now a mass of spears come out of Teno. We need to start building our strike force up again. The lost swords really hurt.
- 1000AD
- Bomb the spear SW of ISF. Horse from Osaka takes him out.
- Bomb the galley near Teno, hit for 1HP. 4/4 Dromon sinks him with no damage.
- Move most troops towards ISF. It would be good to get the Swords upgraded or build more Medis for the strike on Teno.
Pictures will be added when I come back. sorry I ran out of time.