Originally Posted by shulec
2. I want the Archer at Isengard to fog bust the hub city site so a Barb city doesn't spawn.
Yes, he was doing that in my turn set, I guess we didn't keep that detail constant between the PPPs.
just guessing but he may have been running from a barbarian since he was down to 0.8 health. Or Walter_Wolf was being extra cautious and brought him home to heal.
Should we infiltrate the Western witches right away for a larger %espionage spending bonus? Or should we focus on scouting with our 1st Great Spy? I personally vote keep scouting with him, as the west is so far away.
The spending bonus isn't going to be that big of a deal for at least 6-7 turns. Since I'm assuming we are still waiting 5 turns for a stationary spy bonus. I guess we might want to try and steal techs really fast if we wanted to try and make a run for philosophy. (if for example we had to steal caste system)
I think the bulb is out though, since I believe gems is at 78
and needs 300
for the next great person. So we have ~20 turns to go before our next great person. After a trade or steal of caste system, we could possibly switch to caste system and run a more scientists...
Might not want to whip gems city if this is the case. if we get gems to grow this turn the spy whip is fine. We can still run 2 scientists after the whip and work the wheat, gems, deer, and crabs.
Or just thinking here, we can trigger a golden age with the new great spy instead of infiltrating him. The Golden Age doubles our
and gives us a free turn to switch to caste system and Organized religion perhaps. This will get us the great scientist that much faster. Founding our own religion could translate to a very significant savings in espionage. It might very well be worth it if we can get philosophy by the end of the GA, so we avoid 3 turns of anarchy at least (the switch to caste system & organized religion?, the switch to pacifism, and the switch to taoism).
With a GA I think we can get a great scientist out of gems by T108
T100 switch to spy work wheat, crabs, gems, deer, grass, 2 scientists (to grow) 78
28/34 food
T101 whip spy, work wheat, crabs, gems, deer 2 scientists 90
17/36 food
T102 settler 2 scientists, wheat, crabs, gems, deer 102
24/32 food
T103 start another spy, work wheat, crabs, gems, deer, 2 scientists (Trigger GA--switch to caste system) 114
24/32 food
T104 wheat crabs deer 4 scientists 132
17/34 food 7 pop
T105 wheat crabs deer 4 scientists 168
20/34 food
T106 wheat crabs 5 scientists 204
23/34 food
T107 wheat 6 scientists 259
21/34 food
T108 0 scientists 14/34 food 303
*great scientist born
OR (I don't think starving will help)
T104 wheat deer 5 scientists 132 17/34 food 7 pop
T105 wheat 6 scientists 177 14/34 food
T106 wheat 6 scientists 231 7/34 food
T107 wheat 7 scientists 285 0/34 food
T108 0 scientists 14/34 food 303 *great scientist born
No whip... and can trade for caste system T102
T100 settler// work wheat, crabs, gems, deer, grass? 2 scientists 78
28/34 food
T101 spy// work wheat, crabs, gems, deer, grass mine, grass 2 scientists 90
28/34 food
T102 spy 9/40? // wheat deer 6 scientists 102
17/36 food (Trigger GA--switch caste earlist could trade for it)
T103 spy 16/40 // wheat deer 6 scientists 156
13/36 food
T104 spy 23/40 // wheat deer 6 scientists 210
9/36 food
T105 spy 30/40 // wheat, crabs, deer, grass mine 4 scientists 264
5/36 food
T106 spy produced 300
7/36 food *Great scientist born
Might be able to do better elsewhere, but gems has the biggest head start.
Might want to infiltrate with the great spy near the western witches culture rather than explore to assess if we have a chance to get philosophy. The western witches are probably the biggest threat, so we need to know if they are working on it. Sacrifice some scouting time to assess if we use the other spy for GA or not.