Would you like to see a system implemented where you can change SPs?
Obviously we would have to work on some sort of balance but my initial thought would be like this:
Cost to X policies = .1*cost of current policy + .1*cost of n-1 policy...
If your current policy costs looked like this: 10,20,40,80
and you wanted to change the last 3 policies it would cost you
(.1*80) + (.1*40) + (.1*20) = 14 culture
This would allow for a flexible SP system that would help make the game more dynamic but also reflect a cost for opportunity.
As it stands I think this game would benefit from having more decisions where you calculate and oppurtunity cost and act on that rather then play the locked in style of decisions made when you had revealed 30 hexes.
Obviously we would have to work on some sort of balance but my initial thought would be like this:
Cost to X policies = .1*cost of current policy + .1*cost of n-1 policy...
If your current policy costs looked like this: 10,20,40,80
and you wanted to change the last 3 policies it would cost you
(.1*80) + (.1*40) + (.1*20) = 14 culture
This would allow for a flexible SP system that would help make the game more dynamic but also reflect a cost for opportunity.
As it stands I think this game would benefit from having more decisions where you calculate and oppurtunity cost and act on that rather then play the locked in style of decisions made when you had revealed 30 hexes.