II had really fun week or two with it, but I'm already bored and have trouble finding motivation to keep playing. I just fire it up and quit the game I was in after an hour.
The ubiquity of the terrain, the homogeneity the luxuries, the ubiquity of building every building every building in every city, all compounded by having the world broken up into prescribed city-sties. This is not a game where i"m ever going to see wars fought over salt or silk or any other reason why I'd want a particular city-site, except to expand for the sake of another cookie-cutter city.
Soren Johnson said in his Explorminate interview that when he made wonders non-competitive, he received no negative feedback. Here's some negative feedback: boiling wonders down to merely stockpiling some amount of universally-available resources makes them uninterssting. Bring some of the other material resources into play (e.g. marble, gold, ore). Create terrain dependencies, insomuch as there can be such a thing right now. Do some of the same things for cities so so it doesn't feel like every city is eventually going to wind- up a center of learning, science, commerce, culture, religion, and civics.
And then there's difficulty just reading the text. Font size needs to be adjustable.
Take the novelty of all the random events and set them aside, and I don't know that there's currently much variety game to game. Hate to say all this, but I know that if people just get bored and leave, then that only leaves the designers listening to only praise. They need to hear criticism too. There are other things I like though.I like the hand of science cards, and that some cards represent breakthroughs, not just new techs. I like that there are families who grant different benefits to cities, and they have opinions of you, though I'm not sure they currently matter too much. Game's in progress, and I'll keep checking back.