Past Redemption
Chieftain
Added in the Shuriman Civilization (from League of Legends), represented by Azir, Emperor of the sands.
Eventually a full world converstion project. I have Piltover done aside from art assets, and imagine I'll be able to finish with Piltover, Demacia, Noxus, and the Shadow Isles by the end of next week.
Will eventually make a more elaborate thread for this, but I just wanted input to accrue for now. I'm about to leave work, so...
Anyways, link: http://steamcommunity.com/sharedfiles/filedetails/?id=315354373
Shurima
Leader: Azir, Emperor of the Sands
Unique Ability: Empire of an Age- Begin the game with a Great Engineer, a Great Scientist, and a Great Merchant. You don't earn points towards creating those great people. (Considering adding Great Prophet to this list. Initially removed because being given a religion and then never enhancing it felt awful.)
Unique Building: Pyramid of Kings- Unique replacement for the Palace. It offers incredible yields, but also lowers all Production, Gold, Science, and Food generation in the capital by 25%. (Thinking about making this 35-40%, but haven't gotten to the real late game where this will be a huge problem yet.)
Unique Building: Temple of the Sun- Unique replacement for the Grand Temple. More expensive, but spawns an immensely powerful Ascendant when it is finished.
Unique Unit: Ascendant- Immensely powerful one-time ranged unit granted upon completion of Temple of the Sun. Gains no defensive bonuses, and has a penalty attacking cities.
Possible issues include:
-Initial balancing of Pyramid of Kings. The Early game is insane, and it has really been punishing later on, but in lower difficulty matches, it doesn't matter. You've already won by then. (notably I still can't win to Great Library on Deity unless I blow the engineer on that.)
-Balancing of the Ascendant. Hasn't been an issue so far but some people might cry foul on this.
-Making the Temple of the Sun do more stuff. The idea was to basically make it a unit wonder, but I'm not sure how much people actually like that.
Known Bugs:
-Diplomacy screen not working in any fashion. Tracking this down.
-Reports of AI's not founding religions. This is not the case when I play with only this mod enabled, but if anyone has more information I'm all ears.
Input appreciated!
Eventually a full world converstion project. I have Piltover done aside from art assets, and imagine I'll be able to finish with Piltover, Demacia, Noxus, and the Shadow Isles by the end of next week.
Will eventually make a more elaborate thread for this, but I just wanted input to accrue for now. I'm about to leave work, so...
Anyways, link: http://steamcommunity.com/sharedfiles/filedetails/?id=315354373
Shurima
Leader: Azir, Emperor of the Sands
Unique Ability: Empire of an Age- Begin the game with a Great Engineer, a Great Scientist, and a Great Merchant. You don't earn points towards creating those great people. (Considering adding Great Prophet to this list. Initially removed because being given a religion and then never enhancing it felt awful.)
Unique Building: Pyramid of Kings- Unique replacement for the Palace. It offers incredible yields, but also lowers all Production, Gold, Science, and Food generation in the capital by 25%. (Thinking about making this 35-40%, but haven't gotten to the real late game where this will be a huge problem yet.)
Unique Building: Temple of the Sun- Unique replacement for the Grand Temple. More expensive, but spawns an immensely powerful Ascendant when it is finished.
Unique Unit: Ascendant- Immensely powerful one-time ranged unit granted upon completion of Temple of the Sun. Gains no defensive bonuses, and has a penalty attacking cities.
Possible issues include:
-Initial balancing of Pyramid of Kings. The Early game is insane, and it has really been punishing later on, but in lower difficulty matches, it doesn't matter. You've already won by then. (notably I still can't win to Great Library on Deity unless I blow the engineer on that.)
-Balancing of the Ascendant. Hasn't been an issue so far but some people might cry foul on this.
-Making the Temple of the Sun do more stuff. The idea was to basically make it a unit wonder, but I'm not sure how much people actually like that.
Known Bugs:
-Diplomacy screen not working in any fashion. Tracking this down.
-Reports of AI's not founding religions. This is not the case when I play with only this mod enabled, but if anyone has more information I'm all ears.
Input appreciated!