Minor Annoyance
Deity
As in my understanding, the basic principal of the infinite city sprawl strategy worked like this:
Build as many cities as possible and keep them at population 2.
Feed them entirely with food from maritime CS allies.
Build libraries and use your two population as scientists.
Get lots of Great scientists for free technologies.
I'm sure there's more to it than that because you'd need money from somewhere, but the nearly free scientists were the unbalancing factor as I understand it, because that is what they got rid of in the last patch. All the libraries scientist slots in the library were removed.
I thought a better change would be the maritime city states. The gifts the city states give you are supposed to increase the later the age you are in. Cultural CS increase up until industrial age.
So my idea was, to not have the extra food for every city bonus kick in until a later age. Then there could still be scientist specialist slots but there wouldn't be the possibility of so many free scientist early on.
I was going to just try it out since it would be so easy to distribute the mod as see what people thought. Make the capital food bonus higher to start and have the every city bonus come in later, but Maritime city states have a setting for pre-and post renaissance bonus for friend status, but no different age bonus settings for allies.
As it is, it can't be done, so I've posted it here to see if people think it might work, assuming Firaxis would make such a change or change the code so it would be possible to make the change.
Build as many cities as possible and keep them at population 2.
Feed them entirely with food from maritime CS allies.
Build libraries and use your two population as scientists.
Get lots of Great scientists for free technologies.
I'm sure there's more to it than that because you'd need money from somewhere, but the nearly free scientists were the unbalancing factor as I understand it, because that is what they got rid of in the last patch. All the libraries scientist slots in the library were removed.
I thought a better change would be the maritime city states. The gifts the city states give you are supposed to increase the later the age you are in. Cultural CS increase up until industrial age.
So my idea was, to not have the extra food for every city bonus kick in until a later age. Then there could still be scientist specialist slots but there wouldn't be the possibility of so many free scientist early on.
I was going to just try it out since it would be so easy to distribute the mod as see what people thought. Make the capital food bonus higher to start and have the every city bonus come in later, but Maritime city states have a setting for pre-and post renaissance bonus for friend status, but no different age bonus settings for allies.
As it is, it can't be done, so I've posted it here to see if people think it might work, assuming Firaxis would make such a change or change the code so it would be possible to make the change.