SGOTM 22 - Xteam

I'm still on for playing tomorrow. But two things I would like feedback on. Getting a third spy and whether to buy a resource from Saladin.
 
Can you afford to build a third Spy given the combat units you need? If so and you feel you need, please do so.

Same with the resource. It cannot hurt to have an additional resource, depending upon what it costs you to pick it up... :)
 
Can you afford to build a third Spy given the combat units you need? If so and you feel you need, please do so.

Same with the resource. It cannot hurt to have an additional resource, depending upon what it costs you to pick it up... :)
Agree
 
They can? But we need espionage against Saladin to steal Monarchy.

As for
It cannot hurt to have an additional resource, depending upon what it costs you to pick it up...
Is 9 gpt to much?
 
Report
turn 125
Moved some units
bought silk for 9gpt. 3 hammers, 3 commerce and 3 food is worth it. I'm close to buying sugar as well but decide not to.
Spy on Saladin.
IBT
Saladin builds the hanging gardens.
Our worker 1 spots 3 catapults, 2 axemen and 1 gallic warrior.

turn 126
Ask Ethopia for 100 gold but they did not want to give us that.,
Moved units into our borders to save on gold.
IBT
Darius got a great scientist.
Darius complete the chichen itza.
Our archer in Sumeria is killed by a Gallic warrior.

turn 127
First Praetorian built in Rome. Plan to 2 whip Praetorian next turn.
1 whip granary in Neapolis.
IBT
Brennus Army is spoted outside of Cumae. Now has 1 more spearman.

turn 128
Praetorian built in Caput Mundi.
2 whip Praetorian in Rome.
I notice Saladin has aesthetics.
IBT
Brennus Army is standing still reinforcing. Now 3 catapults, 2 gallic warriors, 5 axemen and 2 spearmen.

turn 129
Arabia is 1 turn from Literature.
Moving out my praetorians from Rome hoping I can trick Brennus to attack.
 
IBT
Brennus is reinforcing more. 4 cats, 3 gallic warriors, 6 axemen, 3 spearmen.

turn 130
Research polytheism.
IBT
3 axemen and a spearman move 2S of Rome.
Foresat grow outside of Caput Mundi.

turn 131
I'm unable to kill shock axemen on a hill so I take up position behind the river to hope he will move into the open.
I steal priesthood.
Arabia is 3 turns from Music. He is researching at 200 a turn at least. While we have 46.
IBT
Brennus is moving his army west towards Caput Mundi. It is now 17 units.

turn 132
With Brennus moving between our cities I have a hard time to decide where to put my army.
 
We need some cats imo. We have to try and chip away at the stack if it gets to flat ground. Leaving a city with 0-1 defenders should draw them in. We can't lose Caput, so try to draw them away I guess.
 
I will try to implement your suggestion. I will probably split my army and hope for the best.
 
turn 132
Persia and Carthage is planing wars. Probably Persia is ploting against the celts and Cartage is ploting against Cartage.
IBT
Loose one Preatorian and kill two gallic warriors.
Brennus split his units.

turn 133
2 whip praetorian in Rome and Neapolis.
I try a counter attack. A barrage promoted catapult collateral causes damage to only one unit. But my praetorian kill 2 axemen and 1 spearman at 67/70/88% odds.
IBT
Brennus Army attack and kill one archer while loosing one catapult and one spearman. His eastern army split again. He plunders our route between Rome and Caput Mundi.
I get a GG in Neapolis.
Saladin got a great scientist and a great artist.

turn 134
I attack the remains of his western army and kill 3 cats and an axemen without looses.
I steal monarchy. It was 4 cheaper then expected and I had 3 ep margin so 7 ep is now wasted on Saladin.
 
Spoiler :
Here is your Session Turn Log from 425 AD to 475 AD:

Turn 132, 425 AD: The enemy has been spotted near Rome!
Turn 132, 425 AD: Caput Mundi has grown to size 7.
Turn 132, 425 AD: Caput Mundi has become unhappy.
Turn 132, 425 AD: Rome has grown to size 4.
Turn 132, 425 AD: Rome has become unhappy.
Turn 132, 425 AD: Neapolis has grown to size 4.
Turn 132, 425 AD: Zara Yaqob has 80 gold available for trade.
Turn 132, 425 AD: Saladin has 7 gold per turn available for trade.
Turn 132, 425 AD: Brennus refuses to talk.
Turn 132, 425 AD: You are the worst enemy of Brennus.
Turn 132, 425 AD: Brennus is the worst enemy of Darius I, Saladin, Zara Yaqob.
Turn 132, 425 AD: Darius I is the worst enemy of Gilgamesh, Hannibal.
Turn 132, 425 AD: Darius I will trade Crab, Horse, Ivory, Stone
Turn 132, 425 AD: Gilgamesh will trade Marble, Spices
Turn 132, 425 AD: Saladin will trade Sugar
Turn 132, 425 AD: Clearing a Forest has created 20 ℤ for Caput Mundi.
Turn 132, 425 AD: Brennus's Gallic Warrior (6.60) vs Julius Caesar's Praetorian 5 (Rome) (10.80)
Turn 132, 425 AD: Combat Odds: 4.1%
Turn 132, 425 AD: (Extra Combat: -10%)
Turn 132, 425 AD: (Extra Combat: +10%)
Turn 132, 425 AD: (Plot Defense: +25%)
Turn 132, 425 AD: Brennus's Gallic Warrior is hit for 25 (75/100HP)
Turn 132, 425 AD: Brennus's Gallic Warrior is hit for 25 (50/100HP)
Turn 132, 425 AD: Brennus's Gallic Warrior is hit for 25 (25/100HP)
Turn 132, 425 AD: Julius Caesar's Praetorian 5 (Rome) is hit for 15 (85/100HP)
Turn 132, 425 AD: Brennus's Gallic Warrior is hit for 25 (0/100HP)
Turn 132, 425 AD: Julius Caesar's Praetorian 5 (Rome) has defeated Brennus's Gallic Warrior!
Turn 132, 425 AD: While defending, your Praetorian 5 (Rome) has killed a Celtic Gallic Warrior!
Turn 132, 425 AD: Brennus's Axeman (5.50) vs Julius Caesar's Praetorian 5 (Rome) (5.90)
Turn 132, 425 AD: Combat Odds: 45.8%
Turn 132, 425 AD: (Extra Combat: -10%)
Turn 132, 425 AD: (Extra Combat: +10%)
Turn 132, 425 AD: (Plot Defense: +25%)
Turn 132, 425 AD: (Combat: -50%)
Turn 132, 425 AD: Brennus's Axeman is hit for 21 (79/100HP)
Turn 132, 425 AD: Brennus's Axeman is hit for 21 (58/100HP)
Turn 132, 425 AD: Julius Caesar's Praetorian 5 (Rome) is hit for 18 (67/100HP)
Turn 132, 425 AD: Julius Caesar's Praetorian 5 (Rome) is hit for 18 (49/100HP)
Turn 132, 425 AD: Julius Caesar's Praetorian 5 (Rome) is hit for 18 (31/100HP)
Turn 132, 425 AD: Julius Caesar's Praetorian 5 (Rome) is hit for 18 (13/100HP)
Turn 132, 425 AD: Brennus's Axeman is hit for 21 (37/100HP)
Turn 132, 425 AD: Julius Caesar's Praetorian 5 (Rome) is hit for 18 (0/100HP)
Turn 132, 425 AD: Brennus's Axeman has defeated Julius Caesar's Praetorian 5 (Rome)!
Turn 132, 425 AD: While defending, your Praetorian 5 (Rome) was destroyed by a Celtic Axeman!
Turn 132, 425 AD: Brennus's Gallic Warrior (7.20) vs Julius Caesar's Praetorian 2 (Caput Mundi) (14.80)
Turn 132, 425 AD: Combat Odds: 0.8%
Turn 132, 425 AD: (Extra Combat: -20%)
Turn 132, 425 AD: (Extra Combat: +10%)
Turn 132, 425 AD: (Plot Defense: +75%)
Turn 132, 425 AD: Brennus's Gallic Warrior is hit for 28 (72/100HP)
Turn 132, 425 AD: Brennus's Gallic Warrior is hit for 28 (44/100HP)
Turn 132, 425 AD: Brennus's Gallic Warrior is hit for 28 (16/100HP)
Turn 132, 425 AD: Brennus's Gallic Warrior is hit for 28 (0/100HP)
Turn 132, 425 AD: Julius Caesar's Praetorian 2 (Caput Mundi) has defeated Brennus's Gallic Warrior!
Turn 132, 425 AD: While defending, your Praetorian 2 (Caput Mundi) has killed a Celtic Gallic Warrior!
Turn 132, 425 AD: Brennus has completed The Church of the Nativity!
Turn 132, 425 AD: Darius I has founded Ghulaman in a distant land.

Turn 133, 450 AD: The enemy has been spotted near Rome!
Turn 133, 450 AD: The enemy has been spotted near Rome!
Turn 133, 450 AD: Rome can hurry Praetorian for 2⇴ with 24ℤ overflow and +1⇤ for 34 turns.
Turn 133, 450 AD: Neapolis can hurry Praetorian for 2⇴ with 30ℤ overflow and +1⇤ for 14 turns.
Turn 133, 450 AD: Saladin has 50 gold available for trade.
Turn 133, 450 AD: The borders of Rome are about to expand.
Turn 133, 450 AD: Darius I won't trade Crab
Turn 133, 450 AD: Saladin will trade Gold
Turn 133, 450 AD: Julius Caesar's Catapult 2 (Caput Mundi) (5.00) vs Brennus's Axeman (6.75)
Turn 133, 450 AD: Combat Odds: 32.3%
Turn 133, 450 AD: (Extra Combat: +10%)
Turn 133, 450 AD: (Plot Defense: +25%)
Turn 133, 450 AD: Your Catapult 2 (Caput Mundi) has caused collateral damage! (1 Unit)
Turn 133, 450 AD: Brennus's Axeman is hit for 17 (83/100HP)
Turn 133, 450 AD: Julius Caesar's Catapult 2 (Caput Mundi) is hit for 23 (77/100HP)
Turn 133, 450 AD: Julius Caesar's Catapult 2 (Caput Mundi) is hit for 23 (54/100HP)
Turn 133, 450 AD: Julius Caesar's Catapult 2 (Caput Mundi) is hit for 23 (31/100HP)
Turn 133, 450 AD: Julius Caesar's Catapult 2 (Caput Mundi) is hit for 23 (8/100HP)
Turn 133, 450 AD: Julius Caesar's Catapult 2 (Caput Mundi) is hit for 23 (0/100HP)
Turn 133, 450 AD: Brennus's Axeman has defeated Julius Caesar's Catapult 2 (Caput Mundi)!
Turn 133, 450 AD: Your Catapult 2 (Caput Mundi) has died trying to attack a Axeman!
Turn 133, 450 AD: Julius Caesar's Praetorian 3 (Rome) (8.80) vs Brennus's Axeman (8.14)
Turn 133, 450 AD: Combat Odds: 67.1%
Turn 133, 450 AD: (Extra Combat: -10%)
Turn 133, 450 AD: (Extra Combat: +10%)
Turn 133, 450 AD: (Plot Defense: +25%)
Turn 133, 450 AD: (Combat: +50%)
Turn 133, 450 AD: Brennus's Axeman is hit for 20 (68/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 3 (Rome) is hit for 19 (81/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 3 (Rome) is hit for 19 (62/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 3 (Rome) is hit for 19 (43/100HP)
Turn 133, 450 AD: Brennus's Axeman is hit for 20 (48/100HP)
Turn 133, 450 AD: Brennus's Axeman is hit for 20 (28/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 3 (Rome) is hit for 19 (24/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 3 (Rome) is hit for 19 (5/100HP)
Turn 133, 450 AD: Brennus's Axeman is hit for 20 (8/100HP)
Turn 133, 450 AD: Brennus's Axeman is hit for 20 (0/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 3 (Rome) has defeated Brennus's Axeman!
Turn 133, 450 AD: Your Praetorian 3 (Rome) has destroyed a Axeman!
Turn 133, 450 AD: Julius Caesar's Praetorian 4 (Caput Mundi) (8.80) vs Brennus's Axeman (7.67)
Turn 133, 450 AD: Combat Odds: 70.6%
Turn 133, 450 AD: (Extra Combat: -10%)
Turn 133, 450 AD: (Extra Combat: +10%)
Turn 133, 450 AD: (Plot Defense: +25%)
Turn 133, 450 AD: (Combat: +50%)
Turn 133, 450 AD: Julius Caesar's Praetorian 4 (Caput Mundi) is hit for 19 (81/100HP)
Turn 133, 450 AD: Brennus's Axeman is hit for 20 (63/100HP)
Turn 133, 450 AD: Brennus's Axeman is hit for 20 (43/100HP)
Turn 133, 450 AD: Brennus's Axeman is hit for 20 (23/100HP)
Turn 133, 450 AD: Brennus's Axeman is hit for 20 (3/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 4 (Caput Mundi) is hit for 19 (62/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 4 (Caput Mundi) is hit for 19 (43/100HP)
Turn 133, 450 AD: Brennus's Axeman is hit for 20 (0/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 4 (Caput Mundi) has defeated Brennus's Axeman!
Turn 133, 450 AD: Your Praetorian 4 (Caput Mundi) has destroyed a Axeman!
Turn 133, 450 AD: Julius Caesar's Praetorian 2 (Caput Mundi) (8.80) vs Brennus's Spearman (6.20)
Turn 133, 450 AD: Combat Odds: 88.4%
Turn 133, 450 AD: (Extra Combat: -10%)
Turn 133, 450 AD: (Extra Combat: +30%)
Turn 133, 450 AD: (Plot Defense: +25%)
Turn 133, 450 AD: Julius Caesar's Praetorian 2 (Caput Mundi) is hit for 16 (84/100HP)
Turn 133, 450 AD: Brennus's Spearman is hit for 23 (77/100HP)
Turn 133, 450 AD: Brennus's Spearman is hit for 23 (54/100HP)
Turn 133, 450 AD: Brennus's Spearman is hit for 23 (31/100HP)
Turn 133, 450 AD: Brennus's Spearman is hit for 23 (8/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 2 (Caput Mundi) is hit for 16 (68/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 2 (Caput Mundi) is hit for 16 (52/100HP)
Turn 133, 450 AD: Brennus's Spearman is hit for 23 (0/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 2 (Caput Mundi) has defeated Brennus's Spearman!
Turn 133, 450 AD: Your Praetorian 2 (Caput Mundi) has destroyed a Spearman!
Turn 133, 450 AD: The borders of Rome have expanded!
Turn 133, 450 AD: Brennus's Catapult (5.00) vs Julius Caesar's Praetorian 2 (Caput Mundi) (7.69)
Turn 133, 450 AD: Combat Odds: 44.5%
Turn 133, 450 AD: (Extra Combat: +10%)
Turn 133, 450 AD: (Plot Defense: +75%)
Turn 133, 450 AD: You have suffered collateral damage! (1 Unit)
Turn 133, 450 AD: Brennus's Catapult is hit for 29 (71/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 2 (Caput Mundi) is hit for 13 (39/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 2 (Caput Mundi) is hit for 13 (26/100HP)
Turn 133, 450 AD: A Catapult has withdrawn from combat with your Praetorian 2 (Caput Mundi)!
Turn 133, 450 AD: Brennus's Catapult (5.00) vs Julius Caesar's Archer 9 (Caput Mundi) (5.41)
Turn 133, 450 AD: Combat Odds: 52.4%
Turn 133, 450 AD: (Plot Defense: +75%)
Turn 133, 450 AD: (Fortify: +10%)
Turn 133, 450 AD: (Hills Defense: +25%)
Turn 133, 450 AD: Brennus's Catapult is hit for 21 (79/100HP)
Turn 133, 450 AD: Julius Caesar's Archer 9 (Caput Mundi) is hit for 18 (68/100HP)
Turn 133, 450 AD: Brennus's Catapult is hit for 21 (58/100HP)
Turn 133, 450 AD: Brennus's Catapult is hit for 21 (37/100HP)
Turn 133, 450 AD: Brennus's Catapult is hit for 21 (16/100HP)
Turn 133, 450 AD: Julius Caesar's Archer 9 (Caput Mundi) is hit for 18 (50/100HP)
Turn 133, 450 AD: Julius Caesar's Archer 9 (Caput Mundi) is hit for 18 (32/100HP)
Turn 133, 450 AD: Brennus's Catapult is hit for 21 (0/100HP)
Turn 133, 450 AD: Julius Caesar's Archer 9 (Caput Mundi) has defeated Brennus's Catapult!
Turn 133, 450 AD: While defending, your Archer 9 (Caput Mundi) has killed a Celtic Catapult!
Turn 133, 450 AD: Brennus's Catapult (5.00) vs Julius Caesar's Archer 9 (Caput Mundi) (2.01)
Turn 133, 450 AD: Combat Odds: 99.9%
Turn 133, 450 AD: (Plot Defense: +75%)
Turn 133, 450 AD: (Fortify: +10%)
Turn 133, 450 AD: (Hills Defense: +25%)
Turn 133, 450 AD: A Catapult has withdrawn from combat with your Archer 9 (Caput Mundi)!
Turn 133, 450 AD: Brennus's Spearman (4.40) vs Julius Caesar's Praetorian 2 (Caput Mundi) (3.70)
Turn 133, 450 AD: Combat Odds: 86.3%
Turn 133, 450 AD: (Extra Combat: -10%)
Turn 133, 450 AD: (Extra Combat: +10%)
Turn 133, 450 AD: (Plot Defense: +75%)
Turn 133, 450 AD: Brennus's Spearman is hit for 28 (72/100HP)
Turn 133, 450 AD: Brennus's Spearman is hit for 28 (44/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 2 (Caput Mundi) is hit for 13 (12/100HP)
Turn 133, 450 AD: Brennus's Spearman is hit for 28 (16/100HP)
Turn 133, 450 AD: Brennus's Spearman is hit for 28 (0/100HP)
Turn 133, 450 AD: Julius Caesar's Praetorian 2 (Caput Mundi) has defeated Brennus's Spearman!
Turn 133, 450 AD: Pachacuti (Great General) has been born in Neapolis (Julius Caesar)!
Turn 133, 450 AD: While defending, your Praetorian 2 (Caput Mundi) has killed a Celtic Spearman!
Turn 133, 450 AD: Brennus's Axeman (3.74) vs Julius Caesar's Archer 9 (Caput Mundi) (1.57)
Turn 133, 450 AD: Combat Odds: 95.6%
Turn 133, 450 AD: (Extra Combat: -10%)
Turn 133, 450 AD: (Plot Defense: +75%)
Turn 133, 450 AD: (Fortify: +10%)
Turn 133, 450 AD: (Hills Defense: +25%)
Turn 133, 450 AD: Julius Caesar's Archer 9 (Caput Mundi) is hit for 21 (4/100HP)
Turn 133, 450 AD: Brennus's Axeman is hit for 18 (50/100HP)
Turn 133, 450 AD: Julius Caesar's Archer 9 (Caput Mundi) is hit for 21 (0/100HP)
Turn 133, 450 AD: Brennus's Axeman has defeated Julius Caesar's Archer 9 (Caput Mundi)!
Turn 133, 450 AD: While defending, your Archer 9 (Caput Mundi) was destroyed by a Celtic Axeman!
Turn 133, 450 AD: Michaelangelo (Great Artist) has been born in Mecca (Saladin)!
Turn 133, 450 AD: Hypatia (Great Scientist) has been born in Damascus (Saladin)!

Turn 134, 475 AD: The enemy has been spotted near Rome!
Turn 134, 475 AD: The enemy has been spotted near Rome!
Turn 134, 475 AD: Caput Mundi will become unhealthy on the next turn.
Turn 134, 475 AD: Caput Mundi can hurry Praetorian for 2⇴ with 29ℤ overflow and +1⇤ for 15 turns.
Turn 134, 475 AD: Rome has become happy.
Turn 134, 475 AD: Darius I will trade Banana
Turn 134, 475 AD: Gilgamesh will trade Corn
Turn 134, 475 AD: Hannibal will trade Ivory
Turn 134, 475 AD: Julius Caesar's Praetorian 1 (Rome) (8.80) vs Brennus's Catapult (5.00)
Turn 134, 475 AD: Combat Odds: 96.8%
Turn 134, 475 AD: (Extra Combat: -10%)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (74/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (48/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (22/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (0/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 1 (Rome) has defeated Brennus's Catapult!
Turn 134, 475 AD: Your Praetorian 1 (Rome) has destroyed a Catapult!
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) (8.80) vs Brennus's Catapult (5.00)
Turn 134, 475 AD: Combat Odds: 96.8%
Turn 134, 475 AD: (Extra Combat: -10%)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (74/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (85/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (70/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (55/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (40/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (25/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (48/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (22/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (0/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) has defeated Brennus's Catapult!
Turn 134, 475 AD: Your Praetorian 7 (Rome) has destroyed a Catapult!
Turn 134, 475 AD: Julius Caesar's Praetorian 9 (Rome) (8.80) vs Brennus's Axeman (4.62)
Turn 134, 475 AD: Combat Odds: 97.7%
Turn 134, 475 AD: (Extra Combat: -10%)
Turn 134, 475 AD: (Extra Combat: +10%)
Turn 134, 475 AD: (Plot Defense: +25%)
Turn 134, 475 AD: (Combat: +50%)
Turn 134, 475 AD: Brennus's Axeman is hit for 22 (28/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 17 (83/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 17 (66/100HP)
Turn 134, 475 AD: Brennus's Axeman is hit for 22 (6/100HP)
Turn 134, 475 AD: Brennus's Axeman is hit for 22 (0/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 9 (Rome) has defeated Brennus's Axeman!
Turn 134, 475 AD: Your Praetorian 9 (Rome) has destroyed a Axeman!
Turn 134, 475 AD: Julius Caesar's Catapult 3 (Rome) (5.00) vs Brennus's Catapult (3.55)
Turn 134, 475 AD: Combat Odds: 94.0%
Turn 134, 475 AD: Brennus's Catapult is hit for 21 (50/100HP)
Turn 134, 475 AD: Julius Caesar's Catapult 3 (Rome) is hit for 18 (82/100HP)
Turn 134, 475 AD: Julius Caesar's Catapult 3 (Rome) is hit for 18 (64/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 21 (29/100HP)
Turn 134, 475 AD: Your Catapult 3 (Rome) has withdrawn from combat with a Catapult!
Turn 134, 475 AD: Julius Caesar's Archer 7 (Caput Mundi) (3.00) vs Brennus's Catapult (1.25)
Turn 134, 475 AD: Combat Odds: 99.5%
Turn 134, 475 AD: Brennus's Catapult is hit for 19 (6/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 19 (0/100HP)
Turn 134, 475 AD: Julius Caesar's Archer 7 (Caput Mundi) has defeated Brennus's Catapult!
Turn 134, 475 AD: Your Archer 7 (Caput Mundi) has destroyed a Catapult!
Turn 134, 475 AD: You have discovered Monarchy!
Turn 134, 475 AD: Espionage Mission undertaken successfully!
Turn 134, 475 AD: Upon completing the mission the Spy 2 (Caput Mundi) has returned safely to Caput Mundi.
Turn 134, 475 AD: Clearing a Forest has created 30 ℤ for Rome.


http://gotm.civfanatics.net/download.php?file=Xteam_SG022_AD0475_01.CivBeyondSwordSave
 
Feedback is welcome.

We broke the back of the attack. I choose to delay HR one turn to get 2 more praets out. Gilgamesh has arrived with a first stack. He will likely declare war in two turns.
 
Anyone have a suggestion for our GG? Shall we be so aggressive to make a woodsman 3 praetorian.
 
turn 134
IBT
Brennus has longbows.

turn 135
Switch to HR.
IBT
Gilgamesh declares war.

turn 136
Asked Cartage for 50 gold which he gave me.
Lost a catapult and 2 praetorians killing 3 gallic warriors, one axeman and a catapult.
Got a second great general.

turn 137
Killed 2 catapults for Gilgamesh.
IBT
A warrior is killed by a chariot.

turn 138
Killed two chariots.
I notice that Saladin build the great library back in 475.
 
http://gotm.civfanatics.net/download.php?file=Xteam_SG022_AD0580_01.CivBeyondSwordSave
Spoiler :

Here is your Session Turn Log from 475 AD to 580 AD:

Turn 134, 475 AD: Julius Caesar's Praetorian 1 (Rome) (8.80) vs Brennus's Catapult (5.00)
Turn 134, 475 AD: Combat Odds: 96.8%
Turn 134, 475 AD: (Extra Combat: -10%)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (74/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (48/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (22/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (0/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 1 (Rome) has defeated Brennus's Catapult!
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) (8.80) vs Brennus's Catapult (5.00)
Turn 134, 475 AD: Combat Odds: 96.8%
Turn 134, 475 AD: (Extra Combat: -10%)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (74/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (85/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (70/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (55/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (40/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (25/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (48/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (22/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 26 (0/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 7 (Rome) has defeated Brennus's Catapult!
Turn 134, 475 AD: Julius Caesar's Praetorian 9 (Rome) (8.80) vs Brennus's Axeman (4.62)
Turn 134, 475 AD: Combat Odds: 97.7%
Turn 134, 475 AD: (Extra Combat: -10%)
Turn 134, 475 AD: (Extra Combat: +10%)
Turn 134, 475 AD: (Plot Defense: +25%)
Turn 134, 475 AD: (Combat: +50%)
Turn 134, 475 AD: Brennus's Axeman is hit for 22 (28/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 17 (83/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 17 (66/100HP)
Turn 134, 475 AD: Brennus's Axeman is hit for 22 (6/100HP)
Turn 134, 475 AD: Brennus's Axeman is hit for 22 (0/100HP)
Turn 134, 475 AD: Julius Caesar's Praetorian 9 (Rome) has defeated Brennus's Axeman!
Turn 134, 475 AD: Julius Caesar's Catapult 3 (Rome) (5.00) vs Brennus's Catapult (3.55)
Turn 134, 475 AD: Combat Odds: 94.0%
Turn 134, 475 AD: Brennus's Catapult is hit for 21 (50/100HP)
Turn 134, 475 AD: Julius Caesar's Catapult 3 (Rome) is hit for 18 (82/100HP)
Turn 134, 475 AD: Julius Caesar's Catapult 3 (Rome) is hit for 18 (64/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 21 (29/100HP)
Turn 134, 475 AD: Julius Caesar's Archer 7 (Caput Mundi) (3.00) vs Brennus's Catapult (1.25)
Turn 134, 475 AD: Combat Odds: 99.5%
Turn 134, 475 AD: Brennus's Catapult is hit for 19 (6/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 19 (0/100HP)
Turn 134, 475 AD: Julius Caesar's Archer 7 (Caput Mundi) has defeated Brennus's Catapult!
Turn 134, 475 AD: You have discovered Monarchy!
Turn 134, 475 AD: Brennus's Catapult (5.00) vs Julius Caesar's Archer 7 (Caput Mundi) (4.50)
Turn 134, 475 AD: Combat Odds: 74.8%
Turn 134, 475 AD: (Plot Defense: +25%)
Turn 134, 475 AD: (Hills Defense: +25%)
Turn 134, 475 AD: Brennus's Catapult is hit for 18 (82/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 18 (64/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 18 (46/100HP)
Turn 134, 475 AD: Julius Caesar's Archer 7 (Caput Mundi) is hit for 21 (79/100HP)
Turn 134, 475 AD: Julius Caesar's Archer 7 (Caput Mundi) is hit for 21 (58/100HP)
Turn 134, 475 AD: Brennus's Catapult is hit for 18 (28/100HP)
Turn 134, 475 AD: Julius Caesar's Archer 7 (Caput Mundi) is hit for 21 (37/100HP)
Turn 134, 475 AD: Saladin has completed The Great Library!

Turn 135, 500 AD: The revolution has begun!!!
Turn 135, 500 AD: Julius Caesar adopts Hereditary Rule!
Turn 135, 500 AD: The anarchy is over! Your government is re-established.
Turn 135, 500 AD: Gilgamesh has declared war on you!

Turn 136, 520 AD: Julius Caesar's Catapult 4 (Caput Mundi) (5.00) vs Brennus's Gallic Warrior (9.30)
Turn 136, 520 AD: Combat Odds: 5.4%
Turn 136, 520 AD: (Extra Combat: +10%)
Turn 136, 520 AD: (Plot Defense: +25%)
Turn 136, 520 AD: (Hills Defense: +20%)
Turn 136, 520 AD: Julius Caesar's Catapult 4 (Caput Mundi) is hit for 27 (73/100HP)
Turn 136, 520 AD: Julius Caesar's Catapult 4 (Caput Mundi) is hit for 27 (46/100HP)
Turn 136, 520 AD: Julius Caesar's Catapult 4 (Caput Mundi) is hit for 27 (19/100HP)
Turn 136, 520 AD: Julius Caesar's Catapult 4 (Caput Mundi) is hit for 27 (0/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior has defeated Julius Caesar's Catapult 4 (Caput Mundi)!
Turn 136, 520 AD: Julius Caesar's Praetorian 4 (Caput Mundi) (8.80) vs Brennus's Axeman (8.14)
Turn 136, 520 AD: Combat Odds: 67.1%
Turn 136, 520 AD: (Extra Combat: -10%)
Turn 136, 520 AD: (Extra Combat: +10%)
Turn 136, 520 AD: (Plot Defense: +25%)
Turn 136, 520 AD: (Combat: -25%)
Turn 136, 520 AD: (Combat: +75%)
Turn 136, 520 AD: Brennus's Axeman is hit for 20 (68/100HP)
Turn 136, 520 AD: Brennus's Axeman is hit for 20 (48/100HP)
Turn 136, 520 AD: Brennus's Axeman is hit for 20 (28/100HP)
Turn 136, 520 AD: Brennus's Axeman is hit for 20 (8/100HP)
Turn 136, 520 AD: Brennus's Axeman is hit for 20 (0/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 4 (Caput Mundi) has defeated Brennus's Axeman!
Turn 136, 520 AD: Julius Caesar's Praetorian 1 (Rome) (8.80) vs Brennus's Gallic Warrior (7.80)
Turn 136, 520 AD: Combat Odds: 69.7%
Turn 136, 520 AD: (Extra Combat: -10%)
Turn 136, 520 AD: (Extra Combat: +10%)
Turn 136, 520 AD: (Plot Defense: +25%)
Turn 136, 520 AD: (Hills Defense: +20%)
Turn 136, 520 AD: (Combat: -25%)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 21 (79/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 21 (58/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 21 (37/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 1 (Rome) is hit for 18 (82/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 1 (Rome) is hit for 18 (64/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 21 (16/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 1 (Rome) is hit for 18 (46/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 1 (Rome) is hit for 18 (28/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 1 (Rome) is hit for 18 (10/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 1 (Rome) is hit for 18 (0/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior has defeated Julius Caesar's Praetorian 1 (Rome)!
Turn 136, 520 AD: Julius Caesar's Praetorian 9 (Rome) (8.62) vs Brennus's Gallic Warrior (7.02)
Turn 136, 520 AD: Combat Odds: 74.3%
Turn 136, 520 AD: (Extra Combat: -10%)
Turn 136, 520 AD: (Extra Combat: +10%)
Turn 136, 520 AD: (Plot Defense: +25%)
Turn 136, 520 AD: (Hills Defense: +20%)
Turn 136, 520 AD: (Combat: -25%)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 21 (69/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 21 (48/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 21 (27/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 21 (6/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 18 (80/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 21 (0/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 9 (Rome) has defeated Brennus's Gallic Warrior!
Turn 136, 520 AD: Julius Caesar's Praetorian 12 (Rome) (8.80) vs Brennus's Gallic Warrior (8.37)
Turn 136, 520 AD: Combat Odds: 53.2%
Turn 136, 520 AD: (Extra Combat: -10%)
Turn 136, 520 AD: (Extra Combat: +10%)
Turn 136, 520 AD: (Plot Defense: +25%)
Turn 136, 520 AD: (Hills Defense: +20%)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 19 (71/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 19 (52/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 12 (Rome) is hit for 20 (80/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 12 (Rome) is hit for 20 (60/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 12 (Rome) is hit for 20 (40/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 19 (33/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 19 (14/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 12 (Rome) is hit for 20 (20/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 12 (Rome) is hit for 20 (0/100HP)
Turn 136, 520 AD: Brennus's Gallic Warrior has defeated Julius Caesar's Praetorian 12 (Rome)!
Turn 136, 520 AD: Julius Caesar's Praetorian 7 (Rome) (7.39) vs Brennus's Catapult (3.20)
Turn 136, 520 AD: Combat Odds: 98.8%
Turn 136, 520 AD: (Extra Combat: -20%)
Turn 136, 520 AD: Brennus's Catapult is hit for 28 (36/100HP)
Turn 136, 520 AD: Brennus's Catapult is hit for 28 (8/100HP)
Turn 136, 520 AD: Brennus's Catapult is hit for 28 (0/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 7 (Rome) has defeated Brennus's Catapult!
Turn 136, 520 AD: Chandragupta Maurya (Great General) has been born in Caput Mundi (Julius Caesar)!
Turn 136, 520 AD: Julius Caesar's Praetorian 8 (Neapolis) (8.00) vs Brennus's Gallic Warrior (1.48)
Turn 136, 520 AD: Combat Odds: 100.0%
Turn 136, 520 AD: (Extra Combat: +10%)
Turn 136, 520 AD: (Plot Defense: +25%)
Turn 136, 520 AD: (Hills Defense: +20%)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 24 (0/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 8 (Neapolis) has defeated Brennus's Gallic Warrior!
Turn 136, 520 AD: Julius Caesar's Praetorian 3 (Rome) (6.60) vs Brennus's Gallic Warrior (1.09)
Turn 136, 520 AD: Combat Odds: 100.0%
Turn 136, 520 AD: (Extra Combat: -10%)
Turn 136, 520 AD: (Extra Combat: +10%)
Turn 136, 520 AD: (Plot Defense: +25%)
Turn 136, 520 AD: (Hills Defense: +20%)
Turn 136, 520 AD: (Combat: -25%)
Turn 136, 520 AD: Brennus's Gallic Warrior is hit for 26 (0/100HP)
Turn 136, 520 AD: Julius Caesar's Praetorian 3 (Rome) has defeated Brennus's Gallic Warrior!

Turn 137, 540 AD: The enemy has been spotted near Rome!
Turn 137, 540 AD: The enemy has been spotted near Rome!
Turn 137, 540 AD: Caput Mundi has grown to size 7.
Turn 137, 540 AD: Caput Mundi has become unhappy.
Turn 137, 540 AD: Caput Mundi can hurry Library for 1⇴ with 4ℤ overflow and +1⇤ for 22 turns.
Turn 137, 540 AD: Neapolis can hurry Catapult for 1⇴ with 9ℤ overflow and +1⇤ for 20 turns.
Turn 137, 540 AD: Julius Caesar's Praetorian 7 (Rome) (7.39) vs Gilgamesh's Catapult (5.00)
Turn 137, 540 AD: Combat Odds: 89.7%
Turn 137, 540 AD: (Extra Combat: -20%)
Turn 137, 540 AD: Gilgamesh's Catapult is hit for 25 (75/100HP)
Turn 137, 540 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (62/100HP)
Turn 137, 540 AD: Gilgamesh's Catapult is hit for 25 (50/100HP)
Turn 137, 540 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (47/100HP)
Turn 137, 540 AD: Gilgamesh's Catapult is hit for 25 (25/100HP)
Turn 137, 540 AD: Julius Caesar's Praetorian 7 (Rome) is hit for 15 (32/100HP)
Turn 137, 540 AD: Gilgamesh's Catapult is hit for 25 (0/100HP)
Turn 137, 540 AD: Julius Caesar's Praetorian 7 (Rome) has defeated Gilgamesh's Catapult!
Turn 137, 540 AD: Your Praetorian 7 (Rome) has destroyed a Catapult!
Turn 137, 540 AD: Julius Caesar's Praetorian 9 (Rome) (7.04) vs Gilgamesh's Catapult (5.00)
Turn 137, 540 AD: Combat Odds: 88.3%
Turn 137, 540 AD: (Extra Combat: -10%)
Turn 137, 540 AD: Gilgamesh's Catapult is hit for 25 (75/100HP)
Turn 137, 540 AD: Gilgamesh's Catapult is hit for 25 (50/100HP)
Turn 137, 540 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 15 (65/100HP)
Turn 137, 540 AD: Gilgamesh's Catapult is hit for 25 (25/100HP)
Turn 137, 540 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 15 (50/100HP)
Turn 137, 540 AD: Gilgamesh's Catapult is hit for 25 (0/100HP)
Turn 137, 540 AD: Julius Caesar's Praetorian 9 (Rome) has defeated Gilgamesh's Catapult!
Turn 137, 540 AD: Your Praetorian 9 (Rome) has destroyed a Catapult!
Turn 137, 540 AD: Clearing a Forest has created 24 ℤ for Caput Mundi.
Turn 137, 540 AD: Clearing a Forest has created 20 ℤ for Caput Mundi.
Turn 137, 540 AD: Neapolis will grow to size 4 on the next turn.
Turn 137, 540 AD: You have discovered Literature!
Turn 137, 540 AD: Gilgamesh's Chariot (4.40) vs Julius Caesar's Warrior (2.50)
Turn 137, 540 AD: Combat Odds: 96.8%
Turn 137, 540 AD: (Extra Combat: -10%)
Turn 137, 540 AD: (Fortify: +25%)
Turn 137, 540 AD: Julius Caesar's Warrior is hit for 26 (74/100HP)
Turn 137, 540 AD: Gilgamesh's Chariot is hit for 15 (85/100HP)
Turn 137, 540 AD: Gilgamesh's Chariot is hit for 15 (70/100HP)
Turn 137, 540 AD: Gilgamesh's Chariot is hit for 15 (55/100HP)
Turn 137, 540 AD: Julius Caesar's Warrior is hit for 26 (48/100HP)
Turn 137, 540 AD: Gilgamesh's Chariot is hit for 15 (40/100HP)
Turn 137, 540 AD: Julius Caesar's Warrior is hit for 26 (22/100HP)
Turn 137, 540 AD: Julius Caesar's Warrior is hit for 26 (0/100HP)
Turn 137, 540 AD: Gilgamesh's Chariot has defeated Julius Caesar's Warrior!
Turn 137, 540 AD: While defending, your Warrior was destroyed by a Sumerian Chariot!

Turn 138, 560 AD: The enemy has been spotted near Rome!
Turn 138, 560 AD: The enemy has been spotted near Rome!
Turn 138, 560 AD: Neapolis has grown to size 4.
Turn 138, 560 AD: Saladin has 50 gold available for trade.
Turn 138, 560 AD: Darius I will trade Copper
Turn 138, 560 AD: Saladin will trade Banana
Turn 138, 560 AD: Julius Caesar's Praetorian 9 (Rome) (7.20) vs Gilgamesh's Chariot (4.40)
Turn 138, 560 AD: Combat Odds: 92.2%
Turn 138, 560 AD: (Extra Combat: -20%)
Turn 138, 560 AD: (Extra Combat: +10%)
Turn 138, 560 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 14 (61/100HP)
Turn 138, 560 AD: Gilgamesh's Chariot is hit for 27 (73/100HP)
Turn 138, 560 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 14 (47/100HP)
Turn 138, 560 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 14 (33/100HP)
Turn 138, 560 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 14 (19/100HP)
Turn 138, 560 AD: Gilgamesh's Chariot is hit for 27 (46/100HP)
Turn 138, 560 AD: Gilgamesh's Chariot is hit for 27 (19/100HP)
Turn 138, 560 AD: Julius Caesar's Praetorian 9 (Rome) is hit for 14 (5/100HP)
Turn 138, 560 AD: Gilgamesh's Chariot is hit for 27 (0/100HP)
Turn 138, 560 AD: Julius Caesar's Praetorian 9 (Rome) has defeated Gilgamesh's Chariot!
Turn 138, 560 AD: Your Praetorian 9 (Rome) has destroyed a Chariot!
Turn 138, 560 AD: Julius Caesar's Pachacuti (Praetorian) (8.80) vs Gilgamesh's Chariot (2.16)
Turn 138, 560 AD: Combat Odds: 100.0%
Turn 138, 560 AD: (Extra Combat: -10%)
Turn 138, 560 AD: (Extra Combat: +10%)
Turn 138, 560 AD: (River Attack: +25%)
Turn 138, 560 AD: Gilgamesh's Chariot is hit for 29 (11/100HP)
Turn 138, 560 AD: Gilgamesh's Chariot is hit for 29 (0/100HP)
Turn 138, 560 AD: Julius Caesar's Pachacuti (Praetorian) has defeated Gilgamesh's Chariot!
Turn 138, 560 AD: Your Pachacuti has destroyed a Chariot!
Turn 138, 560 AD: Rome will grow to size 4 on the next turn.
Turn 138, 560 AD: Nathan Hale (Great Spy) has been born in Caput Mundi (Julius Caesar)!

Turn 139, 580 AD: The enemy has been spotted near Rome!
Turn 139, 580 AD: The enemy has been spotted near Rome!
Turn 139, 580 AD: Caput Mundi has become happy.
Turn 139, 580 AD: Rome has grown to size 4.
Turn 139, 580 AD: Rome can hurry Catapult for 2⇴ with 18ℤ overflow and +1⇤ for 38 turns.
Turn 139, 580 AD: Neapolis can hurry Praetorian for 2⇴ with 27ℤ overflow and +1⇤ for 18 turns.
Turn 139, 580 AD: Saladin won't trade Gold


We got a great spy and I think the team should have a chance to say what to do with him. I suggest we use him on Saladin and steal currency and code of laws.

Plan forward. Grow our capital and get 8 archers there. Use espionage to get techs while getting more army.

Should we give our second great general city raider 3 to take out top defenders in cities?
 
We got a great spy and I think the team should have a chance to say what to do with him. I suggest we use him on Saladin and steal currency and code of laws.
Sal doesn't have CoL's. Zara Yacob has all that, but he is way far away.
Perhaps our old pal Darius?

A look at the tech screen:
Spoiler :


Plan forward. Grow our capital and get 8 archers there. Use espionage to get techs while getting more army.
Sounds good, problem will be Wonders. :hmm:

Should we give our second great general city raider 3 to take out top defenders in cities?
Either that or a SuperMedic?
 

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We got a great spy and I think the team should have a chance to say what to do with him. I suggest we use him on Saladin and steal currency and code of laws.

Plan forward. Grow our capital and get 8 archers there. Use espionage to get techs while getting more army.

Should we give our second great general city raider 3 to take out top defenders in cities?
Nicely done. :goodjob:
I agree with Htadus, use the great spy on Darius. We might be 50 turns late, but we gave Gift to Darius for this reason. :crazyeye:
Since Gil is at war with us, you might be able to trade Pigs to Sal for sugar.
I support any decision you take in the use of the great general.
 
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