Rome has more cities than you, six cities and a tribe on its way to settle a seventh. Aztecs have 4 cities, Siam has 3. The AI does tend to get faster at settling in the ancient era. There are 16 players on this huge map size, and I think some of them spawned from barbarian cities and are thus behind the curve compared to the starting civs. I think this is just this game naturally developing a bit different from your last games, that the difference you observe is mostly coincidence and not significant unless you see the same in every game you now play.Hey there, playing the Beta 8026, and I noticed something quite different from the current official V43 : the AI does not like to settle new cities. But maybe it has something to do with the options I used in this game.
I use the combination of "City starts with one tile" and "Realistic culture spread" so maybe the AI does not see the point of building a city with only one tile in the beginning.
Or it comes from the "Happiness penalty" which penalizes overexpansion, but I remember a game in V43 where one AI did not hesitate to have 24 unhappiness penalty from overexpansion.
Another option that might be problematic would be "Strict vicinity", making new cities less interesting, I don't know.
I included my save, I play in immortal, we are reaching the end of prehistory, I have 5 cities and a majority of the AI opponents only have their first city, a few have 2, but it's rare.
It's true that the settler units can be very expensive, but here clearly the AI does not like to build them
Keep playing and report back on how things develop in the next era.
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