And if I disable this option the units move normallyThere's a bunch of BUG options to influence how the "Automate border control" thingy behaves.
From mods is only Rockdrums2RocknRoll Soundtrack overhaul mod
And if I disable this option the units move normallyThere's a bunch of BUG options to influence how the "Automate border control" thingy behaves.
Did you delete UserSettings folder?
PPIO was merged in SVN 10722
Mod can't be in my documents and must be named Caveman2Cosmos
Of course it was something this simple. Darn, I could have sworn that I deleted the user settings, but apparently I didn't.Delete the userSettings folder. Only needs to be done once, new userSettings files generated after that should be in the correct format.
You can't upgrade normal units into Neanderthal version.v. 11005
I have: Neanderthal Culture and 5 pcs. Human Wanderers. Recently researched Chasing.
I can't upgrade my Wanderers neither into Neanderthal Wanderers, nor Human Chasers, nor Neanderthal Chasers. Option is not there.
Save is here.
Probably because the normal unit that the normal unit can upgrade into has also been force obsoleted by the neanderthal version...No idea why force replacement of units blocks ability to upgrade normal units into other normal units, if you have their Neanderthal version.
I am pretty sure I could upgrade my Human Brute into Neanderthal Warrior couple of version before. I had 6 Human Brutes to destroy Barbarian city. After attack only 2 were left. Later in the game I could upgrade them into Neanderthal Warrior.Correct me if I'm wrong but I think only neanderthal units can upgrade into other neanderthal units.
5 pcs of Chasers are allowed. I have 5 pcs of Wanderers, 0 Chasers.Check to see if the Chasers, either type, are limited national units. If they are they once you have that number you can't upgrade any more to that unit nor can you build more.
That's definitely the case. Via WorldBuilder I removed Neanderthal Culture wonder from my city. I can now upgrade my Wanderers into Chasers.Probably because the normal unit that the normal unit can upgrade into has also been force obsoleted by the neanderthal version...
Could perhaps ignore force obsoleteness for upgrade choices.
One can assume that that all upgrades are less obsolete than what you are upgrading from.
I'd prefer only Neanderthals upgrade to Neanderthal Units and vice versa and never allow upgrading of Neanderthals past where their lines stop because well... that's just the downside of Neanderthal units. Like Neanderthals, they go extinct.If I may suggest? On the timescale that we're dealing with, it seems entirely reasonable to allow "sidegrading" of normal units into Neanderthal versions, as no individual person in the unit is going to be alive from one turn to the next.
It was decided that these values should not scale as much by gamespeed as they did before, since you can capture more animals per era on longer gamespeeds than shorter ones.Tales of XXX units give nearly no culture (only 7, 36 some version ago ; mid renaissance with all science/culture buildings)
I'm guessing you use steam and haven't activated the beta version (which removes the a buggy steam made update from the game.) .In wiki, I cant see science, culture or food symbole. only the numbers
But they didn't go extinct, they interbred. Most modern humans have Neanderthal and/or Denisovan ancestry.I'd prefer only Neanderthals upgrade to Neanderthal Units and vice versa and never allow upgrading of Neanderthals past where their lines stop because well... that's just the downside of Neanderthal units. Like Neanderthals, they go extinct.
v10998
Cant use captives to create settled slave anymore (bu I can butcher hem now)
Tales of XXX units give nearly no culture (only 7, 36 some version ago ; mid renaissance with all science/culture buildings)
In wiki, I cant see science, culture or food symbole. only the numbers
A problem with a wiking city, a symbol appear as a ? (or as a blank in some screen), It's Dingv?llr (not a D, but I don't know how to make it)
It sounds like the merge of Slavery and Cannibalism did not go quite right. I'll have a look tomorrow (or today actually since it is 2am!)Same problem with captives in v10995 and v11007, still works in v10986 before the update mentioning slavery being merged to core.
Is it possible, that human sacrifice action defines override merged slavery/cannibalism?It sounds like the merge of Slavery and Cannibalism did not go quite right. I'll have a look tomorrow (or today actually since it is 2am!)