OK. The weekend was lost in a blur of finalising some annual accounts!
I've opened the save. Here is a summary of what I can see, and a few discussion points. My questions are in bold:
I think using a Great General for a GA is a no-brainer. We need the extra gpt right now.
1. Happiness.
We are at zero happy faces. With the current food focus we will have new citizens as follows:
Fanatica next turn
Ainwood's Tor in 2 turns
Space Station and Ted's Keep in 6 turns
M-BR in 8 turns
We are building Aqueduct in M-BR and Granary in Ainwood's Tor, and we are researching Fertilizer, all of which will boost future food production.
We have 604 gold, and we are making 38 gpt. This should increase with a GA (How many turns on this map?) Cotton to Darius for Iron and 15 gold gets us 4 happy faces. That will deal with four of the five new citizens. We don't need to cope with the fifth for eight more turns, so we should be able to build a Colosseum or a Theatre in that time during the GA. 500 gold for a Colosseum is a tad pricy given the other things we are trying to do that need gold.
2. Science
We are researching fertiliser, which is not on our path to Scientific Theory, but will boost growth. After that completes in 7 turns, we'll need another 31 turns to get to ST.
We can adopt another Social Policy, and Rationalism looks like the best bet, as it will enhance Research Agreement results by 50%.
Research Agreements will cost 250 gold each. At the end of 20 turns, we get beakers equal to half the average cost of the techs available to us at that point. With Rationalism, this goes to 75%. In effect, we get three quarters of a tech for each agreement, regardless of who it is with. So with a bit of luck, one RA will complete our current research project, and start another.
In 20 turns, we should have two eight turn techs and an 11 turn tech available (eg Economics, Metallurgy, Archeology). Will this improve with a GA? We can currently afford two RAs if we don't buy any happiness buildings. Would it be worth staggering the starts of two RAs so that they don't both mature at the same time? Then the second one gets calculated on the new available tech values after the first one has completed a tech.
3. Units
We are ranked second in soldiers, with Siam first. So all our near neighbours are ranked weaker than us currently. We have 18 military units, including 2 swords that could be upgraded at 100 each. We are building a Musket to complete next turn, and a Crossbow to complete in 10 turns (could be MM'd for 5 turns if we slow growth in Fanatica).
4. Diplo
Siam looks to be the major threat to our plans for world domination. They have several city states allied, they have 60% more soldiers than us, and 30% higher crop yield ( =>growth rate?). I look forward to suggestions on this area, which I know nothing about.
Re. M-B's questions:
Shall we buy Grand Mesa? - 360 gold for a 2 hammer/3 gold tile. Not sure why?
Shall we burn a general for a GA? - I agree yes.
Which policy shall we take? - Rationalism opener.
Shall we allow military builds to complete? - I agree yes, then build happy places.
Should we annexe any of our puppets to accelerate beaker production.- Let's see whether we can afford everything we would need. A GA should certainly help.
I've opened the save. Here is a summary of what I can see, and a few discussion points. My questions are in bold:
I think using a Great General for a GA is a no-brainer. We need the extra gpt right now.
1. Happiness.
We are at zero happy faces. With the current food focus we will have new citizens as follows:
Fanatica next turn
Ainwood's Tor in 2 turns
Space Station and Ted's Keep in 6 turns
M-BR in 8 turns
We are building Aqueduct in M-BR and Granary in Ainwood's Tor, and we are researching Fertilizer, all of which will boost future food production.
We have 604 gold, and we are making 38 gpt. This should increase with a GA (How many turns on this map?) Cotton to Darius for Iron and 15 gold gets us 4 happy faces. That will deal with four of the five new citizens. We don't need to cope with the fifth for eight more turns, so we should be able to build a Colosseum or a Theatre in that time during the GA. 500 gold for a Colosseum is a tad pricy given the other things we are trying to do that need gold.
2. Science
We are researching fertiliser, which is not on our path to Scientific Theory, but will boost growth. After that completes in 7 turns, we'll need another 31 turns to get to ST.
We can adopt another Social Policy, and Rationalism looks like the best bet, as it will enhance Research Agreement results by 50%.
Research Agreements will cost 250 gold each. At the end of 20 turns, we get beakers equal to half the average cost of the techs available to us at that point. With Rationalism, this goes to 75%. In effect, we get three quarters of a tech for each agreement, regardless of who it is with. So with a bit of luck, one RA will complete our current research project, and start another.
In 20 turns, we should have two eight turn techs and an 11 turn tech available (eg Economics, Metallurgy, Archeology). Will this improve with a GA? We can currently afford two RAs if we don't buy any happiness buildings. Would it be worth staggering the starts of two RAs so that they don't both mature at the same time? Then the second one gets calculated on the new available tech values after the first one has completed a tech.
3. Units
We are ranked second in soldiers, with Siam first. So all our near neighbours are ranked weaker than us currently. We have 18 military units, including 2 swords that could be upgraded at 100 each. We are building a Musket to complete next turn, and a Crossbow to complete in 10 turns (could be MM'd for 5 turns if we slow growth in Fanatica).
4. Diplo
Siam looks to be the major threat to our plans for world domination. They have several city states allied, they have 60% more soldiers than us, and 30% higher crop yield ( =>growth rate?). I look forward to suggestions on this area, which I know nothing about.
Re. M-B's questions:
Shall we buy Grand Mesa? - 360 gold for a 2 hammer/3 gold tile. Not sure why?
Shall we burn a general for a GA? - I agree yes.
Which policy shall we take? - Rationalism opener.
Shall we allow military builds to complete? - I agree yes, then build happy places.
Should we annexe any of our puppets to accelerate beaker production.- Let's see whether we can afford everything we would need. A GA should certainly help.