Yeah, goody hut. Game needs a bit of polishing in this area. Almost as silly as when I found the Eureka for Nuclear Fission in a goody hut. Did make the whole "primitive tribe" text read rather funnily, although sadly, I didn't get to make a screenshot of it.
While Civ is not a history simulator, the game should (preferably) make sense within its own logic. The fact that you can find a relic when no religion has been founded is not exactly ... elegant game design. It would probably work better if the relic hut only becomes available from medieval era and onwards or something like that (similar to how certain types of huts used to and should only trigger in early eras).Gandhi can found Catholicism with Pagodas and Zen Meditation and you're concerned because you found a splinter of the cross in a village? Civ has never been about getting every historic puzzle piece in the exact right order. It's about spilling the pieces on the table and creating your own history.
Almost as silly as when I found the Eureka for Nuclear Fission in a goody hut. Did make the whole "primitive tribe" text read rather funnily, although sadly, I didn't get to make a screenshot of it.
Well, clearly our perceptions of "perfect sense" don't align.Relics without "religion" makes perfect sense.
The cool thing about the huts is that they show how human history goes back even further than the game's start date of 4000 BC. We have pottery artifacts dating back 25k+ years, musical instruments dating back 40k years, evidence of human burial dating back 100k years, and tools dated 2m+ years ago. Is it that crazy to uncover something of spiritual signicance in 3800 BC?While Civ is not a history simulator, the game should (preferably) make sense within its own logic. The fact that you can find a relic when no religion has been founded is not exactly ... elegant game design. It would probably work better if the relic hut only becomes available from medieval era and onwards or something like that (similar to how certain types of huts used to and should only trigger in early eras).
I got Robotics right out of a goody hut a while back:lol, thats wonderful. Ancient nuclear war confirmed.
Seriously though I don't understand why you can get lategame techs/civics/boosts from huts. I mean... you could do that in Civ IV, then they removed it in Civ V, now they added it back in Civ VI? You'd think they removed it in V for a reason...
A relic makes perfect sense for whatever shamanistic, supertitious set of beliefs your people have, even before they are organized enough to be a pantheon/religion.Well, clearly our perceptions of "perfect sense" don't align.
I got Robotics right out of a goody hut a while back:
http://i.imgur.com/MY5wSgv.jpg
Literally Judgement Day
Seriously though I don't understand why you can get lategame techs/civics/boosts from huts. I mean... you could do that in Civ IV, then they removed it in Civ V, now they added it back in Civ VI? You'd think they removed it in V for a reason...
Yeah of course, but I don't think you should able to get techs like that from huts regardless of what your own science progression may happen to be. It's just incredibly illogicalDependsa on what your tech level was when you got it, I guess.
According to your screenshot you were in 1526 AD and lready were culturally "researching" suffrage ... which IIRC is culturally industrial times.
If your technology was on a similar level, I guess this would just be a single technological era difference between robotics and your technology.
Which may be the limitations hey implemented (i.e. diference of technological eras between yours and the tech from the hut <= 1