JBossch
King
Hey all. I played a ton of Civ4 but I am still kind of learning on Civ5, and BNW definitely threw me for a loop. I play King difficulty, otherwise standards settings, and I tend toward war-mongering, though I am trying to learn some of the other vic types. A few questions here in various categories. I still kind of think of Civ5 in terms of comparisons to Civ4, so feel free to talk to me like I'm stupid. Thanks for help with any or all of these.
Tourism: Any point to it if you aren't trying for a culture victory? If any other vic is the goal, I should just make sure I have enough culture to keep from coming under another Civ's tourism influence right?
Economy: So, roads cost maintenance, but connecting cities to my cap gives gold. How long does a road have to be before its economically counterproductive (meaning it costs more than the trade route to the cap brings in), assuming we disregard the other benefits of roads?
Diplo: I should have taken a screen-shot, but earlier I asked Wu Zeitan what deal would make OBs possible and she said it wasn't possible. Then I offered a couple luxuries on my end and asked what would make it possible again and she counter-proposed the same deal but with one more luxury. Is that a bug or what? In Civ4 if they said it wasn't possible it meant that NOTHING you could currently offer would get the deal. It didn't mean propose something and I will come back at you.
Also, I continue to be baffled by so much of the conversation options in diplo. If a Civ denounces me or turns hostile, what difference does it make if I say 'Very well' or if I say 'You will pay for this in time'? Any difference?
War: I just learned about the trick of bringing workers along and repairing the improvements I pillage so I can pillage them all over again. Seems like an exploit and something that will be patched out, but this is standard practice for war-mongering right?
Thanks!
Tourism: Any point to it if you aren't trying for a culture victory? If any other vic is the goal, I should just make sure I have enough culture to keep from coming under another Civ's tourism influence right?
Economy: So, roads cost maintenance, but connecting cities to my cap gives gold. How long does a road have to be before its economically counterproductive (meaning it costs more than the trade route to the cap brings in), assuming we disregard the other benefits of roads?
Diplo: I should have taken a screen-shot, but earlier I asked Wu Zeitan what deal would make OBs possible and she said it wasn't possible. Then I offered a couple luxuries on my end and asked what would make it possible again and she counter-proposed the same deal but with one more luxury. Is that a bug or what? In Civ4 if they said it wasn't possible it meant that NOTHING you could currently offer would get the deal. It didn't mean propose something and I will come back at you.
Also, I continue to be baffled by so much of the conversation options in diplo. If a Civ denounces me or turns hostile, what difference does it make if I say 'Very well' or if I say 'You will pay for this in time'? Any difference?
War: I just learned about the trick of bringing workers along and repairing the improvements I pillage so I can pillage them all over again. Seems like an exploit and something that will be patched out, but this is standard practice for war-mongering right?
Thanks!