China probably has the longest continuous written history (3,500 years) of any country in the world. Now it’s your turn to be the leader of China at one of its most dangerous perishing moments.
“Our greatest glory is not in never falling, but in rising every time we fall.”--------Confucius
“Passivity is fatal to us. Our goal is to make the enemy passive."---------Mao Zedong
The game will start from Classic age, and the Difficulty level will be Deity. You will start with Ancient Techs and More.
Mao, the Chinese leader, will be rated by 7 ministry members in the Political Bureau when the victory comes. The maximum points which can be scored by each member is 100 points.
The faster team winning the game with 420 points will be awarded the laurel. If two team wins at the same turn, the team with higher points wins.
- Culture Ministry: 100 points * the total culture of the top 3 cities/150,000
- Diplomatic Ministry: 25 points for being AP leader, 25 points for being UN leader, 50 points for diplomatic victory votes: 25 points * AP victory votes % / 75%+ 25 points* UN victory votes % / 67%
- Civil Ministry: 100 points* (81-the sum of 9 ranks) /72
- Military Ministry: 30 points * population% / 35% + 30 points * Land area % / 60% + 40 points * (destroyed civilization + vassal civilization )/ 8
- Science Ministry: 100 points * eras of all techs learned / 7
- Economy Ministry: 100 points * cities with corporation / total cities (except barbarians)
- Construction Ministry: 100 points * wonders owned/25. (All wonders(world+national) count.)
(points will be rounded down for each member before being summed up)
Your starting area
Click for a full size image [
maybe not exact, but close enough]
Game Options
Rivals:
8 AIs
Difficulty:
Deity
Starting Era:
Classical
Bonus Techs:
All Ancient Techs; Mathematics, Code of Laws, Drama, Metal Casting, Machinery, Iron Working, Philosophy and Communism
Bonus Units:
a bomber, a great spy and a great prophet.
Bonus Wonders:
Great Wall
Speed:
Normal
Options:
No Events, No Goody Huts
Victory Conditions:
All enabled
Map settings
Map:
Custom
Mapsize:
Standard
Mao is Expansive and Protective
Unique Unit: Cho-Ku-Nu
Unique Building: Pavilion
Timetable
The team discussion threads are open.
The team saves should be available
here by
January 20th
In order to give you plenty of time to complete this game, the completion deadline will be
April 30th. Plan your game, and please avoid a last minute struggle to meet the deadline.
Please be warned, except in the event of cosmic catastrophes. THERE WILL BE NO DEADLINE EXTENSIONS.
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Notes
- Versions
This game will be played in Civilization IV Beyond the Sword, version 3.19, and with the BUFFY-3.19.003 HoF mod installed.
- You can download the BUFFY mod here. Players using Windows Vista or newer versions are encouraged to read the notes on Windows fixes here.
- If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in BtS version 3.19 before updating your copy of BtS, or you should create and update a separate copy. See also the note about Steam updates below.
- Macintosh players can only join in if they are able to run the Windows software on their system.
- Steam
If you play BtS using Steam, then your BtS will auto-update to a new version which is incompatible with those playing the DVD version. You will therefore need to install the Steam "beta" version to play this game.
- You can check whether your copy of BtS is compatible by downloading this SGOTM 24 save. If it loads OK in your copy of BtS, with no errors or warnings, then you are ready to play.
- Rules and Procedures
Please visit the Civ4 SGOTM reference thread to check out the rules and procedures to ensure that you are adequately prepared for this game.
Note, the usual GOTM restrictions apply: no replaying, no liberating cities to a civ you are at war with (except in peace deal), no subsidizing resource trades with AI, no goto mapping or flying camera, only 1 tech from Oracle/Liberalism.
All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
Team Lists
Here are the current team lists: