Cities
Caput Mundi changes to a spy, maybe even a second spy, but probably a praetorian. City will try to grow as we will gamble for Monarchy in 9 turns getting us massive happiness.
Neapolis whips a granary in 3 turns. Then produces military.
Rome produces military.
Workers
workers 1 runs away and starts to chop outside of Rome.
worker 2 chops into Caput Mundi
worker 3 builds camps.
worker 4 chops and then chops NW of Neapolis loosing 1 turn before NEapolis borders expand.
worker 5 builds road to Khurasan to enable our spy to get there faster. Then a forest and starts building cottages.
worker 6 chops into Rome.
Military.
Plan is to keep enough archers in Rome. Units SWSW and SWSWS of rome to force Brennus into the open where our Praetorians will slaughter them.